Earlier quoted context omitted.
There are a bunch of other VR headsets. Buy a different one.
That only works for someone belongs to hard anti-Facebook cluster like I am. The situation is similar to hobby drones, the alternatives to problematic ones are years behind for higher prices.
Virtual reality ads make their way to Facebook's Oculus headsets
61–70 of 196 posts
Re: Virtual reality ads make their way to Facebook's Oculus headsets
#62Earlier quoted context omitted.
It’s not just you, but you are a tiny minority. You’ve expressed a sentiment that’s very popular on HN, but not among the general population. Take YouTube - a popular ad supported service with a premium tier. How many people are willing to pay to remove ads? Less than 1%. Even on HN I don’t think that number would be more than 10%.
>Take YouTube - a popular ad supported service with a premium tier. How many people are willing to pay to remove ads? Less than 1%. I think that's an inaccurate assessment of 'people who don't want to see ads', given that statistics put internet wide usage of ad-blockers at around 42%.[0]. Maybe it's just that no one wants to pay their captors for golden ear-muffs and blinders when they themselves are the ones respon…
I vehemently refuse to pay for YouTube Premium for that exact reason. I get ads that amount to something like "You know how we just stuff ads down your eyeballs constantly? You know how it's really annoying? For just X.99 a month, we'll no longer do that!"
These enrage me to the core. Now that I have NewPipe and other methods of watching YouTube without ads and artificially freezing the stream when I switch away from the app, the official app is useless.
Re: Virtual reality ads make their way to Facebook's Oculus headsets
#63Earlier quoted context omitted.
That only works for someone belongs to hard anti-Facebook cluster like I am. The situation is similar to hobby drones, the alternatives to problematic ones are years behind for higher prices.
They aren't years behind but are more expensive since they arne't being subsidized to eat up your data.
Re: Virtual reality ads make their way to Facebook's Oculus headsets
#64I despise ads in all forms, and the absolute worst offenders are ads built into a platform just like this. Windows 10 shouldn’t be advertising on my desktop, PlayStation/Xbox shouldn’t be advertising on my dashboard, cars shouldn’t be advertising on the controls/display, and Facebook shouldn’t be advertising in my virtual reality headset.
Facebook is getting the blame, but it’s actually game developers who are choosing to add these ads to their games. I’d be upset if these ads were on the Oculus hardware that I paid for in the games I bought, but if it’s just going into freemium games then it’s business as usual in the ad space. I haven’t even heard of the “Blaston” game the article cites as one of the first games to adopt the ads.
I seem to be able to avoid ads quite a bit through tools & life style choices. I therefore ask this as someone whose personal opinion does not like the do anything for views to sell ads economy & avoids it as much as possible.
Re: Virtual reality ads make their way to Facebook's Oculus headsets
#65> Facebook said it will use the test to explore ways to help developers earn revenue on the Oculus platform. How about by just selling games? I hate this mealy-mouthed way of deflecting that it’s not about Facebook’s revenue, but about “helping developers.”
It's entirely up to developers whether to put ads in their game or not.
My bet's on menu ads being first
Oculus 2025: https://www.youtube.com/watch?v=YlGklt4BSQ8
Re: Virtual reality ads make their way to Facebook's Oculus headsets
#66The saddest thing about these VR companies (or any other hyped yet insubstantial new thing for that matter) to me is the fact that they got acquired too quickly that one cannot short them on the stock exchange...
VR will be a strong niche for years to come.
Re: Virtual reality ads make their way to Facebook's Oculus headsets
#67The saddest thing about these VR companies (or any other hyped yet insubstantial new thing for that matter) to me is the fact that they got acquired too quickly that one cannot short them on the stock exchange...
Calling VR insubstantial is absurd. Just because VR helmets won't be as popular as mobile phones doesn't make them so. It's like calling an Xbox insubstantial. What VR lacks in game variety, it makes up for in how unique the experience is. VR consoles will be able to get new games and apps, while "regular" consoles won't get more unique without releasing new models. Gaming in VR is also a lot more beginner friendly.…
Almost all console controllers follow a similar control scheme for decades (minus the front buttons like "share" or the touchpads). I don't see them as unintuitive.
Re: Virtual reality ads make their way to Facebook's Oculus headsets
#68I despise ads in all forms, and the absolute worst offenders are ads built into a platform just like this. Windows 10 shouldn’t be advertising on my desktop, PlayStation/Xbox shouldn’t be advertising on my dashboard, cars shouldn’t be advertising on the controls/display, and Facebook shouldn’t be advertising in my virtual reality headset.
Re: Virtual reality ads make their way to Facebook's Oculus headsets
#69Earlier quoted context omitted.
Aren't Oculus games typically $20-50? The price points for games always seemed very high to me. In an ideal world they'd offer a "no ads, full price" version and a "discount with ads" version. My guess is we'll probably just be left with "full price with ads" as the only option.
How is $20 high? I'm continually amazed how much fun a $20 game can provide. For the price of a movie ticket and a coke, you can get a dozen hours of entertainment. That seems like a pretty good deal to me. And the $60 are AAA games where you'd easily get 30-40 hours worth. These have budgets of ~$70 million; they have to make their money back somehow. One of the secondary reasons I've avoided Oculus is that it is a…
"Superhot VR" (25$) 2-3 hours, if you are a completionist, about 6 hours.
"Star wars: Tales from the galaxy's edge" (25$) 2-3 hours, if you are a completionist, about 4 hours.
I think the longest single player VR game that exists now is "The Walking dead: saints & sinners" (40$) which is around 11-14 hours long, but it is barely linear, it is more like a fallout/far cry game but with far less interesting locations. Completionist have played it for 30 hours in total.
Re: Virtual reality ads make their way to Facebook's Oculus headsets
#70Earlier quoted context omitted.
It’s not just you, but you are a tiny minority. You’ve expressed a sentiment that’s very popular on HN, but not among the general population. Take YouTube - a popular ad supported service with a premium tier. How many people are willing to pay to remove ads? Less than 1%. Even on HN I don’t think that number would be more than 10%.
I’m getting close to paying, YouTube has figured out some clever way to keep AdGuard on iOS from properly blocking ads and it’s super annoying. But I mean when it’s trivial for a technical user to download a few adblockers why pay, right?
I would only get the first by paying, and I have found videos without ads so more more relaxing.