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Apple Music Announces Spatial Audio and Lossless Audio

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Re: Apple Music Announces Spatial Audio and Lossless Audio

#22
post #9

Wow lossless audio, I was shocked when I tried an iphone 12 that itunes, imusic, music app whatever you call it did not nativelt support OGG/lossless format. iTunes used too, I know the old iPods used too.

The entire Apple ecosystems supports ALAC for lossless audio.

Re: Apple Music Announces Spatial Audio and Lossless Audio

#23
From the article:

> J Balvin said: [...] With Lossless, everything in the music is going to sound bigger and stronger but more importantly, it will be better quality. [...]

There have been tests showing we cannot hear the difference between minimally lossy audio (e.g. mp3 320kbps) and lossless. But Balvin can. And it sounds "bigger and stronger".

The extra quality of lossless is nice when mixing/remixing the sound, as the inaudible loss of quality with minimally lossy audio (e.g. mp3 320kbps) is audible when the sound is sped up or slowed down.

But, and this the article does not mention, is not what Apple Music wants you to do. The formats will be proprietary with DRM.

I prefer FLAC/OggVorbis/etc when it comes to music. But then I like to be able to mix/remix.

Re: Apple Music Announces Spatial Audio and Lossless Audio

#24
post #9

Wow lossless audio, I was shocked when I tried an iphone 12 that itunes, imusic, music app whatever you call it did not nativelt support OGG/lossless format. iTunes used too, I know the old iPods used too.

You get lossless if you play it through Plex.

Re: Apple Music Announces Spatial Audio and Lossless Audio

#26

This is honestly quite exciting and I’m actually tempted to use get Apple Music to try this. However, it’s not really clear to me how I can play these tracks. Can I use my existing Dolby Atmos setup? If so, what kind of hardware do I need to connect? Can I use a HDMI dongle for my iPad, for example, to connect it to my receiver? Or is this only an Apple-specific thing that only works on Apple speakers. I’m afraid I a…

There's Dolby Atmos for Mobile Devices[0]. It does require extra processing, so maybe extra hardware, but it's not unique to Apple.

[0]https://professional.dolby.com/tv/dolby-atmos-for-mobile-dev...

Re: Apple Music Announces Spatial Audio and Lossless Audio

#27
post #9

Wow lossless audio, I was shocked when I tried an iphone 12 that itunes, imusic, music app whatever you call it did not nativelt support OGG/lossless format. iTunes used too, I know the old iPods used too.

They support Apple Lossless, .m4a/.alac same as the old iPods.

Re: Apple Music Announces Spatial Audio and Lossless Audio

#28
Since most of the music is consumed on headphones, I'm not sure if spatial music will appeal to many. What I would really like to see in purchased music is individual soundtracks for each instrument/vocal (which I can mix as per my taste) and one default mix made as per the producer's taste.

This would not only help with music practice, karaoke,

Re: Apple Music Announces Spatial Audio and Lossless Audio

#29

Unfortunately, you can't buy it. Only rent.

(I originally posted a reply that remarked that we can buy Apple Lossless music from iTMS - however I did a quick check and to my surprise Apple still doesn't offer DRM-free lossless content on iTMS: you can only get Apple Lossless by ripping your own CDs. The "Apple Digital Masters" products are not actually "masters": they're still compressed with lossy encoding: https://www.theverge.com/2019/8/7/20758633/apple-digital-mas... - I guess this explains why services like Tidal and Pono are still around.

Knowing Apple, I think they probably wanted to offer lossless but the record companies are still paranoid about lossless copies... philistines.

Re: Apple Music Announces Spatial Audio and Lossless Audio

#30
post #20

Unfortunately, you can't buy it. Only rent.

You can still “buy” albums digitally from Apple, and they are lossless, as they have been for almost-ever. The caveat being that you need a device capable of decoding ALAC files.

Alas, ALAC
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