Earlier quoted context omitted.
Does seem odd they couldn't have squeezed another switch in there, or let you lower volume with the switch in one ear and raise it with the switch in the other ear.
Crying out for a slider interface like the unlamented Touch Bar. The stems are long enough for the gesture (not absolute positioning).
The worst volume control UI in the world (2017)
161–170 of 490 posts
Re: The worst volume control UI in the world (2017)
#162I just ran into one of these. I just got a Garmin Fenix Pro 6 watch, and it has a Spotify client on it. Just create a playlist on your phone or computer, then download and play it from your watch with Bluetooth. Sweet! Unfortunately it autoplays, seems to set the volume way too high by default, and while the volume control is a regular slider, it takes a minimum of four button presses across three different buttons a…
Do your headphones have volume control? If you're not sure, you should check. It's likely much less painful than that sounds.
Re: The worst volume control UI in the world (2017)
#163Earlier quoted context omitted.
stupid teams chat doesn't even have a 'reply with quote' but yeah, it's got lots of edgy emoticons and gifs.... stupid.
Amazingly, the mobile app version does!
Re: The worst volume control UI in the world (2017)
#164The volume controls in Tuxguitar are legitimately worse than some posted here. To adjust the volume of a track, you choose "View > Show Instruments" and then the unlabeled first circle in each row is the volume "knob". It's a "knob" because it is basically a circle with a dot with the 6-o'clock position indicating 0 and the 3 o'clock position indicating maximum. To adjust it, you click and hold (with no visual feedba…
Re: The worst volume control UI in the world (2017)
#165I actually love the advanced volume control one with all the numbers.
I think it could be improved, but 2d space being is pretty genius here. Rows for major changes, and columns for minor adjustments. Still overly engineered for something that can be just a single slider.
Re: The worst volume control UI in the world (2017)
#166Re: The worst volume control UI in the world (2017)
#167Nearly all volume controls suck because by and large the software world is ignorant of the fact that loudness scales logarithmically. 99.9% of volume controls scale the output linearly.
I used to own a BlackBerry 10 phone running BB10 OS. At the time, the dev team accepted suggestions on how to make the OS better, and I suggested they make the volume controls logarithmic instead of linear, and they did! I loved how quiet that phone would go while still remaining clear—I used to listen to audiobooks as I fell asleep at night, and rather than use headphones I would just set the volume to level 1 or 2…
Re: The worst volume control UI in the world (2017)
#168Those are still all better than mobile phones that have a dozen "volumes" and when you press the volume up when a video is just starting you might get lucky and lower the media volume, or you might have missed it for one microsecond and now you are stuck on ring or alarm or whatever volume while the video plays.
Re: The worst volume control UI in the world (2017)
#169I think the worst UI is simply the Teams one, because it presents as an app volume control but then simply controls the global device volume . Fuck off, you are not the only app running. But that comes second to the microphone gain control, which Teams similarly exerts unilateral control over - only this time through an automated algorithm that for some microphone types just ends up muting them entirely. It's wild, y…
Teams is the reference for bad UI. Paste a code block. Select a word in the code block. Copy and you get the whole block copied not the selected word. I could write a page of the issues like this. Maybe it would not be so bad if you only used Teams but when you use slack at the same time it is like someone is wacking you in the back of the head every few minutes.
A small thing, but one that would annoy me almost every day...
Re: The worst volume control UI in the world (2017)
#170I think the worst UI is simply the Teams one, because it presents as an app volume control but then simply controls the global device volume . Fuck off, you are not the only app running. But that comes second to the microphone gain control, which Teams similarly exerts unilateral control over - only this time through an automated algorithm that for some microphone types just ends up muting them entirely. It's wild, y…
I understand the motivation. A user might set an app's volume low and raise the system volume very high to compensate. But then audio from another program, likely Teams, might blow your ears out when it starts. In a vacuum, I like the idea, but given that the standard on Desktop is in-app volume control Teams' behavior sounds worse. In iOS I've never seen an in-app volume control (I assume its forbidden) and all volu…