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Apple Music Announces Spatial Audio and Lossless Audio

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Re: Apple Music Announces Spatial Audio and Lossless Audio

#401
Huh, what a weird thread!

I thought most people would be listening to their own curated collection of mostly Bandcamp stuff, plus a bunch of exclusive vinyl and cassette releases. I didn’t realize that older folks (i.e. over 35) are still using services like Spotify and Apple Music!

Re: Apple Music Announces Spatial Audio and Lossless Audio

#402
post #374

Earlier quoted context omitted.

This may be true about popular music, because this is how we came to know this style of music - live performances (without proper sound engineering) sound worse. It is completely the opposite for classical music. There's still no way to replicate the sound quality of being close to an orchestra.

>There's still no way to replicate the sound quality of being close to an orchestra. That's why I always tend to bail out of audiophile discussion but I'll bite: why? What's so special about the soundwaves going into your ears when you sit close to an orchestra that couldn't be reproduced with good audio equipment? If you're talking about the experience itself of siting next to performers then I wholeheartedly agree,…

If you've never heard an orchestra in an auditorium with proper sound design you're in for a treat. Two or four speakers are simply a poor alternative to dozens of live performers around you.

Re: Apple Music Announces Spatial Audio and Lossless Audio

#403
post #292
post #12

Who knew I would be locked into Spotify not by the music quality, but by playlists, friends, apps using it, and their Discovery mechanisms. Apple and Tidal may have awesome quality, but apps like https://musicleague.app/ have gotten me through Lockdown, and it turns out that these value props are very strong. I always thought I would instantly switch to a service for its audio quality, but then again, I can also buy…

For me it is Spotify Connect, and I still can’t believe no one has copied. I’m in the process of getting my speakers set up with airplay, which might be my one way out. It still won’t be as good as Spotify Connect. I just hate that Spotify is deliberately trying to make my Mac and iPhone worse (e.g. Spotify is the only reason Rosetta is running on my M1 Mac) as part of their little war with Apple.

Seriously.

It's also one of the cleverest examples I've ever seen of turning a limitation into a feature.

Spotify didn't want multiple people sharing a single account, which is relatively easy to implement by preventing multiple devices from listening to different tracks at the same time.

But so they just synced the same stream across all connected devices, and boom -- no longer a limitation, now it's a feature! And a genuinely useful (even indispensable for me) one at that.

I can't think of any other similarly clever solution by any other company where a limitation is genuinely turned into a benefit, but I wonder if anyone else here can.

Re: Apple Music Announces Spatial Audio and Lossless Audio

#405
post #23

From the article: > J Balvin said: [...] With Lossless, everything in the music is going to sound bigger and stronger but more importantly, it will be better quality. [...] There have been tests showing we cannot hear the difference between minimally lossy audio (e.g. mp3 320kbps) and lossless. But Balvin can. And it sounds "bigger and stronger". The extra quality of lossless is nice when mixing/remixing the sound, a…

I have a pretty fancy stereo system that I bought when I really didn't have enough money to afford such things, and I do like it, but I feel like any quality difference that I hear when I'm playing lossless audio is largely psychosomatic. An mp3 or AAC with a high bit rate sounds pretty damn good, so it's fine for nearly anything. All that being said, I still use FLAC for nearly everything for two reasons: 1) Since i…

I agree with you. And besides, even if the difference is psychosomatic, do we need to split hairs between our brain saying it's better because of internal bias or external stimulus?

Re: Apple Music Announces Spatial Audio and Lossless Audio

#406

It's weird, the only reason I can't use Apple Music is because it doesn't sync between devices. Apple being the company it is, it's just crazy to me that I can't pickup listening where I left off on my phone once I open my laptop. Aside: Also there's a ton of bugs, very poor job on the QA side of Apple Music Spotify has designed this feature amazingly. Sometimes, I wonder why companies don't steal good ideas from eac…

This is because Apple has barely updated the iTunes/Music App codebase and featureset since iCloud came out in 2011.

Re: Apple Music Announces Spatial Audio and Lossless Audio

#407
post #12

Who knew I would be locked into Spotify not by the music quality, but by playlists, friends, apps using it, and their Discovery mechanisms. Apple and Tidal may have awesome quality, but apps like https://musicleague.app/ have gotten me through Lockdown, and it turns out that these value props are very strong. I always thought I would instantly switch to a service for its audio quality, but then again, I can also buy…

This musicleague website is probably the worst landing page I've ever seen.

What the heck is it? And why should I log in? What company is behind it? What has it to do with Spotify? What's their target audience? Did they intentionally remove all information on that page? Is it an app for a smart phone? Or maybe I'm just too old..

Re: Apple Music Announces Spatial Audio and Lossless Audio

#408

Earlier quoted context omitted.

This Apple Music “spatial audio” just means Dolby Atmos. It is not the same gyroscope-based spatial audio that they use on Apple TV.

Apple TV doesn’t have Spacial Audio. Only iPads and iPhones.

Apple TV the streaming service. Not Apple TV the hardware or Apple TV the app or any other Apple TV that apple makes.

Re: Apple Music Announces Spatial Audio and Lossless Audio

#409

I don't believe it. If I read that right they claim that they can deliver "spatial" audio via headphones using a multi-channel/object-based Dolby Atmos (as opposed to a binaural recording or something that else that is mixed for two channels ahead of time) For years there has been talk about https://en.wikipedia.org/wiki/Head-related_transfer_function and for years I have tried demos that are unimpressive, particular…

You don't have to believe it, it's been working since last October.

I understand your skepticism, but their implementation works and it's amazing.

Is it exactly like real life? Of course not. To address your points:

  * Yes, you can absolutely locate sound sources within a few degrees, it's astonishingly accurate
  * No, you can't really estimate sound distance. It's absolutely coming from outside your head, but all sounds like it's kind of just a generic 5 ft away or something
  * Of course you can't walk around your environment blind with them, it's not trying to
You say the spatial perception isn't real, but it absolutely is. And I have no complaints about distortion -- yes obviously the waveform is different, but I perceive zero perceptual degradation in quality. It doesn't introduce any unwanted artifacts that I can notice, at least.

I highly suggest you try it with AirPods Pro and existing Apple TV+ content.

And remember, it's trying to simulate a real-life surround sound speaker setup. Not simulate real life itself. Movies aren't mastered to sound like real life, they're mastered to give a spatial audio component to the movie.

Re: Apple Music Announces Spatial Audio and Lossless Audio

#410
post #374

Earlier quoted context omitted.

This may be true about popular music, because this is how we came to know this style of music - live performances (without proper sound engineering) sound worse. It is completely the opposite for classical music. There's still no way to replicate the sound quality of being close to an orchestra.

>There's still no way to replicate the sound quality of being close to an orchestra. That's why I always tend to bail out of audiophile discussion but I'll bite: why? What's so special about the soundwaves going into your ears when you sit close to an orchestra that couldn't be reproduced with good audio equipment? If you're talking about the experience itself of siting next to performers then I wholeheartedly agree,…

> That's why I always tend to bail out of audiophile discussion but I'll bite: why?

Disclaimer: I am definitely not an audiophile.

The low frequencies that we feel with/through our bodies feel entirely different at a non-electric live concert as compared to what we feel through speakers. No headphones can reproduce such effects. For sure, there are speakers that can reproduce such sounds faithfully, but how often do the audio production guys use such speakers, and how often do they try to control for the feeling in their bodies? Not often, I imagine.

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