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Star Citizen Progress Tracker v1.0

robertsspaceindustries.com

121–130 of 241 posts

Re: Star Citizen Progress Tracker v1.0

#121
post #117

Earlier quoted context omitted.

I think it is interesting to see how much people want the dream of a game, the evolving story, and the community. It is a great example of the things people want from gaming-- and life I guess. The closest thing I can think of is Minecraft, which IMO is a 100x better game but still you can't play it forever. People loved the creativity of it, but even more they liked the idea and the story of the creativity. How many…

Making a computer or a display or many of the huge replicas in minecraft isn't creative. They are just technical achievements.

Do you feel this way because the behavior's largely imitative, or because it's happening on a computer? Is designing and building a replica of a Boeing 747 with LEGO also not creative? Or making some kind of Rube Goldberg machine with LEGO Technic parts and junk from around your house? I would expect not, under this framework for what is and is not creative. Where's the line, though?

Re: Star Citizen Progress Tracker v1.0

#123
post #117

Earlier quoted context omitted.

Making a computer or a display or many of the huge replicas in minecraft isn't creative. They are just technical achievements.

Do you feel this way because the behavior's largely imitative, or because it's happening on a computer? Is designing and building a replica of a Boeing 747 with LEGO also not creative? Or making some kind of Rube Goldberg machine with LEGO Technic parts and junk from around your house? I would expect not, under this framework for what is and is not creative. Where's the line, though?

It's not because it's happening on a computer. It's because the behavior is largely imitative or following a script.

The initial folks who figured out how to build a computer a minecraft were very creative.

Rube Goldberg machines I think do involve a fair amount of creativity. it's not because they are physical per-se, but because the physical environment tends to force individual and creative thinking to solve the problems unique to that environment. Physical environments tend to be less homogenized and predictable than digital ones.

Designing and building a replica of a Boeing 747 is less creative than a rube goldberg machine, but depending on how many decisions you made yourself while building it makes it more or less creative.

Re: Star Citizen Progress Tracker v1.0

#124
post #106

Earlier quoted context omitted.

Yeah given what the core player base seemed to be enjoying about this game (space exploration) I always kind of wondered "who is asking for this?" when they announced they were basically adding a B-tier FPS to Elite.. I suspect internally someone pitched the "FPS is more mass appeal and will draw in new players!" idea and it just went ahead uncontested? I've also read rumours (but enough from different places that th…

To be fair, on-foot gameplay (née "space legs") has been on the promised roadmap since the original kickstarter campaign, and it's a natural extension of the landable planets and SRV gameplay added in Horizons. Frontier definitely tried to appeal to the typical FPS crowd with the on-foot conflict zones, which was a huge misstep: it was never going to be good enough as just a small part of a much larger game, and a lo…

I actually think this release is different. Killing off VR is a big one; while it was used by a small percentage of the player base, they were the ones who were really into the game and kept the community alive.

And more than most games, Elite basically requires you to use third-party tools built by the community to do the more complex stuff like long-distance navigation or trading. Many are already long in the tooth, and Odyssey is rapidly pushing away the most dedicated part of the community.

Re: Star Citizen Progress Tracker v1.0

#125
post #78

Earlier quoted context omitted.

I am a huge E:D fan, but they really botched the last expansion, to the point I no longer play at all. I get the feeling they are starving for programmers and designers.

I've honestly been meaning to get around to playing E:D for years but it never happened. First I tried No Man's Sky at I think the Atlas patch, which is the point where it started to become really good. And then... other stuff. Part of me was turned off by how long it seemed to take to travel between systems. I saw some streamers play this and taking an hour to do something like that is just way too much for me. I wa…

That's true, and I think FD knows about this. After all, it took many years for them to deliver it, and it's pretty much presented as a hame of its own.

But they had to develop this. The fans have been asking for it since forever. I think that what the fans actually really want, isn't just the ability to walk around their ships and look at space stations up close. The FPS game that is built around it isn't actually that interesting to most ED players, and I think the people who will be playing it is a different category of people.

I haven't done much walking around since it's giving me single digit performance on my 4k screen, so I need to get a new graphics card. The flying part is perfectly fine at 60 fps at 4k.

Re: Star Citizen Progress Tracker v1.0

#126
post #52

Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…

I am a huge E:D fan, but they really botched the last expansion, to the point I no longer play at all. I get the feeling they are starving for programmers and designers.

I just hate how much they say "screw you" to those who want to get money through combat and how freaking grindy the game is. They've taken the freemium model of "basic advancements should take weeks to save up for" instead of "players should get to have fun"

Re: Star Citizen Progress Tracker v1.0

#127
post #52

Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…

i've come to accept that this IS the game--an idea that backers get to observe, are included in the development, and play the game in their imagination. You're paying for the buy-in to be part of a development process and feel like you're making a contribution via feedback and alpha gameplay. the company has made massive investments tech just around this feedback loop and to entertain these backers. it's a core to wh…

What was sold when they first launched was boring af but... the promise beyond that was worth backing the game. I logged in a few days ago (and I won't lie that they have a significant amount of work ahead of them) and I enjoyed myself. As I always do. I have enough real life commitments that my entire identity is not based around gaming, buying games, or complaining about games.

Re: Star Citizen Progress Tracker v1.0

#128
post #52

Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…

> I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping On its face, this seems like an obviously awful idea. Escaping from prison the first time sounds awesome. Escaping from prison the fifth time sounds super boring.

>escaping from prison

Don't get caught. And yeah, that's an option, if you're leet enough ;)

Re: Star Citizen Progress Tracker v1.0

#129
post #52

Star Citizen is a cautionary tale about how too much money can be a curse. Star Citizen and Elite Dangerous came around at roughly the same time but Elite has been a complete game for years. Elite did things right in the sense that they released a complete game and added to it. I've seen videos on Star Citizen talking about new systems they're adding like being put in prison and escaping and all I can think of is tha…

i've come to accept that this IS the game--an idea that backers get to observe, are included in the development, and play the game in their imagination. You're paying for the buy-in to be part of a development process and feel like you're making a contribution via feedback and alpha gameplay. the company has made massive investments tech just around this feedback loop and to entertain these backers. it's a core to wh…

Echoes of 2003 when we were forming corporations and organizing ranks and building websites for EVE Online before it was actually released. Except that game actually released.

Re: Star Citizen Progress Tracker v1.0

#130
post #9

I bought a ship relatively late, in 2013. I also built my gaming PC that I'm still using to this day around then hoping to have something beefy enough to play Star Citizen. Obviously that was stupid, lesson learned. Chris Roberts has made some phenomenal games that I absolutely love, but even Freelancer was in production hell for years before being reigned in by Microsoft. Star Citizen is pretty much all of those hug…

It's funny to think the development of Star Citizen started in the same year that Falcon 9 first launched. I like Star Citizen for being the one constant thing in life. Wherever I am, whatever I do, I know there will always be a Star Citizen roadmap to look up.

Or at least a roadmap for the roadmap.[1]

[1] https://www.extremetech.com/extreme/313367-star-citizen-deve...

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