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The worst volume control UI in the world (2017)

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Re: The worst volume control UI in the world (2017)

#441

Those are still all better than mobile phones that have a dozen "volumes" and when you press the volume up when a video is just starting you might get lucky and lower the media volume, or you might have missed it for one microsecond and now you are stuck on ring or alarm or whatever volume while the video plays.

oxygenOs now by default always does media volume, you have to switch for ring tone volume. best change ever

funny thing. This WAS the default on android 2. go figure.

cyanogen always had this as an option.

Re: The worst volume control UI in the world (2017)

#442
post #169

Earlier quoted context omitted.

One thing that always bugged me in MS Teams is that when you do the shortcut for :thumbs-up it always presents 20 thumbs-down emojis first instead (due to alphabetical order)... but people are way more likely to use thumbs-up! Why not put that first!!! A small thing, but one that would annoy me almost every day...

This reminds of something that aggravates me to no end and cannot turn off: emoticons / emojis. I never use those but it keeps offering those by switching typing focus to the popup. The issue comes from my main language being French. And in French, for some reason, there has to be a space between the word and the colon. But in Teams, and even Outlook Web, whenever I put a space and colon to introduce a list on the li…

This floored me: when the app decides you typed an emoji, you can undo (ctrl+z) to get back to what you actually typed. That never would have occurred to me to try, simply because the mental model I have of "undo" pertains to things I did, not the app.

Re: The worst volume control UI in the world (2017)

#443

This is the new volume control in windows 11 (some insider version they've randomly thrown at me): https://imagizer.imageshack.com/img922/786/aIfxKh.png It's atrocious. No slider, clicking on it "blips" the speakers so you can hear how loud it is. You have to hover pointer on top of it which enlarges the green circle by about 10% to show "Hey, you're hovering me, in case you missed it!" and then scroll so the the tin…

I wonder if it has something to do with your language. I know they've had other random UI issues if your language wasn't set to english. Here's my volume setting for reference: https://i.imgur.com/PwW0SwI.png It's still frustrating though. I can't just click the volume icon and use the mouse scroller to change the volume. It takes two clicks now.

It's humbling to realize I never knew the scroll wheel would adjust the volume slider once I'd clicked the speaker icon.

Re: The worst volume control UI in the world (2017)

#444
post #143

Earlier quoted context omitted.

I will say I find the inconsistency in whether a game will obey the physical Silent switch on iOS to be annoying at times. I'll know I have my volume turned up but oh, this game is being silent because Silent is on. At the very least that should be an option. While I'm on the Silent gripe, mild tangent, but Facebook on Android refusing to follow the Notifications volume and instead following the Ringtone volume is on…

I'm confident it's intentional at this point - they probably A/B tested alternatives and realised this gives them the highest engagement.

Oh, it's painfully obvious that it's intentional, and that's what makes it truly infuriating. I can tolerate a genuine mistake from a developer, no biggie, we're all human, yadda yadda, I *cannot* tolerate Zuckerborg condescendingly ignoring my own decisions and autonomy with my device and asserting that his stupid app is more important than anything else in my life at any given moment.

Re: The worst volume control UI in the world (2017)

#445

Earlier quoted context omitted.

I wonder if it has something to do with your language. I know they've had other random UI issues if your language wasn't set to english. Here's my volume setting for reference: https://i.imgur.com/PwW0SwI.png It's still frustrating though. I can't just click the volume icon and use the mouse scroller to change the volume. It takes two clicks now.

It's humbling to realize I never knew the scroll wheel would adjust the volume slider once I'd clicked the speaker icon.

The wheel does work when just hovering over many sliders, at least on Mac and in Firefox. However, whether that works in any particular app or a site is a gamble.

In some apps and sites with a specific purpose the wheel is often mapped more generally: e.g. to volume control in video players regardless of the position, unless it's over the time slider.

Re: The worst volume control UI in the world (2017)

#447
post #342

Earlier quoted context omitted.

This is in the same category of error as most programmers thinking that sRGB uses a linear light model. They try to do arithmetic like blending or blurring on the raw image data this inevitably does the wrong thing. Similarly, most non-AAA game engines ignore the sRGB tone curve and treat all inputs and outputs as if they were linear, which results in unexpected brightness shifts in textures. Up until very recently,…

I think more people are aware of gamma correction now. The best way to do that, if you are using shaders, is to have "fragColor.xyz = pow(col,vec3(1./2.2))"* on your last line. If it looks bad, look elsewhere, you are not allowed to touch that last line. The opposite should be done just after reading textures, if they aren't already linear. *: sRGB actually has a weird transfer function, but it is closely approximate…

This doesn't work for alpha blending since even if you output the color in the right space, the GPU might do blending in sRGB space and mess things up.

Best is to properly declare the target framebuffer as sRGB (if it is) and output linear colors while letting the GPU deal with it.

Re: The worst volume control UI in the world (2017)

#448
post #427

This is the new volume control in windows 11 (some insider version they've randomly thrown at me): https://imagizer.imageshack.com/img922/786/aIfxKh.png It's atrocious. No slider, clicking on it "blips" the speakers so you can hear how loud it is. You have to hover pointer on top of it which enlarges the green circle by about 10% to show "Hey, you're hovering me, in case you missed it!" and then scroll so the the tin…

It's not all roses over in Mac land either, look how terrible this icon is for "External Headphones" https://pasteboard.co/Kb9u3OY.png Apple is slipping. (Probably an oversight because of Airpod-centric thinking.)

My guess is that icons distinguish between local devices and Airplay stuff.

Re: The worst volume control UI in the world (2017)

#449
post #48

Earlier quoted context omitted.

Teams is the reference for bad UI. Paste a code block. Select a word in the code block. Copy and you get the whole block copied not the selected word. I could write a page of the issues like this. Maybe it would not be so bad if you only used Teams but when you use slack at the same time it is like someone is wacking you in the back of the head every few minutes.

Ever used Lotus Notes? http://hallofshame.gp.co.at/lotus.htm

> While many users would at first glance conclude that the "arrow" on the topmost button is an indicator that this is the currently selected button, it is used to indicate that this is a "special" (a.k.a. inconsistent and undesirable) type of button. Clicking on the arrow causes the button to "open" (downward) to reveal a variety of folders. Why the designers chose to use an arrow pointing to the right to indicate downward movement is one of the many mysteries of this program.

And now the expand/collapse UI pattern with right/down arrows or triangles is standard (e.g. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/de...). Don't get me wrong, the example button is terrible UI, but an interesting example of how norms change.

On more than one occasion I have misinterpreted the upvote icon on HN to be "collapse thread".

Re: The worst volume control UI in the world (2017)

#450

Earlier quoted context omitted.

Ever used Lotus Notes? http://hallofshame.gp.co.at/lotus.htm

The "Enter Password" at the bottom of that page is simply great.

So without defending Lotus Notes in any way, there was a meaning to the symbols: they were defined by some oneway function from what you were typing. So you would get used to the little symbol dance, and know if and when you’d mistyped
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