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LDtk: A modern and open-source 2D level editor

deepnight.itch.io

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Re: LDtk: A modern and open-source 2D level editor

#2
This is absolutely fantastic work.

I’ve been tinkering with Unity’s hex grid trying to automate some top down level building under this alternate grid system. It has some interesting challenges surrounding height/cliffs and water. Quite a useful tool here, even in a traditional square grid space.

Re: LDtk: A modern and open-source 2D level editor

#3
Thanks, this looks really cool. I wonder what kind of algorithm and tilesets are needed to achieve what we see in the first two animated gifs on right side.

The second gif seems to be sort of 2D LOD -- once the designer zooms out a different layer is shown instead of the tiles. I think this can be achieved by preparing one set of tileset for detail editing and one for zoomed out views and switch between them.

However I'm not sure how to do things in the first gif. Looks like you have to prepare a few different (but visually close) tiles for one "group" (say grass/dirt/sky/etc.) and when the designer drag the mouse the editor randomly chooses one tile from each group. Still I think it's a lot more complicated than I thought.

I think "Tiled" does a lot of those cool things too, just wondering where we can find tutorials on those algorithms (I don't even know their names)

Re: LDtk: A modern and open-source 2D level editor

#4
From the "lead dev and game designer on Dead Cells"! I started off watching the GIFs for LDtk, ended up playing this https://deepnight.itch.io/petit-tracteur-bleu!

EDIT: finished the tractor game, now onto https://deepnight.itch.io/fort-loop which I think uses some early version of the level designer called LEd? There's a tabletop rpg map editor too https://deepnight.itch.io/tabletop-rpg-map-editor

Re: LDtk: A modern and open-source 2D level editor

#5
> Linux Ubuntu (experimental) 76 MB

> HTML5: LDtk is built around modern web standards.

Why its size is so huge? Is it Electron-based?

Size of Tiled[0] app binaries for each of MacOS/Win/Linux platform is 3 time smaller than LDtk's binaries.

What is "modern" in differnce between LDtk and Tiled?

[0] https://github.com/mapeditor/tiled/releases

Re: LDtk: A modern and open-source 2D level editor

#6
post #5

> Linux Ubuntu (experimental) 76 MB > HTML5: LDtk is built around modern web standards. Why its size is so huge? Is it Electron-based? Size of Tiled [0] app binaries for each of MacOS/Win/Linux platform is 3 time smaller than LDtk's binaries. What is "modern" in differnce between LDtk and Tiled? [0] https://github.com/mapeditor/tiled/releases

Why does it matter? At all? Is anyone really pushed for 76MB?

Re: LDtk: A modern and open-source 2D level editor

#8
post #5

> Linux Ubuntu (experimental) 76 MB > HTML5: LDtk is built around modern web standards. Why its size is so huge? Is it Electron-based? Size of Tiled [0] app binaries for each of MacOS/Win/Linux platform is 3 time smaller than LDtk's binaries. What is "modern" in differnce between LDtk and Tiled? [0] https://github.com/mapeditor/tiled/releases

Why does it matter? At all? Is anyone really pushed for 76MB?

Because Tiled is a very mature 2D tilemap editor with quite a few features, so if a new product comes on the market that is three times bigger then an obvious question is "what does this have to offer that the older, smaller program doesn't?"

Re: LDtk: A modern and open-source 2D level editor

#9
post #4

From the "lead dev and game designer on Dead Cells"! I started off watching the GIFs for LDtk, ended up playing this https://deepnight.itch.io/petit-tracteur-bleu ! EDIT: finished the tractor game, now onto https://deepnight.itch.io/fort-loop which I think uses some early version of the level designer called LEd? There's a tabletop rpg map editor too https://deepnight.itch.io/tabletop-rpg-map-editor

Thanks for posting these. I saw it was the guy from Dead Cells, but didn't think to look through his other projects. The tractor game is polished enough that I would have kept playing if there were more than one level. The RPG Map Editor reminds me of an ancient project where I was trying to draw and export Dragon Warrior style tile maps in javascript, but about a million times better.

Between this and 0x72: https://0x72.itch.io/ there's really enough nice looking assets and tools to get something nice looking off the ground.

Re: LDtk: A modern and open-source 2D level editor

#10
post #5

> Linux Ubuntu (experimental) 76 MB > HTML5: LDtk is built around modern web standards. Why its size is so huge? Is it Electron-based? Size of Tiled [0] app binaries for each of MacOS/Win/Linux platform is 3 time smaller than LDtk's binaries. What is "modern" in differnce between LDtk and Tiled? [0] https://github.com/mapeditor/tiled/releases

Why does it matter? At all? Is anyone really pushed for 76MB?

Many find software bloat objectionable, if not disappointing.
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