From the article: > J Balvin said: [...] With Lossless, everything in the music is going to sound bigger and stronger but more importantly, it will be better quality. [...] There have been tests showing we cannot hear the difference between minimally lossy audio (e.g. mp3 320kbps) and lossless. But Balvin can. And it sounds "bigger and stronger". The extra quality of lossless is nice when mixing/remixing the sound, a…
Converting files to Ogg Vorbis a long time ago was something I regret. There is nothing special about the compression/quality as compared to a quality MP3 encoder or Apple's AAC encoder (maybe the only quality AAC encoder) but you are guaranteed to have to re-encode if you want to play on your sports watch, in your car, play on your smart speakers, etc.)
Apple Music Announces Spatial Audio and Lossless Audio
121–130 of 717 posts
Re: Apple Music Announces Spatial Audio and Lossless Audio
#122Earlier quoted context omitted.
I have plastic shiny disks that are DRM free. They’re actually pretty great, lossless, and no monthly fees. They are called _Compact Discs_ and you can get them pretty cheap these days!
I can't carry a few thousand of those with me at all times, though. I hear what you're saying, but the convenience of a vast and portable library is compelling.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#123From the article: > J Balvin said: [...] With Lossless, everything in the music is going to sound bigger and stronger but more importantly, it will be better quality. [...] There have been tests showing we cannot hear the difference between minimally lossy audio (e.g. mp3 320kbps) and lossless. But Balvin can. And it sounds "bigger and stronger". The extra quality of lossless is nice when mixing/remixing the sound, a…
Personal experience: most people can not differentiate anything above 128kbps mp3. Some can, but don't care. A lot of people listen to music in noisy environments with lower quality blue-tooth devices that decrease audio quality even more and make it way harder to differentiate from anything better than 128kbps mp3. Most current music is heavily dynamic compressed leaving very little space to differentiate better cod…
Re: Apple Music Announces Spatial Audio and Lossless Audio
#124https://music.apple.com/gb/music-movie/spatial-audio-on-appl...
Re: Apple Music Announces Spatial Audio and Lossless Audio
#125> By default, Apple Music will automatically play Dolby Atmos tracks on all AirPods and Beats headphones with an H1 or W1 chip, as well as the built-in speakers in the latest versions of iPhone, iPad, and Mac. Apple TV seems oddly missing in that list. Edit: If anything is to be expected to be connected to a surround Atmos setup, it would be a TV-room audio-setup. Edit 2: Confirmed supported.
Because they can't guarantee the Apple TV is hooked up to Atmos capable speakers. With the headphones and built-in speakers they know they can fake Atmos. Not so on a random TV.
Nonsense. Apple TV supports Dolby Atmos and can detect a compatible receiver/speaker when connected.
iTunes on Apple TV offers hundreds of movies with Atmos-audio after all.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#126Earlier quoted context omitted.
I have plastic shiny disks that are DRM free. They’re actually pretty great, lossless, and no monthly fees. They are called _Compact Discs_ and you can get them pretty cheap these days!
I can't carry a few thousand of those with me at all times, though. I hear what you're saying, but the convenience of a vast and portable library is compelling.
Re: Apple Music Announces Spatial Audio and Lossless Audio
#127Re: Apple Music Announces Spatial Audio and Lossless Audio
#128This is included/no additional cost which is fantastic. I do wonder if in the longer term if Apple's Spatial Audio with "dynamic head tracking" isn't the next 3D TVs/3D Content i.e. a gimmick. Taking traditional multi-source audio (Dolby/Atmos/etc) and jamming it into stereo is old tech, it doesn't work particularly well but is cheap to make/consume, thus mostly harmless. The new Spatial Audio is using gyroscopes to…
> I do wonder if in the longer term if Apple's Spatial Audio with "dynamic head tracking" isn't the next 3D TVs/3D Content i.e. a gimmick. For what it's worth, I have a pair of Audeze headphones that has 3D head tracking or whatever they call it, and I don't think it's a gimmick. When I'm wearing those and watching a movie on my TV (or playing a game on my PC), the sound really does appear to be coming from in front…
Re: Apple Music Announces Spatial Audio and Lossless Audio
#129From the article: > J Balvin said: [...] With Lossless, everything in the music is going to sound bigger and stronger but more importantly, it will be better quality. [...] There have been tests showing we cannot hear the difference between minimally lossy audio (e.g. mp3 320kbps) and lossless. But Balvin can. And it sounds "bigger and stronger". The extra quality of lossless is nice when mixing/remixing the sound, a…
Converting files to Ogg Vorbis a long time ago was something I regret. There is nothing special about the compression/quality as compared to a quality MP3 encoder or Apple's AAC encoder (maybe the only quality AAC encoder) but you are guaranteed to have to re-encode if you want to play on your sports watch, in your car, play on your smart speakers, etc.)
Re: Apple Music Announces Spatial Audio and Lossless Audio
#130> By default, Apple Music will automatically play Dolby Atmos tracks on all AirPods and Beats headphones with an H1 or W1 chip, as well as the built-in speakers in the latest versions of iPhone, iPad, and Mac. Apple TV seems oddly missing in that list. Edit: If anything is to be expected to be connected to a surround Atmos setup, it would be a TV-room audio-setup. Edit 2: Confirmed supported.
Perhaps Apple TV doesn’t have an H1 or W1 chip? https://en.wikipedia.org/wiki/Apple-designed_processors
Why shouldn’t it work for music too?