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In defense of hard counters in real time strategy games

waywardstrategy.com

1–10 of 194 posts

Re: In defense of hard counters in real time strategy games

#4

I feel like there’s been little going on in RTS land. Did I miss any significant releases?

Maybe there's some underground scene for hardcore RTS players, but as a (formerly) casual follower of the Starcraft 2 pro scene, it seems like MOBAs ate their lunch.

It's really a shame, since there was nothing quite like the intensity of a 1v1 match between two players controlling an army with a nearly unlimited skill cap...

As much as I've tried, I simply cannot make any sense of the on-screen visual overload of MOBAs like DOTA or League of Legends. Why is it so much harder to find myself engaged by MOBA battles than RTS (mostly Starcraft) battles? I don't really know.

Re: In defense of hard counters in real time strategy games

#6

I feel like there’s been little going on in RTS land. Did I miss any significant releases?

To my knowledge, Supreme Commanders Forged Alliance Forever (FAF) community has been updating the game and has a fairly active community. It seems to be in a fairly good state, wish I was in the position in life to be able to relax and dump some hours into playing it. Was always a fun game.

Re: In defense of hard counters in real time strategy games

#7

I feel like there’s been little going on in RTS land. Did I miss any significant releases?

Company of Heroes was an outstanding release, and its sequel is a good game with a still living, active community.

Company of Heroes 3 was recently announced, and its launch will probably get a lot of old players back into the multiplayer lobbies.

Re: In defense of hard counters in real time strategy games

#8
post #6

I feel like there’s been little going on in RTS land. Did I miss any significant releases?

To my knowledge, Supreme Commanders Forged Alliance Forever (FAF) community has been updating the game and has a fairly active community. It seems to be in a fairly good state, wish I was in the position in life to be able to relax and dump some hours into playing it. Was always a fun game.

FaF is great and basically the most modern RTS I regularly play. (Using FAF Forever or something) but technically it’s a buggy and slow mess that performs bad.

Re: In defense of hard counters in real time strategy games

#9
post #7

I feel like there’s been little going on in RTS land. Did I miss any significant releases?

Company of Heroes was an outstanding release, and its sequel is a good game with a still living, active community. Company of Heroes 3 was recently announced, and its launch will probably get a lot of old players back into the multiplayer lobbies.

CoH is great, i’ve seen the CoH3 announcement! I’ll definitely give that one a try

Re: In defense of hard counters in real time strategy games

#10

I feel like there’s been little going on in RTS land. Did I miss any significant releases?

Check out Zero-K if you haven't already. Open source RTS and arguably the best, but definitely has that lingering ol' open source taste to it.
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