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Star Citizen Progress Tracker v1.0

robertsspaceindustries.com

41–50 of 241 posts

Re: Star Citizen Progress Tracker v1.0

#41
post #6
post #3

Is there an actual game to play now? When I backed this a decade ago I kind of expected to see this game before I turned 30.

You can see people play this on Twitch, but it'll only be fun if you have a bunch of buddies to roleplay with in the world. Not much of a "game" yet for lack of interesting gameplay loops. Here's a bunch of people having a good time and making a video out of it: https://www.youtube.com/watch?v=31v7sSGfTm8

Do they even have a flight model yet? Last I played (a few years ago) the flight model was worse than that of Asteroids.

Re: Star Citizen Progress Tracker v1.0

#42
I would be pretty cool if there was a mass effect mmo imo. I prefer the lore of that game over whatever is in star citizen and bioware has actual experience developing AAA.

If EA had half a brain they would beatup robert and take his development money.

Re: Star Citizen Progress Tracker v1.0

#43
Star Citizen has proven one thing to me, and that is that dreamers (Chris Roberts) who are developing incredibly ambitious need to be held in check by good PMs who are willing to push back when necessary. This thing has been developed for so long, and it seems like there's always excuses as to how there's something new to be added and that's why it's taking so long to even get to 1.0 status.

Re: Star Citizen Progress Tracker v1.0

#44
post #26

Well at least this thing has reached v1.0 LOL Joke aside, I want to say something controversial here: I don't think the release date/progress matters much anymore for the dev team at this day and age. At least not as matter as it used to be when the game plan was just announced. The same point is somewhat true for their backers: they are not in a hurry as well, they want to (emotionally) see Star Citizen success one…

Whoa, TIL Librelancer! I'll have to check this out. Thanks!

Re: Star Citizen Progress Tracker v1.0

#45
I paid $45 for a ship a long long time ago. The "game" was as buggy and incomplete as they get. I had an incredible time playing around.

I'm still in awe at what they have achieved. You really do feel like you are in space. I can float around the station for an hour and not get bored. I walked into a space ship and got lost inside of it one time. So much if it is realistic. Nothing compares.

Sadly, it's just a great tech demo. That's all it will ever be. I wish RSI would be more honest.

Re: Star Citizen Progress Tracker v1.0

#46
post #9

I bought a ship relatively late, in 2013. I also built my gaming PC that I'm still using to this day around then hoping to have something beefy enough to play Star Citizen. Obviously that was stupid, lesson learned. Chris Roberts has made some phenomenal games that I absolutely love, but even Freelancer was in production hell for years before being reigned in by Microsoft. Star Citizen is pretty much all of those hug…

Elite: Dangerous comes pretty close to your specified dream, what with the new expansion.

They’re dropping VR support in the new expansion. That sucks. If there’s any game perfect for VR, it’s space sims - as the prior release of E:D showed.

Re: Star Citizen Progress Tracker v1.0

#47
post #23

CIG know what people really want to know about the development status: When is the estimated release for S42 or Star Citizen. They know what this answer is, but they will go to great lengths not to share. For example, this detailed look at what each team/person is doing, but only for 9 months. With no idea how they relate to an actual release.

Frankly, at this point, I don’t believe that CIG has any realistic idea when it will be done. I’d say it will be when they run out of financial runway, but they keep extending that by selling hopes and dreams.

Re: Star Citizen Progress Tracker v1.0

#48
post #6
post #3

Is there an actual game to play now? When I backed this a decade ago I kind of expected to see this game before I turned 30.

You can see people play this on Twitch, but it'll only be fun if you have a bunch of buddies to roleplay with in the world. Not much of a "game" yet for lack of interesting gameplay loops. Here's a bunch of people having a good time and making a video out of it: https://www.youtube.com/watch?v=31v7sSGfTm8

Poor PNC sentenced to forever walk into that wall https://youtu.be/31v7sSGfTm8?t=470

Re: Star Citizen Progress Tracker v1.0

#49
post #9

I bought a ship relatively late, in 2013. I also built my gaming PC that I'm still using to this day around then hoping to have something beefy enough to play Star Citizen. Obviously that was stupid, lesson learned. Chris Roberts has made some phenomenal games that I absolutely love, but even Freelancer was in production hell for years before being reigned in by Microsoft. Star Citizen is pretty much all of those hug…

Jumpgate scratched the itch years ago and I was hoping this game would too. But its just not really a game yet.

Star Citizen is pretty much the proof that unlimited resources is not necessarily a good thing for a project. Constraints can help keep things focused.

Re: Star Citizen Progress Tracker v1.0

#50
post #31

Earlier quoted context omitted.

Elite: Dangerous comes pretty close to your specified dream, what with the new expansion.

A word of caution that the newest expansion is still pretty buggy for a lot of people. The console release is in the early fall, and that's when most of the community expects the PC version to reach a more acceptable level of stability.

More than being buggy, the expansion is bleeding players because the on-foot gameplay loops are super grindy (even for Elite) and not very fun in the first place. The xpac has absolutely zero new ship-based content, so people are just going off to play other FPS games that don’t suck. The PC community is already more or less dead just a month after it’s release; Steam player counts are lower than they’ve been in years. Dropping VR support was the final nail in the coffin.
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