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Show HN: WrittenRealms – a modern platform for text-based games

writtenrealms.com

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Re: Show HN: WrittenRealms – a modern platform for text-based games

#21
post #17

Earlier quoted context omitted.

Welp, that's definitely a bug! Flee is supposed to move you to an adjacent room on completion, which is, of course, exactly what it did until some time today. Working on a fix now!

Why wouldn't it allow the continuation of the fight? Either way, this is looking very good and interesting!

The last time this came up, it was an unhandled exception that basically killed the combat thread. Probably something similar this time. In any case, thanks! Hoping to get it back into a playable state shortly, haha.

Re: Show HN: WrittenRealms – a modern platform for text-based games

#25

Genuine question - what is the appeal of a text-based game? Is it that you can play async? Something else? Like why not just play a regular video game with regular controller and graphics?

Not a text-based gamer so maybe others can respond better, but this is probably similar to reading a book and watching a movie. Imagination has no limit.

Re: Show HN: WrittenRealms – a modern platform for text-based games

#27

Genuine question - what is the appeal of a text-based game? Is it that you can play async? Something else? Like why not just play a regular video game with regular controller and graphics?

It's much easier to support off-the-wall interactions and new game systems naturally in a MUD.

By that, I mean... adding a new race (for example) in a graphical game requires art assets, animation rigging, sound design, and ALSO the programming side of it. There may be follow-on work too, like producing equipment models that suit the new race's dimensions.

In a MUD, you just program the new race, and off you go.

This ability to iterate quickly, with a lower barrier to ideas, means that you can try all kinds of things on a very low budget.

Re: Show HN: WrittenRealms – a modern platform for text-based games

#29
post #28

This is phenomenal work. A genuinely modern take on MUDs of old. Is multiplayer already implemented? I'm weirdly interested in starting up a good old MUD clan/guild again on an all-player killer server...

Thank you! Multiplayer is definitely implemented, and you can have all kinds of flavor of PvP. Free for all, zone restricted, with different death looting modes (some worlds let you loot all of your opponent's gear, others none).

Re: Show HN: WrittenRealms – a modern platform for text-based games

#30
post #25

Genuine question - what is the appeal of a text-based game? Is it that you can play async? Something else? Like why not just play a regular video game with regular controller and graphics?

Not a text-based gamer so maybe others can respond better, but this is probably similar to reading a book and watching a movie. Imagination has no limit.

The palpable trepidation arising from encountering the only other ampersand (that one is the Balrog)
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