Earlier quoted context omitted.
Do you feel this way because the behavior's largely imitative, or because it's happening on a computer? Is designing and building a replica of a Boeing 747 with LEGO also not creative? Or making some kind of Rube Goldberg machine with LEGO Technic parts and junk from around your house? I would expect not, under this framework for what is and is not creative. Where's the line, though?
It's not because it's happening on a computer. It's because the behavior is largely imitative or following a script. The initial folks who figured out how to build a computer a minecraft were very creative. Rube Goldberg machines I think do involve a fair amount of creativity. it's not because they are physical per-se, but because the physical environment tends to force individual and creative thinking to solve the p…
Star Citizen Progress Tracker v1.0
141–150 of 241 posts
Re: Star Citizen Progress Tracker v1.0
#142Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…
I love that there's this spectrum of space games in the last few years. Starlink is a fun little game, with a bad rep due to the toys-to-life aspect. (Though also, if you like the toys, they're cheap/clearance nowadays).
Re: Star Citizen Progress Tracker v1.0
#143Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…
X4 Foundations is the new release, but I haven't tried it personally yet.
Re: Star Citizen Progress Tracker v1.0
#144Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…
In my opinion, constraints (especially money & time) are critical for sustaining the creative spirit. If you aren't at least a little bit hungry or challenged, your brain is going produce some lazy uninspired trash that only happens to look fun on a 3 minute youtube trailer. If you are constantly trying to push some notion of a gigantic, ever-expanding open world, then someone is still going to have to paint within t…
This resonates with me. I know from experience that being comfortable stifles your creativity. I've felt more creative and focused while uncomfortable, be it by resource constraints, heartbroken, lonely or angry. At my age I prefer comfort, but I understand why some artists deviate from the norm, and even behave as if they were deliberately seeking a tortured life.
Re: Star Citizen Progress Tracker v1.0
#145Earlier quoted context omitted.
> Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen should be a B-school case study about how to raise money and make a good living doing what you enjoy. The fact that they continually raise money over years is telling that RSI is a huge success. [0] [0] - https://www.gamesindustry.biz/articles/2021-03-15-star-citiz...
I think it is interesting to see how much people want the dream of a game, the evolving story, and the community. It is a great example of the things people want from gaming-- and life I guess. The closest thing I can think of is Minecraft, which IMO is a 100x better game but still you can't play it forever. People loved the creativity of it, but even more they liked the idea and the story of the creativity. How many…
That game came out in March 1999. It's so old, it's creator is dead.
You can play something forever if you're dedicated enough.
Re: Star Citizen Progress Tracker v1.0
#146I bought a ship relatively late, in 2013. I also built my gaming PC that I'm still using to this day around then hoping to have something beefy enough to play Star Citizen. Obviously that was stupid, lesson learned. Chris Roberts has made some phenomenal games that I absolutely love, but even Freelancer was in production hell for years before being reigned in by Microsoft. Star Citizen is pretty much all of those hug…
Along with that in 3.14, new power management and missile stuff that will hopefully make multi-person ships effective compared to each person in their own ship.
I'd like to think this lets them finally settle on a flight model and figure out combat balance, but not optimistic because the planned ship armor/damage system isn't in yet. I'll continue to fire it up for a couple of hours every patch to go sightseeing, but it's a ways off of gameplay that I'd want to sink real time into.
All that said, you can get in for $45, and I've paid more than that for worse games. I'm looking forward to my next sightseeing trip to the volumetric clouds of Crusader.
Re: Star Citizen Progress Tracker v1.0
#147Earlier quoted context omitted.
> I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping On its face, this seems like an obviously awful idea. Escaping from prison the first time sounds awesome. Escaping from prison the fifth time sounds super boring.
This is a question of gameplay. You could build entire games around escaping from prisons that people would totally enjoy playing. There have been far simpler ideas that people play even after a decade. Heck if you do it the right way I could see players want to go to prison just to play the escape thing. So there is nothing inherent to the topic that makes or breaks this. On an very abstract level it is something th…
Re: Star Citizen Progress Tracker v1.0
#148Star Citizen has proven one thing to me, and that is that dreamers (Chris Roberts) who are developing incredibly ambitious need to be held in check by good PMs who are willing to push back when necessary. This thing has been developed for so long, and it seems like there's always excuses as to how there's something new to be added and that's why it's taking so long to even get to 1.0 status.
Is the lack of a PM the problem with Theranos? I think the problems are the same.
Re: Star Citizen Progress Tracker v1.0
#149Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…
Re: Star Citizen Progress Tracker v1.0
#150Doesn't look too great on mobile, can we get a "Star Citizen Progress Tracker" Progress Tracker as well?