Earlier quoted context omitted.
Could you explain how world of Warcraft works then? You can certainly have more than 200 in one place at once... Are they doing some tricks to make this appear as if it's working but in reality it is not? Would love to hear your opinion.
> 200 in one place 200 players in one map instance. But not 200 visible player with interactions refreshing on real time. Most likely you see diminishing level of details, if anything besides complete fabrication or no data at all after a certain visibility range threshold.
Y Combinator backed MMO metaverse game is a blatant scam
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Re: Y Combinator backed MMO metaverse game is a blatant scam
#82Earlier quoted context omitted.
Could you explain how world of Warcraft works then? You can certainly have more than 200 in one place at once... Are they doing some tricks to make this appear as if it's working but in reality it is not? Would love to hear your opinion.
> 200 in one place 200 players in one map instance. But not 200 visible player with interactions refreshing on real time. Most likely you see diminishing level of details, if anything besides complete fabrication or no data at all after a certain visibility range threshold.
Re: Y Combinator backed MMO metaverse game is a blatant scam
#83You're not meant to editorialize titles like this on HN. People who submit stories have no more claim to their viewpoint than any commenter does. The title here should be: "This MMO that promised an 'infinite open world' has become a giant fiasco"
Re: Y Combinator backed MMO metaverse game is a blatant scam
#84Earlier quoted context omitted.
This was part of the exciting suggestion of the original Stadia trailers: with the entire game and all the interactions happening in Google datacentres, you would only need to receive a rendered version, and suddenly all this would be possible. Of course none of that has happened and Google folded their games studio, which is par for them, but does go some way to reinforcing this point that there's a reason this stuf…
Isn't that how multiplayer games work today? You receive a rendering of the server's source of truth, and send actions you'd like to perform. The current implementation just sends a lot less data to the client by sending deltas and positional data rather than full screen renderings right? It seems like that wouldn't fix any of the issues above, and might just introduce the complexity of streaming video to all the cli…
Re: Y Combinator backed MMO metaverse game is a blatant scam
#85Earlier quoted context omitted.
This was part of the exciting suggestion of the original Stadia trailers: with the entire game and all the interactions happening in Google datacentres, you would only need to receive a rendered version, and suddenly all this would be possible. Of course none of that has happened and Google folded their games studio, which is par for them, but does go some way to reinforcing this point that there's a reason this stuf…
Isn't that how multiplayer games work today? You receive a rendering of the server's source of truth, and send actions you'd like to perform. The current implementation just sends a lot less data to the client by sending deltas and positional data rather than full screen renderings right? It seems like that wouldn't fix any of the issues above, and might just introduce the complexity of streaming video to all the cli…
Re: Y Combinator backed MMO metaverse game is a blatant scam
#86Earlier quoted context omitted.
Yea, I’ve found it interesting reading about YC companies from this batch that include: - A scam MMO - Terminal autocomplete as a service - A Splitwise clone - An app that puts your next meeting in your menu bar (for $10/month!) YC gets 5K+ applications/cycle, accepts 1-3%, so they rejected 4500+ companies for these?
I have some sympathy for the difficulty evaluating tech plays when "an RSS search engine" turns into twitter. These ideas are the starting point, but it's difficult to tell what they might turn into. Quite possibly they evaluate the ability of the founders to shape the company into something interesting during the program. But more than that, they're probability are trying to figure out how well the founders will per…
Re: Y Combinator backed MMO metaverse game is a blatant scam
#87Its totally possible to make a large online game with proper procedural generation of geometry and sharded servers for zones. It's a bit of work but it's doable. Games are not about content, they're about multiplayer experience. Online games don't need content or scenario or background. A game without story is a software product. Not saying this is not a scam though, but real of the old gods proved it was possible to…
Re: Y Combinator backed MMO metaverse game is a blatant scam
#88Re: Y Combinator backed MMO metaverse game is a blatant scam
#89Earlier quoted context omitted.
Theranos believed in what they were originally taking investors over. I don't see why this is not a similar case of fraud if investors have not been informed about current expectations of their original promise.
The difference with Theranos is they were promising people tangible medical results. Clearly, if a metaverse startup convinces a bunch of VCs to back them and the venture fails, that risk was known from the beginning.
Re: Y Combinator backed MMO metaverse game is a blatant scam
#90Earlier quoted context omitted.
Isn't that how multiplayer games work today? You receive a rendering of the server's source of truth, and send actions you'd like to perform. The current implementation just sends a lot less data to the client by sending deltas and positional data rather than full screen renderings right? It seems like that wouldn't fix any of the issues above, and might just introduce the complexity of streaming video to all the cli…
With Stadia et al. your computer sends keystrokes and mouse movements to Google's servers, and the server returns a video feed that's then displayed on your screen. Today's multiplayer games send and receive movement information and such, but the graphics rendering, which I believe is the main issue here, is still done client-side.