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Resident Evil Village crack completely fixes its stuttering issues

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Re: Resident Evil Village crack completely fixes its stuttering issues

#91
post #77
post #48

Earlier quoted context omitted.

I would think it very odd if publishers were not given the source code. If you were a publisher, would you want some small shop to be able to disappear off the face of the Earth, preventing you from ever doing even simple ports and patches?

EA released a remastered C&C some time ago. One of the developers involved in that described the problems they had with the video quality, the originals where lost, the best they could do was extract videos from the PlayStation port and try different AI up scaling algorithms. The result isn't pretty.

The best they could do is recreate and rerender the videos, but that's probably too costly for EA's typical remaster project.

Re: Resident Evil Village crack completely fixes its stuttering issues

#93
post #60
post #54

I know I might be in the minority, but I just wish we could stop at semi-difficult license keys. When I was poor in college, either I would pirate a game or just not play it because there was just no way I could ever afford it. Now as a grown up I'd much rather pay for the game both to support the creator as well as not roll the dice on a backdoored keygen. I HAVE to believe that the number of folks that can both aff…

Used to pirate a lot as a poor kid in eastern europe, as there was no way I could either afford it, find a legal copy or both. Now as a paid developer I always buy the software / games I use, as its much less of a hustle, and I’d like to support the people whose work I’m using. But I still have some friends that never buy anything digital, after being brought up on pirated software they would describe buying it as “n…

Doesn't that approve of the thesis of OP. People who are not going to pay for a license, are not going to pay for it. No matter what. It makes more sense to have light license keys.

Re: Resident Evil Village crack completely fixes its stuttering issues

#94
post #77

Earlier quoted context omitted.

EA released a remastered C&C some time ago. One of the developers involved in that described the problems they had with the video quality, the originals where lost, the best they could do was extract videos from the PlayStation port and try different AI up scaling algorithms. The result isn't pretty.

The best they could do is recreate and rerender the videos, but that's probably too costly for EA's typical remaster project.

A lot of the videos in C&C were live action

Re: Resident Evil Village crack completely fixes its stuttering issues

#95
post #77

Earlier quoted context omitted.

EA released a remastered C&C some time ago. One of the developers involved in that described the problems they had with the video quality, the originals where lost, the best they could do was extract videos from the PlayStation port and try different AI up scaling algorithms. The result isn't pretty.

The best they could do is recreate and rerender the videos, but that's probably too costly for EA's typical remaster project.

That was probably well out of scope of what they originally planned for as C&C had quite a lot of pre and post mission videos.

Re: Resident Evil Village crack completely fixes its stuttering issues

#96

Earlier quoted context omitted.

That’s not the commenter’s point. Their point is that literally all broken DRM like this does is punish paying customers and encourage piracy. Nothing to do with the ethics of piracy - which - btw - if you don’t want me to pirate your game - don’t use DRM. ;)

I vote with my wallet. I don't support DRM: I don't ever buy anything with DRM. I go out of my way to buy DRM-free stuff. (sometimes I buy a couple of copies)

Here here. I haven't bought Sony since their rootkit fiasco; and I basically only buy games from gog.com or indie studios directly.

Re: Resident Evil Village crack completely fixes its stuttering issues

#97

Earlier quoted context omitted.

Younger, poorer me would not hesitate to pirate a game if that meant it’d be free. I do not blame a company for trying to protect their investment. I’d do that, too, if I was dropping 10s of millions of USD into developing a game.

That’s not the commenter’s point. Their point is that literally all broken DRM like this does is punish paying customers and encourage piracy. Nothing to do with the ethics of piracy - which - btw - if you don’t want me to pirate your game - don’t use DRM. ;)

> literally all broken DRM like this does is punish paying customers

That's clearly not true here. The game in TFA went ~two months without being cracked - that's what the DRM was there for.

> if you don’t want me to pirate your game - don’t use DRM

This is such a weird sentiment to see on a place like HN. Do you ignore the terms of software licenses that you don't like? If not, what's the difference?

Re: Resident Evil Village crack completely fixes its stuttering issues

#98
post #11

This is pretty good for how fast the game got cracked. For context, this is Denuvo 11, the latest version, and the game came out on May 7, 2021. So a little over 2 months.

Publishers want to protect first month of sales, which is the biggest one for projects like RE (heavily advertised offline games). So, I would consider it a success

This sounds about right given RE Village is now on sale on Steam etc. I don’t think new release multiplayer games go on sale so early (happy to be wrong here).

Re: Resident Evil Village crack completely fixes its stuttering issues

#99
This is why I’d always have an always online DRM. I don’t mind not being able to play when my internet is down. Yes I know some people are on metered connections or don’t have internet at all. Even so, it’s better than this if you absolutely must have DRM.

Re: Resident Evil Village crack completely fixes its stuttering issues

#100

This is why I’d always have an always online DRM. I don’t mind not being able to play when my internet is down. Yes I know some people are on metered connections or don’t have internet at all. Even so, it’s better than this if you absolutely must have DRM.

Dunno if you realized this, but once online-only games become unprofitable, the servers are down for good and the games become useless. If all games up to this point were like this, we wouldn't be able to play childhood games anymore.

Gog.com wouldn't exist without all developers going back to patch their online only games etc.

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