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Material You – The next stage for Material Design

material.io

81–90 of 155 posts

Re: Material You – The next stage for Material Design

#81
post #36

Earlier quoted context omitted.

Would be nice to hear a practical example or two in order to understand from where your opinion springs.

I think the android back button is a good example. Having that exposed at the OS level creates a smoother navigation experience across applications.

You’d be surprised how many Android developers never got the difference between the back button and “up” action. I think this created so much confusion and inconsistencies.

Re: Material You – The next stage for Material Design

#82
post #8

I remember when material design first came out and I thought it was really intelligent, they had derived a way to design based on physical attributes of the real world; light, shadows, cards stacking like pieces of paper... I thought they were really onto something but every few years they now just seem to change it to fit with the fashion, maybe I was too naivete. I've started to wonder if it's even possible to deve…

MD always felt forced, borderline distracting. For one thing, I can’t stand the ripple effect.

Re: Material You – The next stage for Material Design

#83

I upvoted solely for the use of an en dash ( – ) in the title, instead of a hyphen ( - ). Probably comes down to personal aesthetics, but I find it looks so much nicer! For users on Windows, I recommend setting up an AutoHotKey script to convert the string "==-" to "–", and "===-" to "—". Easy to type, very intuitive (typing more characters gives a longer-width dash), and gives your carefully crafted email missives a…

From a typographic standpoint, the en-dash isn’t even the right one to use. :) It’s supposed to be a connective of sorts, for ranges or directions.

Re: Material You – The next stage for Material Design

#84

Earlier quoted context omitted.

The general UI design is far simpler cleaner than iOS. iOS feels very dated. Notification dropdown is a big UI improvement. Navigation is better because of back button unlike the tiny back link in iOS. They did change the time picker which i had issues before because of the scroll picker(my hands are sweaty). These are wrt iPad, which i use mostly for testing iOS apps not a normal day to day use.

For better or for worse, being functional and having good (visual) design can often be measured distinctly. Ideally they go hand-in-hand (i.e., good visual design ought to positively serve functionality). Most of Android’s visual design, regardless of functional convenience and consistency, feels cobbled together by people who downloaded Inkscape. The typography, iconography, animation, etc. are, in my opinion, all o…

Its your opinion. As for me Android has a visual consistency which is not matched by iOS. As is said before iOS is dated. Though it has been dated fore few years. I still remember when i first got the iPad and saw the UI. I was like maybe i am on a older version. Nope latest version. Material design has been improving, need to see if this re-design is better than before.

Re: Material You – The next stage for Material Design

#85

Earlier quoted context omitted.

> “Isometric perspective is interesting, because nothing recedes to a vanishing point,” Rudnick says, “and therefore it also eliminates the variable of time.” He points out that this type of design is particularly popular with fintech and mortgage companies – playing down the passage of time is particularly advantageous to firms selling financial products that you may end up paying off for years. What the fuck do van…

distance = rate * time For a mortgage company, you don't have a ton of flexibility with your rates— there's a little wiggle room but for the most part your rates will be correlated with the Federal Reserve's interest rates. However, you can control the distance, which lets you alter the logo's perception of time.

Not trying to sound rude, but this looks like it was generated by GPT3. What do you mean?

Re: Material You – The next stage for Material Design

#86
post #72

Earlier quoted context omitted.

To be honest this just sounds like you're used to whatever Apple is doing and nothing Google would do (except outright copy iOS) would feel "ok" for you. That's fine - we get used to stuff and rant when it changes in ways we don't expect. But the beta on my Android phone looks amazing and IMO better than iPadOS I have on a tablet.

I disagree. You really have to appreciate the scale of Apple’s efforts, and look beyond iOS, which everybody always gets fixated on. This is much broader than “I prefer how iOS looks”. Their documentation, hardware, software, marketing, audio communications, videos and commercials, stores, clothing, packaging, etc. exude consistency and extraordinary care to visual design. Apple’s design is pervasive and truly their…

Indeed, Apple's consistency and care are incredible. I hate their Fisher-Price products, and I wish Google would stop trying to out-Fisher-Price them.

Re: Material You – The next stage for Material Design

#87
post #29

Did I really just read several paragraphs of corporate marketing babble to discover that this is mostly about a universal wallpaper that carries over to your apps?? Also, the quote about form following feeling is basically ripped off from Apple/Jobs lore. Replace feeling with emotion and it’s almost a direct quote from the Isaacson biography.

It's a universal cross-app theming framework/guidance based on a customizable five-color palette... derived from a wallpaper that carries over to your apps ;) IMO it's ambitious, perhaps excessively so. I work on a product that we white label and recolorize for various enterprise-scale clients who want adherence to their own color palettes, and there are often things that feel "off" when we change color palettes alon…

My wallpaper is solid black. What palette do I get with that?

Re: Material You – The next stage for Material Design

#88

Ah, yes, the cycle continues. Maybe with Android 15 they bring back shadows and with 20 there will be more colors and Material Design will look like Windows XP again and with Android 30 we are back at something that shows three shades of gray at most, with maybe only a solid colored button somewhere.

Yeah, then Apple will revert macOS to the NeXTSTEP theme!

Re: Material You – The next stage for Material Design

#89

I love the concept. Here's the problem: "We built upon this insight to generate unique Material palettes for everyone, derived from a personal signal—wallpaper—that can be applied to their entire experience." I like my wallpapers to be striking, geometric, interesting, but ultimately distinctive from the rest of my phone, where I do want colours. So I hope there will be another way to generate signals for the phone c…

I use an app that rotates my background with pictures I took on my phone, I wonder if the UI colors will change every two hours as well :)

Re: Material You – The next stage for Material Design

#90
Every human brain has inherent, powerful functionality to read depth cues from 2D images to infer object separation, shape, and distance.

Flat design intentionally avoids including any of these depth cues that would take advantage of this functionality. It is one of the best examples of form over function I can think of.

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