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Material You – The next stage for Material Design

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101–110 of 155 posts

Re: Material You – The next stage for Material Design

#101
post #29

Earlier quoted context omitted.

It's a universal cross-app theming framework/guidance based on a customizable five-color palette... derived from a wallpaper that carries over to your apps ;) IMO it's ambitious, perhaps excessively so. I work on a product that we white label and recolorize for various enterprise-scale clients who want adherence to their own color palettes, and there are often things that feel "off" when we change color palettes alon…

My wallpaper is solid black. What palette do I get with that?

Black, White and some different shades of grey.

I'm guessing but I would have thought that that would be what it would derive from solid black.

Re: Material You – The next stage for Material Design

#102

I can’t help but feel Google’s only consistency is in their trying to be clean, cool, and innovative, but not actually getting the details right, and ending up looking juvenile and Fisher-Price-like. On mobile, the font is too big and too ragged. The colors and shapes look like a Kleenex box aesthetic. The spacing isn’t all that great. I’m absolutely puzzled why a behemoth like Google can’t have exceptional, human de…

> I’m absolutely puzzled why a behemoth like Google can’t have exceptional, human design.

While people selling design languages like to pretend that they are objective, design is largely aesthetics which is largely subjective. IMO, Google is consistently far better than Apple, which consistently, at least since the iPhone era, has come off visibly trying to hard (though recently less so than in the over-the-top skeumorphism period.)

Re: Material You – The next stage for Material Design

#103

I upvoted solely for the use of an en dash ( – ) in the title, instead of a hyphen ( - ). Probably comes down to personal aesthetics, but I find it looks so much nicer! For users on Windows, I recommend setting up an AutoHotKey script to convert the string "==-" to "–", and "===-" to "—". Easy to type, very intuitive (typing more characters gives a longer-width dash), and gives your carefully crafted email missives a…

From a typographic standpoint, the en-dash isn’t even the right one to use. :) It’s supposed to be a connective of sorts, for ranges or directions.

Interesting! Is the below correct? For connecting-words, use a hyphen. For 1 – 5 ranges, use an en dash. For dramatic pauses — use an em dash.

Re: Material You – The next stage for Material Design

#104

Ah, yes, the cycle continues. Maybe with Android 15 they bring back shadows and with 20 there will be more colors and Material Design will look like Windows XP again and with Android 30 we are back at something that shows three shades of gray at most, with maybe only a solid colored button somewhere.

Yeah, then Apple will revert macOS to the NeXTSTEP theme!

That would be pretty dope!

Re: Material You – The next stage for Material Design

#105

I can’t help but feel Google’s only consistency is in their trying to be clean, cool, and innovative, but not actually getting the details right, and ending up looking juvenile and Fisher-Price-like. On mobile, the font is too big and too ragged. The colors and shapes look like a Kleenex box aesthetic. The spacing isn’t all that great. I’m absolutely puzzled why a behemoth like Google can’t have exceptional, human de…

> I’m absolutely puzzled why a behemoth like Google can’t have exceptional, human design. While people selling design languages like to pretend that they are objective, design is largely aesthetics which is largely subjective. IMO, Google is consistently far better than Apple, which consistently, at least since the iPhone era, has come off visibly trying to hard (though recently less so than in the over-the-top skeum…

Design isn't just aesthetics... Design is interaction, is taking care of how responsive this or that action can be, it's much more about HCI than on how things look like.

You are focusing too much on the visual aspects of design, you can't say that Google is consistently far better than Apple in overall design, you might prefer Google's aesthetics but design as a whole I can't really agree with you.

Re: Material You – The next stage for Material Design

#106
post #36

Earlier quoted context omitted.

Would be nice to hear a practical example or two in order to understand from where your opinion springs.

Not original commenter, but some examples of Android's superior UI/UX: - "Back" action is consistent and not in a different spot in each app. - Notifications are more actionable, organized, and clear. - Actions tend to be more clear and discoverable. On ios apps you need to try swiping, clicking, holding, and pinching seemingly random elements to "discover" basic actions. I forgot which app, but one of Apples literal…

> E.g. you can turn on/off wifi in quick settings for both, but on Android you can get to your wifi settings by long pressing the quick settings button, but in ios you have to open and navigate through settings.

This is false, you can do the same on iOS nowadays... Long press the WiFi icon from the tray (after expanding the WiFi/airplane mode/Bluetooth widget box) and you will get to the list of networks.

A bunch of other statements are also not completely true, such as the widgets on Home Screen (or are you talking about some specific type of widgeting feature that iOS doesn't have?).

> ios notification panel has like 3 different modes all with different capabilities and purposes depending on how you open it.

Can you show me this? Can't replicate that in any of my current iOS devices, not that notifications on iOS is good but this issue with Notification Centre has been fixed for a while.

> Scrolling on ios is slower and more jittery than Android these days which surprises me.

How did you measure this? I just went to try this out, scrolled through some browser pages and apps that have infinite scrolling my iPhone 12 Pro Max and my flatmate's OnePlus 9 Pro, no idea what you mean because the experience is, for me, very similar.

> Apps look squished and busy with text with ios' UI. Not always clear what's a button, what's swipable, whether you're deeply nested in navigation or at the top, etc.

This is due to you not using iOS perhaps, I have the same issue with Android after not using it at all for 6+ years, I don't understand the interface and what is interactive or not.

> ios seems to skip loading indicators and just show empty screens, which is really frustrating.

I don't experience this and it seems to be much more a critic of apps you've experienced it rather than iOS as an OS.

I am not an Apple fan, I just use their products because they suffice my use cases, but I feel you conflated some very different issues and subjective judgment stated as facts.

Re: Material You – The next stage for Material Design

#107

Did I really just read several paragraphs of corporate marketing babble to discover that this is mostly about a universal wallpaper that carries over to your apps?? Also, the quote about form following feeling is basically ripped off from Apple/Jobs lore. Replace feeling with emotion and it’s almost a direct quote from the Isaacson biography.

oh I see that understanding is not among your strengths lol, this blog it's not just about a global wallpaper cm'on. it's about a new way of design their components. the wallpaper thing was only the first point listed actually

Re: Material You – The next stage for Material Design

#108
post #36

Earlier quoted context omitted.

Would be nice to hear a practical example or two in order to understand from where your opinion springs.

The general UI design is far simpler cleaner than iOS. iOS feels very dated. Notification dropdown is a big UI improvement. Navigation is better because of back button unlike the tiny back link in iOS. They did change the time picker which i had issues before because of the scroll picker(my hands are sweaty). These are wrt iPad, which i use mostly for testing iOS apps not a normal day to day use.

Let me blow your mind:

If you swipe anywhere from the left edge of the display to the right, you can go to the previous screen, kind of like pages in a book.

(Doesn’t work on all apps, probably from developers than aren’t aware of the convention)

Re: Material You – The next stage for Material Design

#109
If you're more into rectanglar shapes, have a look at https://www.carbondesignsystem.com/

"The design system is built React first. We also support core parts of the system in vanilla JS, Angular, Vue, and Svelte. If you’re using a different framework, you can still build components by following our guidelines for other frameworks."

(I'm not affiliated)

Re: Material You – The next stage for Material Design

#110
post #44

Earlier quoted context omitted.

> Apple can do it Apple is still slowly recovering from its iOS7 moment, so not a great example.

I disagree; I believe Apple is a great—if not the best—example at the company-scale we speak of. Apple has goofed many times, but on the whole, their design philosophy has been both consistent and excellent. Apple typically gets certain new UI paradigms wrong, but doesn’t flub design on the whole: typography, spacing, white space, colors, animation, etc. With all that said, it is difficult to speak purely objectively…

Apple may be the best example, but to me iOS7 remains a huge shift to shocking mediocrity they're still recovering from.

They're good, but they used to be better. Alas.

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