LDtk: A modern and open-source 2D level editor
deepnight.itch.io
LDtk: A modern and open-source 2D level editor
1–10 of 56 posts
Re: LDtk: A modern and open-source 2D level editor
#2I’ve been tinkering with Unity’s hex grid trying to automate some top down level building under this alternate grid system. It has some interesting challenges surrounding height/cliffs and water. Quite a useful tool here, even in a traditional square grid space.
Re: LDtk: A modern and open-source 2D level editor
#3The second gif seems to be sort of 2D LOD -- once the designer zooms out a different layer is shown instead of the tiles. I think this can be achieved by preparing one set of tileset for detail editing and one for zoomed out views and switch between them.
However I'm not sure how to do things in the first gif. Looks like you have to prepare a few different (but visually close) tiles for one "group" (say grass/dirt/sky/etc.) and when the designer drag the mouse the editor randomly chooses one tile from each group. Still I think it's a lot more complicated than I thought.
I think "Tiled" does a lot of those cool things too, just wondering where we can find tutorials on those algorithms (I don't even know their names)
Re: LDtk: A modern and open-source 2D level editor
#4EDIT: finished the tractor game, now onto https://deepnight.itch.io/fort-loop which I think uses some early version of the level designer called LEd? There's a tabletop rpg map editor too https://deepnight.itch.io/tabletop-rpg-map-editor
Re: LDtk: A modern and open-source 2D level editor
#5> HTML5: LDtk is built around modern web standards.
Why its size is so huge? Is it Electron-based?
Size of Tiled[0] app binaries for each of MacOS/Win/Linux platform is 3 time smaller than LDtk's binaries.
What is "modern" in differnce between LDtk and Tiled?
Re: LDtk: A modern and open-source 2D level editor
#6> Linux Ubuntu (experimental) 76 MB > HTML5: LDtk is built around modern web standards. Why its size is so huge? Is it Electron-based? Size of Tiled [0] app binaries for each of MacOS/Win/Linux platform is 3 time smaller than LDtk's binaries. What is "modern" in differnce between LDtk and Tiled? [0] https://github.com/mapeditor/tiled/releases
Re: LDtk: A modern and open-source 2D level editor
#7Re: LDtk: A modern and open-source 2D level editor
#8> Linux Ubuntu (experimental) 76 MB > HTML5: LDtk is built around modern web standards. Why its size is so huge? Is it Electron-based? Size of Tiled [0] app binaries for each of MacOS/Win/Linux platform is 3 time smaller than LDtk's binaries. What is "modern" in differnce between LDtk and Tiled? [0] https://github.com/mapeditor/tiled/releases
Why does it matter? At all? Is anyone really pushed for 76MB?
Re: LDtk: A modern and open-source 2D level editor
#9From the "lead dev and game designer on Dead Cells"! I started off watching the GIFs for LDtk, ended up playing this https://deepnight.itch.io/petit-tracteur-bleu ! EDIT: finished the tractor game, now onto https://deepnight.itch.io/fort-loop which I think uses some early version of the level designer called LEd? There's a tabletop rpg map editor too https://deepnight.itch.io/tabletop-rpg-map-editor
Between this and 0x72: https://0x72.itch.io/ there's really enough nice looking assets and tools to get something nice looking off the ground.
Re: LDtk: A modern and open-source 2D level editor
#10> Linux Ubuntu (experimental) 76 MB > HTML5: LDtk is built around modern web standards. Why its size is so huge? Is it Electron-based? Size of Tiled [0] app binaries for each of MacOS/Win/Linux platform is 3 time smaller than LDtk's binaries. What is "modern" in differnce between LDtk and Tiled? [0] https://github.com/mapeditor/tiled/releases
Why does it matter? At all? Is anyone really pushed for 76MB?