Earlier quoted context omitted.
Does seem odd they couldn't have squeezed another switch in there, or let you lower volume with the switch in one ear and raise it with the switch in the other ear.
Crying out for a slider interface like the unlamented Touch Bar. The stems are long enough for the gesture (not absolute positioning).
The worst volume control UI in the world (2017)
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Re: The worst volume control UI in the world (2017)
#392Those are still all better than mobile phones that have a dozen "volumes" and when you press the volume up when a video is just starting you might get lucky and lower the media volume, or you might have missed it for one microsecond and now you are stuck on ring or alarm or whatever volume while the video plays.
I cannot figure out how to adjust my iphone volume half of the time. I think there are two, one is the ringer, one is for the speaker? dunno.
Re: The worst volume control UI in the world (2017)
#393Earlier quoted context omitted.
Crying out for a slider interface like the unlamented Touch Bar. The stems are long enough for the gesture (not absolute positioning).
Time to bring back the click wheel via earring or nipple accessory.
Re: The worst volume control UI in the world (2017)
#394I find Apple's suggestion to use Siri to control the volume on the AirPods Pro [0] to be worse than some of the ideas on that page. The idea of having a spoken conversation in public in which I must request a volume change via a branded AI (and then repeat that request multiple times if necessary to reach my desired volume) just feels humiliating. [0] "To change the volume, say 'Hey, Siri,' then say something like 'T…
iPhone has squeeze your pocket to change the volume adjustments.
Apple Watch has volume control just using a crown.
AirPods Pro too small to handle a moment or twist.
AirPods Max trials on-head crown and whole better than other product physical controls, quality fine physical gradient control on even a large mounted device is tricky.
Re: The worst volume control UI in the world (2017)
#395It's a long time ago, but I remember a real world volume control even worse than these playful examples. My friend had a Hifi set where turning the volume knob would digitally update the dB value on the display. This in itself is a bad idea, as most people don't understand decibels and how it's a non-linear scale. But it gets worse. The dB value did not indicate current output, it indicated "remaining" dB that the se…
That's pretty common on HiFi. It's not indicating "remaining" per se, the dB value is reduction from line level - -20dB is a 100-fold reduction in output power. I actually find it pretty convenient since the dynamic range is actually useful (unlike most phones which have a step-change from 0 to 1). I'm sure it's somewhat deliberate, "only plebs lack understanding of dBs and log scaling. I'm a refined audiophile ! "
Re: The worst volume control UI in the world (2017)
#396Earlier quoted context omitted.
I would like the Alexa team to reward politeness. Like if you say "Alexa, please mute", you could unlock a new voice or a funny joke or something.
Creating a better world, albeit one spy-device at a time.
Re: The worst volume control UI in the world (2017)
#397Clippy may be a joke, but my phone actually does this (and yours likely does too). In principle, if my headphone volume was actually loud enough to damage my hearing, I'd like to be told about it, but a given reality is the volume setting doesn't produce the same loudness with different headphones, which usually results in an inconvenience when my headphones aren't actually very loud.
I have this cheap small Bluetooth speaker that's not very loud but it's fine enough to use in the bathroom when I'm showering and doing stuff. I just need to keep it at 100% to actually hear it properly. However, at some point Apple decided that this speaker was actually a pair of headphones and there's a "feature" in iOS that can't be disabled that automatically lowers your headphone volume from 100% to 50% if it th…
Re: The worst volume control UI in the world (2017)
#398This is the new volume control in windows 11 (some insider version they've randomly thrown at me): https://imagizer.imageshack.com/img922/786/aIfxKh.png It's atrocious. No slider, clicking on it "blips" the speakers so you can hear how loud it is. You have to hover pointer on top of it which enlarges the green circle by about 10% to show "Hey, you're hovering me, in case you missed it!" and then scroll so the the tin…
That's so hilariously misguided, it's like some student's experimental pet project. It gives zero visual hint as to how to use it (i.e. ‘affordances’). From the looks, I'd guess that it's a horizontal slider with the range of like fifty pixels. If this was any kind of an established control, you'd surely just use the speaker icon itself as the ‘handler’ to grab—the fact that they needed the separate green dot says en…
Re: The worst volume control UI in the world (2017)
#399I think the worst UI is simply the Teams one, because it presents as an app volume control but then simply controls the global device volume . Fuck off, you are not the only app running. But that comes second to the microphone gain control, which Teams similarly exerts unilateral control over - only this time through an automated algorithm that for some microphone types just ends up muting them entirely. It's wild, y…
Re: The worst volume control UI in the world (2017)
#400These are all jokes except the iPhone randomly included which is real. Am I missing something?