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D2X-XL – an OpenGL modification of the classic video game Descent 2

descent2.de

21–30 of 54 posts

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#21
post #15

Earlier quoted context omitted.

https://playoverload.com It's basically Descent. It's created by some of the original Descent devs.

Lots of fun in VR, too.

If you've got the stomach for it. I have a strong constitution but I really can't play overload in VR for more than 30 minutes without breaking out into a cold sweat.

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#22
post #4

There is another active project, DXX-Rebirth, that tries to recreate the original experience of Descent and Descent II as close as possible (i.e. it does not really mod the games). http://dxx-rebirth.com/

Unlike the other one, rebirth compiles cleanly out of the box on Ubuntu.

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#24

Hrm. Memories. One of the few games I played. And the only one where I almost always won when we did it over LAN! edit: For comparison, in C&C, about the same epoch in the first variants I always lost, because I mistook it for SimCity, building defences, infra, etc. And then the masses of enemies came. Boohoohooo! But Descent was my thing, easily.

Also had LAN parties playing Descent 1/2! At the time, Duke Nukem 3D and Doom 2 were contemporary games. But (as far as I remember) Descent was the only game that supported both Mac and PC clients, and let them play together on LAN. Edit: Does anybody know of an earlier graphical game that had mixed-client LAN support? (~1996-97)

> Does anybody know of an earlier graphical game that had mixed-client LAN support? (~1996-97)

Maybe Warcraft 2.

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#25
post #4

There is another active project, DXX-Rebirth, that tries to recreate the original experience of Descent and Descent II as close as possible (i.e. it does not really mod the games). http://dxx-rebirth.com/

Unlike the other one, rebirth compiles cleanly out of the box on Ubuntu.

Interestingly enough Rebirth triggers a compiler bug on my Ubuntu 20 system:

    during GIMPLE pass: local-fnsummary
    similar/main/object.cpp: In function ‘void d1x::object_rw_swap(dcx::object_rw*, int)’:
    similar/main/object.cpp:2611:1: internal compiler error: Illegal instruction
     2611 | }
          | ^
    Please submit a full bug report,
    with preprocessed source if appropriate.
    See  for instructions.
    scons: \** [similar/main/.d1x-rebirth.object.o] Error 1
    scons: building terminated because of errors.

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#26
post #20

Hrm. Memories. One of the few games I played. And the only one where I almost always won when we did it over LAN! edit: For comparison, in C&C, about the same epoch in the first variants I always lost, because I mistook it for SimCity, building defences, infra, etc. And then the masses of enemies came. Boohoohooo! But Descent was my thing, easily.

> And the only one where I almost always won when we did it over LAN! Me too! I'd say we should fight, but that game is to blame for my tendonitis and last time I played, I couldn't type for several days. My superpower was that I played without autoleveling and didn't get disoriented. Can't pull wacky 0g maneuvers if you've got artificial gravity weighing you down...

If you enjoy 6 degree of freedom games, but need something slower and more relaxing these days, I suggest checking out Hardspace: Shipbreaker.

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#27

Hrm. Memories. One of the few games I played. And the only one where I almost always won when we did it over LAN! edit: For comparison, in C&C, about the same epoch in the first variants I always lost, because I mistook it for SimCity, building defences, infra, etc. And then the masses of enemies came. Boohoohooo! But Descent was my thing, easily.

Hahahah, my brother and I used to play a lot of C&C growing up. C&C Red Alert as well. We would keep our bedroom doors open and yell at each other down the hallway. You’d always hear cursing when the dreaded “missile launch detected” sound effect was played.

One of the first Zerg strats was to build pillboxes around tree areas and build multiple barracks and just pump out soldiers the whole time. Send in the red army…

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#28
post #18

Earlier quoted context omitted.

that looks a lot more fun and straight forward than games today hm a lot of times with nostalgia gaming, one quickly notices how broken and inaccessible the controls are and how much more imagination it requires to be an escape but this one just looks straight forward and fun

I wouldn't call descents controls straightforward regardless of what mod/engine you use. 6 AOF Games are hard to play and descent is quite a hard game even in easier difficulties. That being said, it's a lot of fun for sure.

6DOF is hard to control for sure. A joystick with twist assigned to roll works well for heading, but I've never figured out how to best manage translation.

Descent has some limits on how fast you can adjust pitch which can be odd for new players (some of the ports can turn those off, but purists may object)

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#29
post #24

Earlier quoted context omitted.

Also had LAN parties playing Descent 1/2! At the time, Duke Nukem 3D and Doom 2 were contemporary games. But (as far as I remember) Descent was the only game that supported both Mac and PC clients, and let them play together on LAN. Edit: Does anybody know of an earlier graphical game that had mixed-client LAN support? (~1996-97)

> Does anybody know of an earlier graphical game that had mixed-client LAN support? (~1996-97) Maybe Warcraft 2.

I thought so but I looked it up—the MacOS client for WarCraft 2 wasn't released until 1996; Descent came out in 1995 (Mac port in December). There was no "LAN patch" so it must have shipped with the support. I think it might have been the first.

Re: D2X-XL – an OpenGL modification of the classic video game Descent 2

#30
post #20

Hrm. Memories. One of the few games I played. And the only one where I almost always won when we did it over LAN! edit: For comparison, in C&C, about the same epoch in the first variants I always lost, because I mistook it for SimCity, building defences, infra, etc. And then the masses of enemies came. Boohoohooo! But Descent was my thing, easily.

> And the only one where I almost always won when we did it over LAN! Me too! I'd say we should fight, but that game is to blame for my tendonitis and last time I played, I couldn't type for several days. My superpower was that I played without autoleveling and didn't get disoriented. Can't pull wacky 0g maneuvers if you've got artificial gravity weighing you down...

I agree, that was the trick. Forget "the enemy gate is down" there is no down.
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