The big issue relevant to YC is "[DreamWorld] wasn't vetted. They apparently had nothing to show on demo day, and they were still allowed through" (if true), but the people being affected are the LPs who were likely aware such things would happen to their money. Edit: removed the word scam from my comment since I expect the title will be changed and then my comment won't make sense.
I didn't understand this comment in the article.
Demo day comes after being accepted to YC... Do YC ban companies from demo day? I thought everybody presented. I can't see any reference to them having raised any money at demo day either.
I've been following the DreamWorld saga on YouTube for a hot minute now, mainly because I find it so interesting how they got through the YC vetting process when I myself have applied twice (maybe 3 times) and I also know plenty of people -- brilliant, motivated, entrepreneurial folks -- that applied many (many) times as well and were rejected (YC is mega-competitive after all). IMO, it's a bit insulting to the strug…
If you have to ask, I’ll go ahead and take a wild guess. I looked at the founder’s bios. A couple of white guys, think one worked at a few FAANGs - textbook archetype for ‘certainly people of this type know what they are doing’. Yeah, we do live in that world. This shit might be the most valid textbook case of white male privilege ever. Edit: I usually have a very high bar for throwing around while male privilege thi…
Plenty of reasons to actually criticize the company, without the intellectually lazy act of crying racial and sexual preference with no basis.
I know what building an MMO is like, having worked on one 10 years ago that was already 10 years old and still exists today (small audience though). Building something like these people are talking about requires more $ than a Marvel superhero movie to get anywhere. We could manage about 100 simultaneous players visible to each other in a reasonable time but no more; the internet is not fast enough to manage more tha…
Could you explain how world of Warcraft works then? You can certainly have more than 200 in one place at once... Are they doing some tricks to make this appear as if it's working but in reality it is not? Would love to hear your opinion.
> 200 in one place
200 players in one map instance.
But not 200 visible player with interactions refreshing on real time. Most likely you see diminishing level of details, if anything besides complete fabrication or no data at all after a certain visibility range threshold.
Its totally possible to make a large online game with proper procedural generation of geometry and sharded servers for zones. It's a bit of work but it's doable. Games are not about content, they're about multiplayer experience. Online games don't need content or scenario or background. A game without story is a software product. Not saying this is not a scam though, but real of the old gods proved it was possible to…
"Games are not about content, they're about multiplayer experience. Online games don't need content or scenario or background." With a few notable exceptions, this is literally not true. Just do a survey of all the big money-earning PC MMOs or phone games. Picking a random result from page 1 of the google results for "best selling MMORPGs" - I'll place their list here and comment on it: Guild Wars: (I worked on this…
Thanks for your work on Guild Wars! That game meant a lot to me growing up, it's really something special.
“blatant scam” is editorializing beyond “giant fiasco” and is a viewpoint.
Scam = fiasco + company claims. I don't see it as a large leap based on the company claims. You could argue that it's not a scam as long as they're trying but if what they claimed was inherently impossible, I don't think it's a stretch.
Thankfully, we don’t have to debate whether it’s a small or large leap. The fact that it is a leap makes it editorializing.
I've been following the DreamWorld saga on YouTube for a hot minute now, mainly because I find it so interesting how they got through the YC vetting process when I myself have applied twice (maybe 3 times) and I also know plenty of people -- brilliant, motivated, entrepreneurial folks -- that applied many (many) times as well and were rejected (YC is mega-competitive after all). IMO, it's a bit insulting to the strug…
Yea, I’ve found it interesting reading about YC companies from this batch that include: - A scam MMO - Terminal autocomplete as a service - A Splitwise clone - An app that puts your next meeting in your menu bar (for $10/month!) YC gets 5K+ applications/cycle, accepts 1-3%, so they rejected 4500+ companies for these?
We have been following YC's devops companies. It seems like they are basically investing in pretty much similar companies, which we found a little bit weird. I would assume as fund or incubator you would diversify your investments.
The big issue relevant to YC is "[DreamWorld] wasn't vetted. They apparently had nothing to show on demo day, and they were still allowed through" (if true), but the people being affected are the LPs who were likely aware such things would happen to their money. Edit: removed the word scam from my comment since I expect the title will be changed and then my comment won't make sense.
I didn't understand this comment in the article. Demo day comes after being accepted to YC... Do YC ban companies from demo day? I thought everybody presented. I can't see any reference to them having raised any money at demo day either.
I read this as not having anything to show (in terms of numbers, product) at demo day and I assumed the implication was that they had also not been meeting their weekly obligations, but you’re correct that there isn’t really anything for YC to do at that point - short of running up and snatching LoIs which is obviously overstepping.
I've been following the DreamWorld saga on YouTube for a hot minute now, mainly because I find it so interesting how they got through the YC vetting process when I myself have applied twice (maybe 3 times) and I also know plenty of people -- brilliant, motivated, entrepreneurial folks -- that applied many (many) times as well and were rejected (YC is mega-competitive after all). IMO, it's a bit insulting to the strug…
Yea, I’ve found it interesting reading about YC companies from this batch that include: - A scam MMO - Terminal autocomplete as a service - A Splitwise clone - An app that puts your next meeting in your menu bar (for $10/month!) YC gets 5K+ applications/cycle, accepts 1-3%, so they rejected 4500+ companies for these?
The VC game these days is no different to flipping houses. They're primarily funding boring, inconsequential and incremental startups which can be acquired in It's Peter Thiel's "Great Stagnation" decline accelerated by the capital allocation of short-sighted VCs.
I know what building an MMO is like, having worked on one 10 years ago that was already 10 years old and still exists today (small audience though). Building something like these people are talking about requires more $ than a Marvel superhero movie to get anywhere. We could manage about 100 simultaneous players visible to each other in a reasonable time but no more; the internet is not fast enough to manage more tha…
Could you explain how world of Warcraft works then? You can certainly have more than 200 in one place at once... Are they doing some tricks to make this appear as if it's working but in reality it is not? Would love to hear your opinion.
Not an MMO dev but my random guess is that there's not a lot that needs to be directly p2p. I've only played FF14 but most of the interactions you have don't require you to have precise locations of your party. Server has a tick rate and for mechanics you need to be aware of server latency. Most everything can be calculated server side and/or predicted. Many abilities often have a cast time which can be used to hide latency between clients.
I know what building an MMO is like, having worked on one 10 years ago that was already 10 years old and still exists today (small audience though). Building something like these people are talking about requires more $ than a Marvel superhero movie to get anywhere. We could manage about 100 simultaneous players visible to each other in a reasonable time but no more; the internet is not fast enough to manage more tha…
This was part of the exciting suggestion of the original Stadia trailers: with the entire game and all the interactions happening in Google datacentres, you would only need to receive a rendered version, and suddenly all this would be possible. Of course none of that has happened and Google folded their games studio, which is par for them, but does go some way to reinforcing this point that there's a reason this stuf…
Isn't that how multiplayer games work today? You receive a rendering of the server's source of truth, and send actions you'd like to perform. The current implementation just sends a lot less data to the client by sending deltas and positional data rather than full screen renderings right? It seems like that wouldn't fix any of the issues above, and might just introduce the complexity of streaming video to all the clients, and replicating world state to all the video streaming servers.