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Paradox Game Converters Collected on GitHub

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Re: Paradox Game Converters Collected on GitHub

#3
post #2

What's a Paradox Game Converter?

Paradox publishes many grand strategy games that focus upon different eras and regions. These programs appear to convert the game save files between different titles so people can play megacampaigns. I don't know what this actually looks like since it's the first time I've heard of it, but it sounds like an interesting concept.

Re: Paradox Game Converters Collected on GitHub

#4
post #3
post #2

What's a Paradox Game Converter?

Paradox publishes many grand strategy games that focus upon different eras and regions. These programs appear to convert the game save files between different titles so people can play megacampaigns. I don't know what this actually looks like since it's the first time I've heard of it, but it sounds like an interesting concept.

Kinda makes me wonder what an equivalent save-file quine would be. A multi-game playthrough where you always finish with the same score, use the previous save to start the next game, and finally produce the original save-file by completing the last game and converting back to the first?

Re: Paradox Game Converters Collected on GitHub

#5
post #4
post #3

Earlier quoted context omitted.

Paradox publishes many grand strategy games that focus upon different eras and regions. These programs appear to convert the game save files between different titles so people can play megacampaigns. I don't know what this actually looks like since it's the first time I've heard of it, but it sounds like an interesting concept.

Kinda makes me wonder what an equivalent save-file quine would be. A multi-game playthrough where you always finish with the same score, use the previous save to start the next game, and finally produce the original save-file by completing the last game and converting back to the first?

That doesn't quite apply here, because the games cover different (but overlapping and consecutive) time periods. So you take a world shaped by the alternate medieval history of your Crusader Kings playthrough, run it through the converter and load it as a Europa Universalis game, and carry it forward to the modern day in Victoria and Hearts of Iron.

There's not a reasonable way to go back and say "after the second world war, it's the year 867 again, and the world operates under feudal politics."

Re: Paradox Game Converters Collected on GitHub

#7
post #4

Earlier quoted context omitted.

Kinda makes me wonder what an equivalent save-file quine would be. A multi-game playthrough where you always finish with the same score, use the previous save to start the next game, and finally produce the original save-file by completing the last game and converting back to the first?

That doesn't quite apply here, because the games cover different (but overlapping and consecutive) time periods. So you take a world shaped by the alternate medieval history of your Crusader Kings playthrough, run it through the converter and load it as a Europa Universalis game, and carry it forward to the modern day in Victoria and Hearts of Iron. There's not a reasonable way to go back and say "after the second wo…

Maybe if we add an option in Stellaris to bomb a planet back to the Stone Age? Or Iron Age would be more useful.

Re: Paradox Game Converters Collected on GitHub

#8
post #4
post #3

Earlier quoted context omitted.

Paradox publishes many grand strategy games that focus upon different eras and regions. These programs appear to convert the game save files between different titles so people can play megacampaigns. I don't know what this actually looks like since it's the first time I've heard of it, but it sounds like an interesting concept.

Kinda makes me wonder what an equivalent save-file quine would be. A multi-game playthrough where you always finish with the same score, use the previous save to start the next game, and finally produce the original save-file by completing the last game and converting back to the first?

like a game of the egg story? http://www.galactanet.com/oneoff/theegg_mod.html

Re: Paradox Game Converters Collected on GitHub

#10

Is it a requisite that all games must run on the Clausewitz engine, for a converter to be technically feasible ?

not necessarily if u can find a way to put the data u extract into another game then it's >feasible.

in pdx games all the data about the history of the world is stored in a save game file. this includes tags(countries), province development/population, technology, etc. how u would say 1 Econ development in eu4 is x tax base in some other gsg is the sort of question u would have to answer

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