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Show HN: WrittenRealms – a modern platform for text-based games

writtenrealms.com

11–20 of 70 posts

Re: Show HN: WrittenRealms – a modern platform for text-based games

#11
post #7

happy to work on this too, played MUDs a lot in childhood and occasionally now. I believe the visually impaired will have to be accommodated as have met many friends on MUDs who are visually impaired. Also the server might be down as I can not be able to enter a world with a new character

Yes it's restarting now, had a hiccup for a bit. Sorry! Edit: Should be online now

Working now, much thanks!

Re: Show HN: WrittenRealms – a modern platform for text-based games

#12
post #8

MUD player for ~20 years, (previously) administrator/developer for ~5. First of all, great work on pushing this out and making a usable product, especially one built for people who aren't entirely familiar with writing software (which is often the big hurdle for starting a new IF game or MUD). I haven't had time to play with it, but I do have three (or 2.5) pieces of feedback based off reading the documentation. 1. S…

Not OP but somebody else who has worked on the platform. Thanks for the feedback! I can't give quite as good of a response as teebes but I'll take a crack at it. - Patreon isn't the ideal subscription service but it was the most lightweight tool we could find for the job since some users wanted to contribute and it didn't make sense to integrate a full payment platform right now. Is there a particular reason that you…

Yeah, Telnet will definitely be a lot of work if you do decide to go for it. For cooldown bars and such, I'll recommend using a subnegotiation protocol for all that (GMCP is the one widely used these days, all the major clients support it to some extent and it's effectively just a 'string + json blob' payload), and my experience is often "if you make it available, it will be built" with MUDs.

I'm extremely happy to hear that visually impaired players are accounted for. It was always one of my personal 'hills to die on' in MUD development.

As for Patreon, it's just personal preference. I just want to be able to put in my card details and go - Patreon makes me juggle Yet Another Account and, if you aren't a Patreon user already, the time to get a subscription is highly increased. Anecdotally, I'm not the only one I know who feels this way. I spent years just avoiding anything that made me sign up for a Patreon account just to avoid the hassle of it, and only caved in to support a friend's project. I know some who will still just see Patreon and run the other direction. It also might just be me, but I have horrible luck with services that integrate with it - it won't link the patreon account or recognise that I'm paying, and I need to get manual intervention on getting the thing I'm subscribing to.

Re: Show HN: WrittenRealms – a modern platform for text-based games

#13
post #5

when I click the "play" button on the landing page, it shows me some prose and says "click anywhere to begin," and then that just makes the prose disappear. sounds like a cool project though, I'm interested in checking out the editor later

sigh Looks like it needed a restart. It was getting hung up when trying to put you into the tutorial. Sorry about that!

looks good now!

Re: Show HN: WrittenRealms – a modern platform for text-based games

#14
I like the interface in general. However, as someone that has played some text-based games but is not super familiar with the genre, I think this log captures my confusion:

    kill spider
    You stab a small spider for 6 damage!
    stab spider
    Unknown command: 'stab'. Type 'help' for help.
    kill spider
    You're already in combat!
    attack spider
    You're already in combat!
I can see a floating box that says that I'm in combat, but it doesn't help me figure out what to type, because the only option is "FLEE"

If I try to flee, I get a loading bar that then becomes full and then doesn't do anything. If I try to flee again, it says I'm charging an ability.

I'm honestly not sure how to proceed. help didn't give me any useful commands.

Re: Show HN: WrittenRealms – a modern platform for text-based games

#15

I like the interface in general. However, as someone that has played some text-based games but is not super familiar with the genre, I think this log captures my confusion: kill spider You stab a small spider for 6 damage! stab spider Unknown command: 'stab'. Type 'help' for help. kill spider You're already in combat! attack spider You're already in combat! I can see a floating box that says that I'm in combat, but i…

[deleted]

Re: Show HN: WrittenRealms – a modern platform for text-based games

#16

I like the interface in general. However, as someone that has played some text-based games but is not super familiar with the genre, I think this log captures my confusion: kill spider You stab a small spider for 6 damage! stab spider Unknown command: 'stab'. Type 'help' for help. kill spider You're already in combat! attack spider You're already in combat! I can see a floating box that says that I'm in combat, but i…

Yeah, I found myself in the exact same position. Tried tapping and typing almost everything I could think of, got frustrated and quit. Not sure if its a bug, or just lack of useful tutorial information.

Re: Show HN: WrittenRealms – a modern platform for text-based games

#17

I like the interface in general. However, as someone that has played some text-based games but is not super familiar with the genre, I think this log captures my confusion: kill spider You stab a small spider for 6 damage! stab spider Unknown command: 'stab'. Type 'help' for help. kill spider You're already in combat! attack spider You're already in combat! I can see a floating box that says that I'm in combat, but i…

Welp, that's definitely a bug! Flee is supposed to move you to an adjacent room on completion, which is, of course, exactly what it did until some time today. Working on a fix now!

Re: Show HN: WrittenRealms – a modern platform for text-based games

#18

I like the interface in general. However, as someone that has played some text-based games but is not super familiar with the genre, I think this log captures my confusion: kill spider You stab a small spider for 6 damage! stab spider Unknown command: 'stab'. Type 'help' for help. kill spider You're already in combat! attack spider You're already in combat! I can see a floating box that says that I'm in combat, but i…

Yeah, I found myself in the exact same position. Tried tapping and typing almost everything I could think of, got frustrated and quit. Not sure if its a bug, or just lack of useful tutorial information.

Sorry, looks like this is a bug with Flee that just popped up and it just stalls combat entirely. Trying to fix now.

Re: Show HN: WrittenRealms – a modern platform for text-based games

#19
post #17

I like the interface in general. However, as someone that has played some text-based games but is not super familiar with the genre, I think this log captures my confusion: kill spider You stab a small spider for 6 damage! stab spider Unknown command: 'stab'. Type 'help' for help. kill spider You're already in combat! attack spider You're already in combat! I can see a floating box that says that I'm in combat, but i…

Welp, that's definitely a bug! Flee is supposed to move you to an adjacent room on completion, which is, of course, exactly what it did until some time today. Working on a fix now!

Why wouldn't it allow the continuation of the fight? Either way, this is looking very good and interesting!
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