Earlier quoted context omitted.
What you said about progression matches my personal experience. I jumped in the deep end of Q3 just before Quake Live came out with about 2-3 months of playing every evening for hours (vacation/between contracts -- I can't recall). I started saying, "Woah, this guy is so good he has to be a bot!" to the best player one evening early in my journey, after he fragged me for the 10th time in a row with nary a scratch fro…
With you on progression. First time you see someone being super fast you call them a cheater. Then you learn about Strafe jumping and that it's just how q3 physics work (even if unintentional from the programmers perhaps) and you learn it suddenly you're called a cheater by n00bs. Same with jumping onto things of a certain height. If your graphics hardware could not do a certain framerate constantly it was impossible…
This must’ve been early on in q3’s life, ‘keel/fb’ (bright green Keel) has been the preferred enemymodel for quite some time since it’s highly visible, has loud movement sounds, and fills out the hit box pretty well. I always assume my opponent forces fullbright Keel for my model too.