This is nice and all, but as an indie developer, I've never needed to design my app layouts separately from my actual project in Xcode. Maybe I'm going about this development thing all wrong - but as a one-man-band, it would take too much time to design my app layouts outside of the coding environment IMHO.
Apple Design Resources
31–40 of 52 posts
Re: Apple Design Resources
#32About time! This is great, saves every designer from doing a half-baked version of this on their own. Seems a bit odd to put it under developer.apple.com, but I guess UX and visual design are part of the SDLC... Hope designers know to look there.
https://web.archive.org/web/20170606171244/https://developer...
Re: Apple Design Resources
#33Re: Apple Design Resources
#34So as someone who doesn’t do Apple development on a regular basis, I feel like any time I do try to find some sort of documentation the Google link to Apple’s documentation is broken. Anyone know what the deal is with that?
I have the same issue -- Apple developer documentation, at least what you find on Google, is really awful. Sometimes I even have to watch youtube videos of random developers to figure out how objects' protocols are supposed to work. Developing for Apple is really a huge pain unless you're immersed in that environment.
[1]: https://www.caseyliss.com/2020/11/10/on-apples-pisspoor-docu...
[2]: https://www.hackingwithswift.com/articles/231/reimagining-ap...
[3]: https://mjtsai.com/blog/2019/05/20/the-state-of-apples-devel...
Re: Apple Design Resources
#35They also have a case design guide with some interesting details on the phone sensors. https://www.google.com/url?sa=t&source=web&rct=j&url=https:/...
Re: Apple Design Resources
#36The whole point of it is basically to make designing with SwiftUI easier for more people by making it visual and block-based. You can get the Apple look and use the real elements themselves, rendered live on your device, without writing code.
Would love any feedback, especially from anyone who is getting a lot of out these design resources or Sketch and Figma!
Re: Apple Design Resources
#37It’s interesting that there is no Figma links.
Believe it or not, most graphic designers are still using Adobe tools. Already hard to get them to move over to Sketch, but it's becoming the norm for digital design. Figma is popular in UI circles, but an exception outside of them.
Re: Apple Design Resources
#38This is nice and all, but as an indie developer, I've never needed to design my app layouts separately from my actual project in Xcode. Maybe I'm going about this development thing all wrong - but as a one-man-band, it would take too much time to design my app layouts outside of the coding environment IMHO.
Neither. SwiftUI previews make it even faster (when they work). I'm mostly using stock UI stuff though.
Re: Apple Design Resources
#39They also have a case design guide with some interesting details on the phone sensors. https://www.google.com/url?sa=t&source=web&rct=j&url=https:/...
https://developer.apple.com/accessories/Accessory-Design-Gui...
Re: Apple Design Resources
#40This is nice and all, but as an indie developer, I've never needed to design my app layouts separately from my actual project in Xcode. Maybe I'm going about this development thing all wrong - but as a one-man-band, it would take too much time to design my app layouts outside of the coding environment IMHO.
Neither. SwiftUI previews make it even faster (when they work). I'm mostly using stock UI stuff though.