This is included/no additional cost which is fantastic. I do wonder if in the longer term if Apple's Spatial Audio with "dynamic head tracking" isn't the next 3D TVs/3D Content i.e. a gimmick. Taking traditional multi-source audio (Dolby/Atmos/etc) and jamming it into stereo is old tech, it doesn't work particularly well but is cheap to make/consume, thus mostly harmless. The new Spatial Audio is using gyroscopes to…
> Either you keep your head stationary and get the non-Spatial Audio sound (i.e. what they optimized for 90%+ of their audience) I literally have no idea what you're talking about. Using Spatial Audio on my AirPods Pro is insanely better, and still very much spatial, even without actively moving my head. First, the sound appears to be coming from outside of my head, rather than between my ears -- no "headphone fatigu…
It’s a pity that Apple doesn’t provide that feature as a simple option that one can apply to any audio source.