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The End of Marae – my attempt to build the AR cloud

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Re: The End of Marae – my attempt to build the AR cloud

#21
post #9

Earlier quoted context omitted.

Tangent: why is AR so attractive to people? Or, why is the idea of AR so attractive to people? We haven't seen much AR yet. Magic Leap was faking it. The Microsoft Hololens had some great demos, but was too expensive and not very useful. Google Glass was somewhat useful but socially unacceptable. Pokémon GO was wildly successful but googles are still too expensive for it. OK, so you can annotate the world. Now what?…

Magic Leap was real. It just kinda sucked.

The Magic Leap they sold everyone on:

https://youtu.be/watch?v=GbpqwUUfMAQ

The Magic Leap they actually delivered:

https://youtu.be/veSZJQ5_Wmg?t=122

Re: The End of Marae – my attempt to build the AR cloud

#23

Earlier quoted context omitted.

That's the wrong way to think about it - they allow you to have experiences in the real world that would otherwise only be available in virtual worlds. And there are lots of examples: - seeing the upcoming birthdays/recent messages/interests you have in common etc of people you meet above their heads as you walk around. - having a map projected onto the sky of the world around you (like you're on a globe inside a glo…

You left out the INEVITABLE real time deep learning based nudificafion mode where someone can choose whether or not your clothing exists in their reality. Classically Augmented reality has been just to add things to the visual perception of the world that were not there but with advancements in various geometry manipulative neural networks and processing power creating new things will probably take a back seat to vis…

Sure - but some flavor of this objection can be made about most technological advances. The harms will be identified and if the people maintain some level of accountability over the system and society, we will adapt to ameliorate those harms.

Re: The End of Marae – my attempt to build the AR cloud

#24
post #2

> As the next paradigm of human-computer interaction, the emerging AR Cloud will fundamentally change the way we live, play, learn, and work. Tangent: why is AR so attractive to people? I've had VR since the first Oculus Quest came out, so I definitely understand the value in a good spatial experience. I've never had the desire for that immersion to lessen so I can start working with holographic oversight. Much like…

Thirty years ago, you might drive around an unfamiliar city with a friend offering directions as you go. Twenty years ago, you woukd print off turn by turn Mapquest directions and check them occasionally at a stop light. Now, you can have turn by turn directions piped into your ear without any other human assistance, allowing you to do the task at hand easier, safer and more quickly. Don’t be distracted by the challenges of the visual HUD, this is absolutely our AR present: overlaying digital tools and information onto our lived experience to make ourselves happier, smarter, more effective, etc.

Re: The End of Marae – my attempt to build the AR cloud

#25
post #2

> As the next paradigm of human-computer interaction, the emerging AR Cloud will fundamentally change the way we live, play, learn, and work. Tangent: why is AR so attractive to people? I've had VR since the first Oculus Quest came out, so I definitely understand the value in a good spatial experience. I've never had the desire for that immersion to lessen so I can start working with holographic oversight. Much like…

When Google Maps came out in 2004 and revolutionized mapping with the sheer quantity of data presented unbelievably smoothly, there was a similar (though smaller) excitment about "map-based" apps. It seemed like such a big blue ocean had opened and fortunes would be made on the back of new killer apps. I worked on a few prototypes myself and saw many pitches from various maps-based startups.

But pretty much only Yelp was able to succeed. There just aren't a lot of highly-monetizable applications that are primarily map-based. No one knew the limits at the time, though.

I think AR is in kind of the same place. The demos are mindblowing and there's enthusiasm, but there aren't a lot of killer apps with the state of the technology. For location-based apps, they really required a second piece in order to really open up the space: the smartphone. It may be that AR is waiting for some other supporting technologies before it becomes obviously laden with utility.

Re: The End of Marae – my attempt to build the AR cloud

#26
post #3

Earlier quoted context omitted.

I admit I'm always puzzled by this as well, and can't help feeling (perhaps unfairly) that it's like preferring vinyl. Every VR thread I've ever seen has a lot of "VR is dead because of the resolution and it makes people sick, but AR! AR is endless possibilities!" Like, I think augmenting the world is cool. But going to an imaginary world is much cooler. Maybe it's just that I'm an escapist by nature, and other peopl…

AR will replace your phone VR could replace your TV

Correction:

VR will replace your TV

AR could replace your phone

Re: The End of Marae – my attempt to build the AR cloud

#28

Earlier quoted context omitted.

That's the wrong way to think about it - they allow you to have experiences in the real world that would otherwise only be available in virtual worlds. And there are lots of examples: - seeing the upcoming birthdays/recent messages/interests you have in common etc of people you meet above their heads as you walk around. - having a map projected onto the sky of the world around you (like you're on a globe inside a glo…

> with well implemented That's your crux. You can talk a big game about how cool the concept of AR is, but we're still far off from implementing anything remotely similar to what you've just described. > It's strictly a superset of VR Nope, it's the other way around actually. It might logically follow that augmenting reality is easier than virtualization it, but AR technology is only as good as the VR technology it's…

> we're still far off from implementing anything remotely similar to what you've just described

Absolutely. Well, you can do poor implementations of quite a few of these already but not at all at the level that would make them compelling yet.

But that's not surprising. True AR has all the same challenges as VR plus realtime detection, location, registration, occlusion, lighting... And much stricter constraints on portability, brightness, etc.

But you shouldn't be surprised that something with so much potential is interesting to people.

> augmenting reality is easier than virtualization it

Not at all! It's massively harder. Well, to do real AR (which in my opinion involves actual engagement with the real environment). To do floating HUDs is much less of a challenge, and also much less interesting.

Re: The End of Marae – my attempt to build the AR cloud

#29
post #9
post #2

> As the next paradigm of human-computer interaction, the emerging AR Cloud will fundamentally change the way we live, play, learn, and work. Tangent: why is AR so attractive to people? I've had VR since the first Oculus Quest came out, so I definitely understand the value in a good spatial experience. I've never had the desire for that immersion to lessen so I can start working with holographic oversight. Much like…

Tangent: why is AR so attractive to people? Or, why is the idea of AR so attractive to people? We haven't seen much AR yet. Magic Leap was faking it. The Microsoft Hololens had some great demos, but was too expensive and not very useful. Google Glass was somewhat useful but socially unacceptable. Pokémon GO was wildly successful but googles are still too expensive for it. OK, so you can annotate the world. Now what?…

> The Microsoft Hololens had some great demos, but was too expensive and not very useful

https://www.geekwire.com/2021/microsoft-awarded-army-contrac...

Re: The End of Marae – my attempt to build the AR cloud

#30

Properly head-mounted AR technology (ideally in the form of a pair of glasses/sunglasses) can have lots of potentials, but does require science-fiction level of imagination to visualize those use cases. Unfortunately, this is really hard. Mark Zuckerberg calls it "one of the hardest technical challenges of the decade". There are lots of fundamental technical breakthrough required to make it a reality. In different pr…

Maybe this is just my personal bias against even wearing glasses, but to me, this kind of tech isn't viable as long as it requires a wearable at all. I don't even like wearing a watch. Until the projectors are built into the environment itself, like my walls can directly put holograms into the room with me, I won't want to use something like this.

Or I guess if it's some kind of direct brain implant, though there's no way in hell I'm ever voluntarily implanting a Facebook product.

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