> Facebook said it will use the test to explore ways to help developers earn revenue on the Oculus platform. How about by just selling games? I hate this mealy-mouthed way of deflecting that it’s not about Facebook’s revenue, but about “helping developers.”
Virtual reality ads make their way to Facebook's Oculus headsets
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Re: Virtual reality ads make their way to Facebook's Oculus headsets
#32Is it just me? I would rather just pay for stuff and be done with it rather than have my attention and sensorium sold to the highest bidder.
It’s not just you, but you are a tiny minority. You’ve expressed a sentiment that’s very popular on HN, but not among the general population. Take YouTube - a popular ad supported service with a premium tier. How many people are willing to pay to remove ads? Less than 1%. Even on HN I don’t think that number would be more than 10%.
I think that's an inaccurate assessment of 'people who don't want to see ads', given that statistics put internet wide usage of ad-blockers at around 42%.[0].
Maybe it's just that no one wants to pay their captors for golden ear-muffs and blinders when they themselves are the ones responsible for the poor user experience.
Re: Virtual reality ads make their way to Facebook's Oculus headsets
#33Re: Virtual reality ads make their way to Facebook's Oculus headsets
#34> Facebook said it will use the test to explore ways to help developers earn revenue on the Oculus platform. How about by just selling games? I hate this mealy-mouthed way of deflecting that it’s not about Facebook’s revenue, but about “helping developers.”
Aren't Oculus games typically $20-50? The price points for games always seemed very high to me. In an ideal world they'd offer a "no ads, full price" version and a "discount with ads" version. My guess is we'll probably just be left with "full price with ads" as the only option.
Re: Virtual reality ads make their way to Facebook's Oculus headsets
#35Is it just me? I would rather just pay for stuff and be done with it rather than have my attention and sensorium sold to the highest bidder.
Re: Virtual reality ads make their way to Facebook's Oculus headsets
#36Re: Virtual reality ads make their way to Facebook's Oculus headsets
#37Oculus cannot be used without a Facebook account. Facebook is an advertising company. It's simple: if you don't want ads, delete your Facebook account, and don't ever buy Oculus. I got an HTC Vive Pro 2 three days ago, and it's sweet. No Facebook required.
The Vive Pros are at its name implies, for pros, or for people with big budgets who want the best. You simply can't compare.
I think that if you don't want to buy Oculus and have a reasonable budget (~$400), WMR headsets are the only alternative.
Re: Virtual reality ads make their way to Facebook's Oculus headsets
#38I really believe in VR. I despise Facebook and advertising. We need an alternative.
Re: Virtual reality ads make their way to Facebook's Oculus headsets
#39I despise ads in all forms, and the absolute worst offenders are ads built into a platform just like this. Windows 10 shouldn’t be advertising on my desktop, PlayStation/Xbox shouldn’t be advertising on my dashboard, cars shouldn’t be advertising on the controls/display, and Facebook shouldn’t be advertising in my virtual reality headset.