In defense of hard counters in real time strategy games
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In defense of hard counters in real time strategy games
1–10 of 194 posts
Re: In defense of hard counters in real time strategy games
#2Re: In defense of hard counters in real time strategy games
#3I feel like there’s been little going on in RTS land. Did I miss any significant releases?
Re: In defense of hard counters in real time strategy games
#4I feel like there’s been little going on in RTS land. Did I miss any significant releases?
It's really a shame, since there was nothing quite like the intensity of a 1v1 match between two players controlling an army with a nearly unlimited skill cap...
As much as I've tried, I simply cannot make any sense of the on-screen visual overload of MOBAs like DOTA or League of Legends. Why is it so much harder to find myself engaged by MOBA battles than RTS (mostly Starcraft) battles? I don't really know.
Re: In defense of hard counters in real time strategy games
#5I feel like there’s been little going on in RTS land. Did I miss any significant releases?
Re: In defense of hard counters in real time strategy games
#6I feel like there’s been little going on in RTS land. Did I miss any significant releases?
Re: In defense of hard counters in real time strategy games
#7I feel like there’s been little going on in RTS land. Did I miss any significant releases?
Company of Heroes 3 was recently announced, and its launch will probably get a lot of old players back into the multiplayer lobbies.
Re: In defense of hard counters in real time strategy games
#8I feel like there’s been little going on in RTS land. Did I miss any significant releases?
To my knowledge, Supreme Commanders Forged Alliance Forever (FAF) community has been updating the game and has a fairly active community. It seems to be in a fairly good state, wish I was in the position in life to be able to relax and dump some hours into playing it. Was always a fun game.
Re: In defense of hard counters in real time strategy games
#9I feel like there’s been little going on in RTS land. Did I miss any significant releases?
Company of Heroes was an outstanding release, and its sequel is a good game with a still living, active community. Company of Heroes 3 was recently announced, and its launch will probably get a lot of old players back into the multiplayer lobbies.
Re: In defense of hard counters in real time strategy games
#10I feel like there’s been little going on in RTS land. Did I miss any significant releases?