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Material You – The next stage for Material Design

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141–150 of 155 posts

Re: Material You – The next stage for Material Design

#141
post #110

Earlier quoted context omitted.

Apple may be the best example, but to me iOS7 remains a huge shift to shocking mediocrity they're still recovering from. They're good, but they used to be better. Alas.

Ive has gone, and there's been a notable uptick in the workability of product designs and (more subjectively) in visual coherence. Ive did best under Jobs. There were numerous disasters when Jobs was no longer around to keep Ive on the rails, including iOS7, the butterfly keyboard, the touch bar, and the clunky first few iterations of Watch itself. Big Sur is more Fisher-Price than it could be. Visually it's not a cl…

Analyzing the contribution of particular individuals gives us no insight here. Sure, iOS7 definitely happened because Forstal was fired and Ive put in charge. But Ive didn't personally design any of iOS7, he was guiding others.

Apple just purely politically decided to reject everything they've done up to that point and bite more than they can chew, in precisely the same way Apple NEVER DOES, and other companies, like Microsoft with Vista or Windows 8 for example, often do.

This was very uncharacteristic for Apple, and yes the aftermath is still present to this day. We're at iOS15 almost, and they're still scraping bits of shit that hit the fan in iOS7.

Also macOS is turning uglier by the minute.

Re: Material You – The next stage for Material Design

#142

I can’t help but feel Google’s only consistency is in their trying to be clean, cool, and innovative, but not actually getting the details right, and ending up looking juvenile and Fisher-Price-like. On mobile, the font is too big and too ragged. The colors and shapes look like a Kleenex box aesthetic. The spacing isn’t all that great. I’m absolutely puzzled why a behemoth like Google can’t have exceptional, human de…

  Google’s stuff isn’t bad, but it’s simply not exceptional.
google's chat ux disaster would say otherwise...

Re: Material You – The next stage for Material Design

#143
post #118

Earlier quoted context omitted.

Nah. I've never used any Apple products besides occasionally using someone's iPhone. I'm not used to the UX and to the gestures, but the interface is strikingly consistent. There's still so much clutter in Android. Fortunately, on Android you can customize most things, but Google is restricting more and more what apps can actually touch.

I've had a work iPhone 7 for years now and I'm still entirely confused by its UI due entirely to inconsistency. Where are my apps? Certainly not organized in a handy alphabetical app drawer, they're just randomly arrayed over multiple home screens in whatever order they were installed in, requiring effort to organize and then memorize where every single one is, or requiring search using the keyboard (slower particula…

There is an "app drawer". Swipe left from the home screen. Click in the search box.

Re: Material You – The next stage for Material Design

#144

Earlier quoted context omitted.

I've had a work iPhone 7 for years now and I'm still entirely confused by its UI due entirely to inconsistency. Where are my apps? Certainly not organized in a handy alphabetical app drawer, they're just randomly arrayed over multiple home screens in whatever order they were installed in, requiring effort to organize and then memorize where every single one is, or requiring search using the keyboard (slower particula…

There is an "app drawer". Swipe left from the home screen. Click in the search box.

That just shows "Siri Suggestions" and I have to type in the box. I don't want to search, keyboards on phones are universally bad. I want an alphabetized list.

Re: Material You – The next stage for Material Design

#145

Earlier quoted context omitted.

My wallpaper is solid black. What palette do I get with that?

Black, White and some different shades of grey. I'm guessing but I would have thought that that would be what it would derive from solid black.

Indeed, the UI is all gray if the wallpaper is black: https://twitter.com/kdrag0n/status/1385003175501963266

Re: Material You – The next stage for Material Design

#146
post #34

Earlier quoted context omitted.

Linux users can set up a compose key and the default is ­Compose, -, -, . for – (en-dash) and Compose, -, -, - for — (em-dash).

WinCompose also works great on Windows. https://github.com/samhocevar/wincompose

Windows also has some limited built-in Compose Key/Dead Key (AltGr) support, but it's baked into the Keyboard Layout and very Keyboard Layout specific with some layouts doing a better job than others and no easy ways to copy them to other layouts. (For instance, Colemak's layout on Windows provides a handful of common punctuation/symbols: https://colemak.com/Multilingual)

WinCompose does look like an interesting general option. There's also an open issue asking about adding the idea to the applicable Windows PowerToy: https://github.com/microsoft/PowerToys/issues/6976

Re: Material You – The next stage for Material Design

#147
post #93

Earlier quoted context omitted.

I actually just got into the beta for the GPT-3 API but I think OpenAI's TOS say that I'm only allowed to use the API for the purpose I mentioned in my beta application (writing computer assisted sasquatch erotica). So HN comments would violate their TOS, not to mention the other ethical quandaries. The poster above had a question about the relationship between distance traveled and elapsed time. There's a simple mat…

But how is that related with vanishing points? EDIT: To give a bit more context, in 3D geometry, isometric (and other orthographic projections) are just projections which do not apply a perspective divide. No time component anywhere. https://stackoverflow.com/questions/17269686/why-do-we-need-...

Normal 3D perspective has a vanishing point, objects appear farther and farther in the Z axis. Distance is directly related to time in our heads. Isometric perspective eliminates that notion, objects at the back are the same size (and as “reachable”) as the ones in front.

Re: Material You – The next stage for Material Design

#148
post #94

Earlier quoted context omitted.

Eh kind of but you are mixing the OS with the application framework to make it look like more things exist. PWA for ChromeOS, Flutter for Fuchsia (but yes it is multi-platform), JetPack Compose for Android (but does have some multi-platform stuff coming out). So really it's three. PWAs, Flutter, and Jetpack Compose. Of which I think PWAs rightly exist alongside a native solution. Flutter is sort of the odd one out an…

> PWA for ChromeOS, Flutter for Fuchsia (but yes it is multi-platform), JetPack Compose for Android (but does have some multi-platform stuff coming out). So really it's three. I don't think the parents point is that all those are frameworks. Rather that they have two many frameworks and platforms, with no coherent unified platform strategy (Apple's iOS, macOS, ipadOS, watchOS are all the same under the hood, and thei…

Listing 5 items and having vs between them clearly puts them against each other.

And that seems more like a marketing issue, under the hood there actually are differences between macOS and iOS. Catalyst hopes to fix this but it's still pretty rocky imho. Google also did something similar with running Android apps on chromeOS.

iPadOS, iOS and watchOS would be the same for Android phones, tablets and watches. So it doesn't seem like a fair comparison here.

I don't see Apple being big in the web space as much so Google really wanting to push PWAs vs Apple's stance is different. Although Apple seems to be fine with PWAs to a degree, so it would be the same for them too.

Apple really doesn't seem to care to support things outside their ecosystem (it doesn't benefit them like it does Google.) So you probably aren't going to see a multiplatform library from them.

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