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Sega sued for ‘rigged’ arcade machine

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21–30 of 238 posts

Re: Sega sued for ‘rigged’ arcade machine

#21

State gaming boards really need to investigate arcades in general. They are much worse than the casino with the same kinds of games, but a much worse payout. I once calculated it out when I was on a bus trip I would get back 70% of what I put in (n=$100). At the arcade you're lucky to get 5 cents back, and most of the time the games are not even fun. We need to put together a team of experts to audit all of these mac…

Not just arcades, but all video games, especially on mobile but aaa is really trying to catch up on desktop with loot boxes and skinners box “progression” systems

Re: Sega sued for ‘rigged’ arcade machine

#22

Reminds me of this one: https://youtu.be/vXBfwgwT1nQ Guy builds a robot to time pressing the button to get the light to land on the winning sections and demonstrates it is not skill but a random number generator.

I like how you say it’s a guy and not MARK ROBER

Re: Sega sued for ‘rigged’ arcade machine

#23
post #8

State gaming boards really need to investigate arcades in general. They are much worse than the casino with the same kinds of games, but a much worse payout. I once calculated it out when I was on a bus trip I would get back 70% of what I put in (n=$100). At the arcade you're lucky to get 5 cents back, and most of the time the games are not even fun. We need to put together a team of experts to audit all of these mac…

I worked on a redemption device a long time ago, one of those "stop the lights" game for a large manufacturer. There were a few jurisdictions, Iowa and New Jersey come to mind, that were already aware of the nature of these machines and required the manufacturers to have their software audited and validated by (state approved) third-party gaming labs identical to what the slot machine companies do when getting code a…

> The probabilities had to be fixed for every player on every game.

For every play of the game, or across all of those game machines sold?

Re: Sega sued for ‘rigged’ arcade machine

#24

Reminds me of this one: https://youtu.be/vXBfwgwT1nQ Guy builds a robot to time pressing the button to get the light to land on the winning sections and demonstrates it is not skill but a random number generator.

I like how you say it’s a guy and not MARK ROBER

Does that matter? Is everyone suppose to be aware of this guy?

Re: Sega sued for ‘rigged’ arcade machine

#26
The claw machines are also rigged. I saw manuals for one where it offers a way to configure pressures in the pneumatic mechanism that closes the claw, and there was a brilliant paragraph of advice not to set the win probability too low in order to keep the customers happy :)

Re: Sega sued for ‘rigged’ arcade machine

#27

Reminds me of this one: https://youtu.be/vXBfwgwT1nQ Guy builds a robot to time pressing the button to get the light to land on the winning sections and demonstrates it is not skill but a random number generator.

I like how you say it’s a guy and not MARK ROBER

Fair; he has some internet fame (cough, glitter bomb against package thieves, cough). Solid set of skills.

Re: Sega sued for ‘rigged’ arcade machine

#29

The claw machines are also rigged. I saw manuals for one where it offers a way to configure pressures in the pneumatic mechanism that closes the claw, and there was a brilliant paragraph of advice not to set the win probability too low in order to keep the customers happy :)

>The claw machines are also rigged.

We know.

Re: Sega sued for ‘rigged’ arcade machine

#30
post #23
post #8

Earlier quoted context omitted.

I worked on a redemption device a long time ago, one of those "stop the lights" game for a large manufacturer. There were a few jurisdictions, Iowa and New Jersey come to mind, that were already aware of the nature of these machines and required the manufacturers to have their software audited and validated by (state approved) third-party gaming labs identical to what the slot machine companies do when getting code a…

> The probabilities had to be fixed for every player on every game. For every play of the game, or across all of those game machines sold?

The operator-set percentage and payout was always local to the machine. There's no way to network these things, and even when do you see networked progressive slot machines (e.g. IGT's Megabucks), the RNG and payout is always local to that machine.
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