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Humble Bundle #3 is Live

humblebundle.com

41–50 of 129 posts

Re: Humble Bundle #3 is Live

#41
Lame question: What techniques are used to show real-time stats like that on a web page? I assume those are truly real-time, anyway.

I'm no web developer, but this feature really strikes me as cool in this particular instance. I rarely fancy overly-busy web pages, but these stats seem very nicely executed; interesting in and of themselves, yet clean and nice visual presentation.

Re: Humble Bundle #3 is Live

#42
post #2

The way that they preselect an amount $1 above average is extremely clever. It appeals to people's need to see themselves as above average without costing them anything substantial. Screenshot: http://screensnapr.com/v/QciSbr.png

I'd love to be a fly on the wall for the A/B test, but I still think something a wee closer to

http://images1.bingocardcreator.com/blog-images/hn/deep-disc...

would kill both the A/B tested options. Bringing in people's psychological need to be above average is great, but I might do that by putting a nice 37Signals style yellow highlight on one of the expensive options (for some value of expensive which would pay for more than a Big Mac) and say "24% of people went for this"

Re: Humble Bundle #3 is Live

#43

Lame question: What techniques are used to show real-time stats like that on a web page? I assume those are truly real-time, anyway. I'm no web developer, but this feature really strikes me as cool in this particular instance. I rarely fancy overly-busy web pages, but these stats seem very nicely executed; interesting in and of themselves, yet clean and nice visual presentation.

They are using some form of AJAX (JavaScript talking directly to their server without reloading the page).

In this case they appear to be using PubNub. http://www.pubnub.com/how-it-works

Re: Humble Bundle #3 is Live

#44

Lame question: What techniques are used to show real-time stats like that on a web page? I assume those are truly real-time, anyway. I'm no web developer, but this feature really strikes me as cool in this particular instance. I rarely fancy overly-busy web pages, but these stats seem very nicely executed; interesting in and of themselves, yet clean and nice visual presentation.

They're constantly requesting a JSON file about once a second. Example contents, formatted: http://pastebin.com/uMv7d8xS

Re: Humble Bundle #3 is Live

#45
post #5
post #2

The way that they preselect an amount $1 above average is extremely clever. It appeals to people's need to see themselves as above average without costing them anything substantial. Screenshot: http://screensnapr.com/v/QciSbr.png

and looks like they're a/b testing it; http://i.imgur.com/NsjwG.png

Yep. The JS looks like they are doing it with Visual Website Optimizer.

Re: Humble Bundle #3 is Live

#46
This is always absolutely awesome. I chipped in over average this year but I'm dismayed by the people throwing in less than a buck, you're just making the developers pay the CC companies!

Re: Humble Bundle #3 is Live

#47

Earlier quoted context omitted.

apple doesn't allow for 3rd party sales, best you could hope for is a jailbroken humble bundle.

Think creatively. Create a humble bundle 4 app with an interface that allows you to play any of the included games within the app. Have it be a free download with IAP of various amounts to allow people to show their support that way. Apple's 30% cut would be a downer, but it could be done.

It could be three apps with buttons to activate the purchase in the other apps (or one could create a separate pasteboard just to store activation data)

Re: Humble Bundle #3 is Live

#48
post #7
post #4

Linux version pays the best average amount. Is there any message?

This has probably more to do with the fact that Linux users are quite often part of a community that promotes this kind of thing. Also the statistic don't account for people with multiple systems. Windows on the desktop for games, Linux in the desktop for development and OS X on the MacBook is not an uncommon setup for developers.

You can have your contribution factored into all three operating systems, apparently.

Re: Humble Bundle #3 is Live

#49
Always excited to see another Humble Bundle. I purchased right away and gave a greater proportion to Wolfire in hopes of encouraging further bundles sooner (not that I paid that much, but I don't have that much money right now :\). The Linux support is what makes this such a happy deal for me.

Re: Humble Bundle #3 is Live

#50
post #35

Earlier quoted context omitted.

It's a hassle to install the deb and launch the game? It's much easier than installing games on Windows, and that's saying something.

I just bought it and I'm trying to run Crayon Physics Deluxe on Arch Linux $ ./crayon ./crayon: error while loading shared libraries: libjpeg.so.62: cannot open shared object file: No such file or directory Sigh. Edit: for anyone who cares, the (undocumented) dependencies are at least: * nas from the repos * libjpeg6 , libtiff4 , libpng12 , libssl098 from AUR

Also libssl098 from AUR. If anyone is not doing it already, install yaourt and/or aurget, they make AUR packages much easier to install.

Note that most of these problems come from a closed-source application A) being linked against old versions of stuff and B) not using statically-linked libraries. I know that statically-linked libs are widely hated but at least where you know newer versions break compatibility, you should include static libs if your app is closed source. Of course, an open app can be rebuilt and/or tweaked as necessary so static libraries aren't needed there.

The one thing that would make HIB more exciting would be an immediate release of source for all games involved. I know many participants in HIB1 did this after HIB2, but that's not the same thing.

EDIT: Oh, and it appears Crayon Physics Deluxe must be launched by ./launcher, NOT ./crayon.

These installation issues will go away as quickly as someone puts a PKGBUILD in AUR. :D

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