Live data from Hacker News

Paradox Game Converters Collected on GitHub

github.com

11–15 of 15 posts

Re: Paradox Game Converters Collected on GitHub

#11

Is it a requisite that all games must run on the Clausewitz engine, for a converter to be technically feasible ?

No, but the similarity of the data structures and game concepts between games makes it significantly easier.

I did a bit of work on the vic2 to hoi4 convertor, it reads state from your save file and rebuilds the world in the next game to match. You could read the save file from any conceptually similar game and make it rebuild the world to match, it would just be a lot of work.

Re: Paradox Game Converters Collected on GitHub

#12
post #7

Earlier quoted context omitted.

That doesn't quite apply here, because the games cover different (but overlapping and consecutive) time periods. So you take a world shaped by the alternate medieval history of your Crusader Kings playthrough, run it through the converter and load it as a Europa Universalis game, and carry it forward to the modern day in Victoria and Hearts of Iron. There's not a reasonable way to go back and say "after the second wo…

Maybe if we add an option in Stellaris to bomb a planet back to the Stone Age? Or Iron Age would be more useful.

Well, there is the "Outside Context" achievement in Stellaris that might work for something like that: "Invade pre-FTL Earth while it is in the midst of a world war."

Re: Paradox Game Converters Collected on GitHub

#13
post #3
post #2

What's a Paradox Game Converter?

Paradox publishes many grand strategy games that focus upon different eras and regions. These programs appear to convert the game save files between different titles so people can play megacampaigns. I don't know what this actually looks like since it's the first time I've heard of it, but it sounds like an interesting concept.

Play strategy games in historic order; at the conclusion of a game, export the game state for import into the next one.

• Imperator (antiquity)

• Crusader Kings 2/3 (middle ages)

• Europa Universalis 4 (renaissance/early modernity)

• Victoria 2 (modernity/Great War)

• Hearts of Iron 4 (World War 2/Cold War)

• Stellaris (galaxy colonisation)

Example videos:

https://www.youtube.com/watch?v=YfYx9rQgpqU

https://www.youtube.com/watch?v=nj3UqbhHckE

Re: Paradox Game Converters Collected on GitHub

#14
post #7

Earlier quoted context omitted.

That doesn't quite apply here, because the games cover different (but overlapping and consecutive) time periods. So you take a world shaped by the alternate medieval history of your Crusader Kings playthrough, run it through the converter and load it as a Europa Universalis game, and carry it forward to the modern day in Victoria and Hearts of Iron. There's not a reasonable way to go back and say "after the second wo…

Maybe if we add an option in Stellaris to bomb a planet back to the Stone Age? Or Iron Age would be more useful.

I think it's bugged currently, but "Armageddon Bombardment" is a thing. It turns the planet (after several years) into a tomb world.

Re: Paradox Game Converters Collected on GitHub

#15
post #7

Earlier quoted context omitted.

Maybe if we add an option in Stellaris to bomb a planet back to the Stone Age? Or Iron Age would be more useful.

I think it's bugged currently, but "Armageddon Bombardment" is a thing. It turns the planet (after several years) into a tomb world.

> bugged currently

Yep, sounds like a Paradox game.

Post reply on HN