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Valve Steam Deck

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Re: Valve Steam Deck

#501

And so, this is what Proton was for. Hope this is a success, as the success of Linux as a gaming platform is strictly linked to the success of this. It does look very appealing: it could become a Switch with the whole PC library available. Damn cool.

I hope so too, and I think this time Valve has a much higher chance of success. When they launched the Steam machines it was almost guaranteed to fail. The Linux ecosystem wasn't there yet and the prices weren't competitive. But now with Proton most problems I have are caused by hardware/driver incompatibilities. Which is exactly what Valve can get rid of by launching their own hardware which is actually built and te…

Exactly! Only one hardware configuration makes it easy to program for and test. This will be way more successful than the confusing array of Steam Machines.

Re: Valve Steam Deck

#504
post #263

Earlier quoted context omitted.

I’m super excited to see that they’ve chosen Arch as a base for SteamOS. I understand fully why they originally chose Ubuntu, but I feel like Arch actually hits a lot of sweet spots for consumer use cases and could be adapted for such use quite effectively. (To be fair, I feel similarly about Gentoo, which was similarly adapted for ChromeOS quite successfully.)

I'm required as an Arch user to also reply and say I'm an arch user, and approve this message.

roses are red, violets are blue sudo pacman -Syu there is nothing to do

Re: Valve Steam Deck

#505
post #135

From the FAQ [0]: - What OS is Steam Deck running? SteamOS 3.0, a new version of SteamOS based on Arch Linux. - Will people be able to install Windows, or other 3rd party content? Yes. Steam Deck is a PC, and players will be able to install whatever they like, including other OSes. [0]: https://partner.steamgames.com/doc/steamdeck/faq

That is a great link. Perhaps even more interesting is this: Valve is working with anti-cheat vendors for Linux (Proton) support. So one of the biggest remaining obstacles to Linux gaming may soon be addressed as a side effect of this.

I really hope this happens for all current anti-cheat software. With Windows 11 coming, I was looking into the state of gaming on Linux and anti-cheat seems to be one of the main blockers right now.

Re: Valve Steam Deck

#506
post #187

Earlier quoted context omitted.

> On the other hand, it could end up all but killing off PC gaming if it is super successful. Why? I thought PC gaming is about powerful graphics cards you can't have pretty much anywhere else.

There's a relatively niche segment of the PC gaming population that really wants to push the envelope in graphics. I think most PC gamers like gaming on their PC because it is a very open platform that allows them to play games they bought the 90s, all sorts of mods, games from random nobodies on the internet, the latest games, and also emulate a wide variety of game systems and computers.

Oblivion on Xbox= ffffff that glitch. Delete everything start over from scratch.

Oblivion on PC= glitch? Options are- Unofficial patch, console, mod myself

Heck I would have deleted the marauder from Doom Eternal if I didn't quit playing video games forever out of frustration. Now I read nonfiction books.

Re: Valve Steam Deck

#507
post #111
post #38

First impressions: Really good hardware for the price. They fixed the worst thing about SteamOS: It's now got an Arch base. They're definitely overcharging for storage, but I imagine it'll be easy enough to modify one, so it probably doesn't matter much. Why is any company having more USB-2 slots than USB-3 these days? Going with a relatively low resolution compared to modern ones is actually a surprisingly smart mov…

One negative: With all that hardware it’s almost 3 times heavier than the Nintendo Switch, which is already near the upper limit for holding comfortable for longer play sessions. edit: On closer look that's comparing the Switch without controllers (297g) to the Steam Deck with controllers (669g). The Switch with controllers is 398g, so the Steam Deck is only ~1.7x times as heavy - though that's still a lot of extra w…

I've been thoroughly unimpressed with the build quality of the Switch, I'd probably have paid more for a sturdier 'pro' version, to be honest.

Re: Valve Steam Deck

#508

Everyone is talking about gaming, but do you guys think this could be a laptop replacement? I've been intrigued by docking tablets for years now, but haven't found one I like yet (that can run linux well, so no Surface). I like the tablet form factor for web browsing and watching videos, but nearly all the tablets are too phone-like to get real work done. I don't actually play games much anymore, but do people actual…

You can probably do it, it's just that the screen is probably too small to get any real major work done, but some quick VSCode editing should be no problem at all. You can also connect usb or bluetooth peripherals as much as you want.

Re: Valve Steam Deck

#509
post #505

Earlier quoted context omitted.

That is a great link. Perhaps even more interesting is this: Valve is working with anti-cheat vendors for Linux (Proton) support. So one of the biggest remaining obstacles to Linux gaming may soon be addressed as a side effect of this.

I really hope this happens for all current anti-cheat software. With Windows 11 coming, I was looking into the state of gaming on Linux and anti-cheat seems to be one of the main blockers right now.

It's really discouraging honestly. Wine/Proton finally gets to the point that nearly everything works and now all of the anticheat systems move to injecting kernel mode drivers.

Re: Valve Steam Deck

#510
post #373

I wonder what this might mean for the Valve Index. I mean, 1.6TFlops is still far from an RTX 2080 (10.1 TFlops), by a factor of 10, but still…

>>> 1280 * 800/(3840 * 2160) 0.12345679012345678 Assuming ideal scaling with resolution, this should be similar (or better) in terms of performance as playing in 4k on 2080

Sure, but that is not what I meant.

> I wonder what this might mean for the Valve Index.

-> Could this somehow lead to a standalone Valve VR headset at least just as good as the Vive?

The Index has a 1440 x 1600 resolution per eye, at 120Hz.

By your own calculation, that means

>>> 1440 * 1600 * 2 / (3840 / 2160)

0.55

So, if I follow correctly, 10x less performance for half the number of pixels, meaning 5x worse than playing in 4k on a 2080?

Which means that embedding this specific hardware in an Index absolutely wouldn’t do the job.

Correct?

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