Earlier quoted context omitted.
The machine can only "decide to let you win" if you have the skill to get close, otherwise no chance.
One gives you a chance to win when you are skillful. If you are skillful enough, you will win eventually just by chance. The other may never pay out even if you are 100% accurate. This is a big difference.
Sega sued for ‘rigged’ arcade machine
201–210 of 238 posts
Re: Sega sued for ‘rigged’ arcade machine
#202Earlier quoted context omitted.
The obvious solution is to play only critically acclaimed commercial failures :) There are plenty
How many of the critics are on the take, though? Ratings anywhere can't be trusted. The higher the profile of a critic, the more incentive there is to corrupt them, and the more likely it is that their published opinions are just shilling for the commercial entities that own them.
I was mostly just joking around, but I do think there are reliable ways of finding good games:
-look at player scores/reviews on Metacritic
-look for games with many reviews on Steam that have Very Positive or Overwhelmingly Positive ratings but that you've never heard of
-Tim Rogers (look, I kinda hate the guy too, but he's the real deal)
-More seriously (and this is the best option), blogs / Discord communities / Twitter walls of good indie devs like Michael Brough, Zach Gage, Terry Cavanagh, Stephen Lavelle, etc. Like, check out freeindiegam.es, or join Brough's Discord. I am old so I don't know the new waves but you could scroll through a few hundred listings on Itch, look up some Twitter accounts from there, and find them. Most of the very best stuff is of course not on consoles at all but on PC, web, and mobile
Re: Sega sued for ‘rigged’ arcade machine
#203Earlier quoted context omitted.
> machines that nobody expects to be fair I for sure did. In fact, on my long list of "someday/maybe" projects, there was this one entry sitting for some 15 years now: build a little machine for the claw crane game, that would time a button press perfectly. I just saw the video where Mark Rober does this to another arcade game[0], so I won't bother anymore - I can already guess the outcome. I also don't know anyone e…
> I also don't know anyone else in my circles who thought the claw crane was a game of chance. Maybe it's cultural/regional? Everyone around me gets explained they're rigged as a kid (I'm late 30s), maybe in your country they prefer to feed the excitement/illusion of kids? I'm Spanish, and we have a saying that goes "fallar más que una escopeta de feria", roughly translated to "failing (to work properly) even more th…
Re: Sega sued for ‘rigged’ arcade machine
#204Oh, I thought this was known. I'm not even joking... A few years ago, I was at a local comic shop, and I watched someone (a kid) play the machine and appear to get a "perfect" shot, key went exactly into the fucking hole... but then it just pulled back. No prize! I was stunned when the kid asked an employee essentially "WTF?" and the employee replied "there's a chance the key may not turn even though it's lined up."…
So it sounds like skill + luck: key in the hole gives random chance of winning. Honestly, these kind of lawsuits are ridiculous. People need to sue General Mills for false advertising instead because sugary cereals causing diabetes; or any other big-food company brainwashing children on YouTube kids.
Re: Sega sued for ‘rigged’ arcade machine
#205Earlier quoted context omitted.
So it sounds like skill + luck: key in the hole gives random chance of winning. Honestly, these kind of lawsuits are ridiculous. People need to sue General Mills for false advertising instead because sugary cereals causing diabetes; or any other big-food company brainwashing children on YouTube kids.
That’s just luck.
Re: Sega sued for ‘rigged’ arcade machine
#206[1]: http://jeu-des-6-palets.fr/wp-content/uploads/2017/11/black-...
Re: Sega sued for ‘rigged’ arcade machine
#207I remember seeing and playing this on a cruise ship. It was a dollar per try, and I shoved in 5 bucks. By the 4th try it was NOTICEABLE that if you press the button at the "right time", there was a lag before it overshot it and you failed. I pretty much could guess that something like the article discusses was at work, and was simply more a game of luck. Obviously I stopped after that, as a pure luck game is not as f…
Like with gambling devices, redemption games all seem to have operator-adjustable payout. I recall playing "Stacker" for a little while in the 2000's. It used an LED dot display for gameplay, which was a simple timing game where you "built" a tower by stacking up the blocks, with it getting faster at each level. What it did was exactly as you describe: it had a minor reward level that you could always win, and then a…
This isn’t really the same because most gambling devices are regulated so that, while you can adjust payout percentages, you cannot remove random chance. That any given play has some percent chance of winning, even if it is adjusted very low or dynamically adjusted. This game is simply forcing a certain number of guaranteed loses before considering a payout. That isn’t luck.
Re: Sega sued for ‘rigged’ arcade machine
#208I went to an arcade this month for the first time in years and it shocked me just how many games of “luck” they had. It was easily the majority of games there. Felt like I was in a kids casino with no regulations. Also felt like a sucker because you had to pre-pay for a card with credits, and there wasn’t any games that took more than a minute to play so I ended up playing them.
Exactly. At least casinos are regulated so that, even if the odds are bad, they still have to be “random chance”. If I put my money in a slot machine, there is some percent, no matter how low, that I could win on any play. With this machine, and likely many others, its literally a 0% chance for some ridiculous number of plays. That is the difference between a game of luck and a scam. And that’s not even getting into that the game is pretending to be a game of skill, while actually being a scam of a game of chance.
Re: Sega sued for ‘rigged’ arcade machine
#209Earlier quoted context omitted.
If the very last step of the process is that the machine decides if you won or not, it's not a game of skill. It takes a degree of skill and coordination to pull the lever on the slot machine, yet we don't call them a game of skill because of that. If you're 100% accurate and you still lose, it's a game of chance.
Every winner will have made a skillful shot, hence a skillful shot is required to win. It's a combination of both therefore you obviously can't claim no skill is required at all. Nobody says that a slot machine is a game of skill because nobody considers having the coordination to pull a level to be a skillful attribute.
Re: Sega sued for ‘rigged’ arcade machine
#210Earlier quoted context omitted.
Every winner will have made a skillful shot, hence a skillful shot is required to win. It's a combination of both therefore you obviously can't claim no skill is required at all. Nobody says that a slot machine is a game of skill because nobody considers having the coordination to pull a level to be a skillful attribute.
Moat losers will have made an equally skillful shot, and the ratio of losers to winners is >> 100 : 1 because that's what the device has been programmed to do.