> "Anytime source code gets leaked it's not good," said Ekram Ahmed, a spokesperson for the cybersecurity firm Check Point. "Hackers can comb through the code, identify deeper flaws for exploit, and sell that previous code on the dark web to malicious threat actors." This seems like a strong argument against using open source codes. Should I take this argument seriously and avoid them?
There's a presumption that open source code has been looked at by independent researchers. "Many eyes". In contrast, source code of games is a trade secret. It is being worked at by famously overworked developers. And companies in the industry are known to sit on vulnerability reports for months or years. Don't ever install games on a machine you use for work or identity.
Hackers breach Electronic Arts, stealing game source code and tools
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Re: Hackers breach Electronic Arts, stealing game source code and tools
#22Earlier quoted context omitted.
No, he's being a bit stupid, security through obscurity is arguably no security at all however it makes identifying vulnerabilities _easier_. The main issue for leaking source code of _games_, especially _multiplayer games_, is that people learn how to bypass the anti-cheat mechanisms which leads to a degraded online experience for everybody. I worked on Tom Clancy's The Division and the mantra was always "write code…
There is much simpler solution about cheaters. Local servers to play on lan. Many games came with them.
Re: Hackers breach Electronic Arts, stealing game source code and tools
#23> "Anytime source code gets leaked it's not good," said Ekram Ahmed, a spokesperson for the cybersecurity firm Check Point. "Hackers can comb through the code, identify deeper flaws for exploit, and sell that previous code on the dark web to malicious threat actors." This seems like a strong argument against using open source codes. Should I take this argument seriously and avoid them?
There's a presumption that open source code has been looked at by independent researchers. "Many eyes". In contrast, source code of games is a trade secret. It is being worked at by famously overworked developers. And companies in the industry are known to sit on vulnerability reports for months or years. Don't ever install games on a machine you use for work or identity.
Re: Hackers breach Electronic Arts, stealing game source code and tools
#24Re: Hackers breach Electronic Arts, stealing game source code and tools
#25Re: Hackers breach Electronic Arts, stealing game source code and tools
#26Re: Hackers breach Electronic Arts, stealing game source code and tools
#27"steal"... it's still there, no?
Re: Hackers breach Electronic Arts, stealing game source code and tools
#28"steal"... it's still there, no?
Not sure what the benefit is of turning this into semantics. "Get a hold of" is what is implied here, everyone should understand that. As such, getting hung up on "stealing" is rather pointless.
Re: Hackers breach Electronic Arts, stealing game source code and tools
#29Earlier quoted context omitted.
in the same way that you can steal secrets
When I copy your secrets, you no longer have secrets - just information that someone else also has. When I copy your code, you still have the code.
Re: Hackers breach Electronic Arts, stealing game source code and tools
#30Earlier quoted context omitted.
There's a presumption that open source code has been looked at by independent researchers. "Many eyes". In contrast, source code of games is a trade secret. It is being worked at by famously overworked developers. And companies in the industry are known to sit on vulnerability reports for months or years. Don't ever install games on a machine you use for work or identity.
Could you clarify what you mean by identity please?