Earlier quoted context omitted.
https://playoverload.com It's basically Descent. It's created by some of the original Descent devs.
Lots of fun in VR, too.
D2X-XL – an OpenGL modification of the classic video game Descent 2
21–30 of 54 posts
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#22There is another active project, DXX-Rebirth, that tries to recreate the original experience of Descent and Descent II as close as possible (i.e. it does not really mod the games). http://dxx-rebirth.com/
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#23Similar to bunny hopping in quake.
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#24Hrm. Memories. One of the few games I played. And the only one where I almost always won when we did it over LAN! edit: For comparison, in C&C, about the same epoch in the first variants I always lost, because I mistook it for SimCity, building defences, infra, etc. And then the masses of enemies came. Boohoohooo! But Descent was my thing, easily.
Also had LAN parties playing Descent 1/2! At the time, Duke Nukem 3D and Doom 2 were contemporary games. But (as far as I remember) Descent was the only game that supported both Mac and PC clients, and let them play together on LAN. Edit: Does anybody know of an earlier graphical game that had mixed-client LAN support? (~1996-97)
Maybe Warcraft 2.
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#25There is another active project, DXX-Rebirth, that tries to recreate the original experience of Descent and Descent II as close as possible (i.e. it does not really mod the games). http://dxx-rebirth.com/
Unlike the other one, rebirth compiles cleanly out of the box on Ubuntu.
during GIMPLE pass: local-fnsummary
similar/main/object.cpp: In function ‘void d1x::object_rw_swap(dcx::object_rw*, int)’:
similar/main/object.cpp:2611:1: internal compiler error: Illegal instruction
2611 | }
| ^
Please submit a full bug report,
with preprocessed source if appropriate.
See for instructions.
scons: \** [similar/main/.d1x-rebirth.object.o] Error 1
scons: building terminated because of errors.Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#26Hrm. Memories. One of the few games I played. And the only one where I almost always won when we did it over LAN! edit: For comparison, in C&C, about the same epoch in the first variants I always lost, because I mistook it for SimCity, building defences, infra, etc. And then the masses of enemies came. Boohoohooo! But Descent was my thing, easily.
> And the only one where I almost always won when we did it over LAN! Me too! I'd say we should fight, but that game is to blame for my tendonitis and last time I played, I couldn't type for several days. My superpower was that I played without autoleveling and didn't get disoriented. Can't pull wacky 0g maneuvers if you've got artificial gravity weighing you down...
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#27Hrm. Memories. One of the few games I played. And the only one where I almost always won when we did it over LAN! edit: For comparison, in C&C, about the same epoch in the first variants I always lost, because I mistook it for SimCity, building defences, infra, etc. And then the masses of enemies came. Boohoohooo! But Descent was my thing, easily.
One of the first Zerg strats was to build pillboxes around tree areas and build multiple barracks and just pump out soldiers the whole time. Send in the red army…
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#28Earlier quoted context omitted.
that looks a lot more fun and straight forward than games today hm a lot of times with nostalgia gaming, one quickly notices how broken and inaccessible the controls are and how much more imagination it requires to be an escape but this one just looks straight forward and fun
I wouldn't call descents controls straightforward regardless of what mod/engine you use. 6 AOF Games are hard to play and descent is quite a hard game even in easier difficulties. That being said, it's a lot of fun for sure.
Descent has some limits on how fast you can adjust pitch which can be odd for new players (some of the ports can turn those off, but purists may object)
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#29Earlier quoted context omitted.
Also had LAN parties playing Descent 1/2! At the time, Duke Nukem 3D and Doom 2 were contemporary games. But (as far as I remember) Descent was the only game that supported both Mac and PC clients, and let them play together on LAN. Edit: Does anybody know of an earlier graphical game that had mixed-client LAN support? (~1996-97)
> Does anybody know of an earlier graphical game that had mixed-client LAN support? (~1996-97) Maybe Warcraft 2.
Re: D2X-XL – an OpenGL modification of the classic video game Descent 2
#30Hrm. Memories. One of the few games I played. And the only one where I almost always won when we did it over LAN! edit: For comparison, in C&C, about the same epoch in the first variants I always lost, because I mistook it for SimCity, building defences, infra, etc. And then the masses of enemies came. Boohoohooo! But Descent was my thing, easily.
> And the only one where I almost always won when we did it over LAN! Me too! I'd say we should fight, but that game is to blame for my tendonitis and last time I played, I couldn't type for several days. My superpower was that I played without autoleveling and didn't get disoriented. Can't pull wacky 0g maneuvers if you've got artificial gravity weighing you down...