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Apple Design Resources

developer.apple.com

31–40 of 52 posts

Re: Apple Design Resources

#31

This is nice and all, but as an indie developer, I've never needed to design my app layouts separately from my actual project in Xcode. Maybe I'm going about this development thing all wrong - but as a one-man-band, it would take too much time to design my app layouts outside of the coding environment IMHO.

Not to be dismissive, but either your projects have very simple UI or you don't iterate or experiment with different designs.

Re: Apple Design Resources

#32

About time! This is great, saves every designer from doing a half-baked version of this on their own. Seems a bit odd to put it under developer.apple.com, but I guess UX and visual design are part of the SDLC... Hope designers know to look there.

Available since 2017 as per earlier comments

https://web.archive.org/web/20170606171244/https://developer...

Re: Apple Design Resources

#34
post #24

So as someone who doesn’t do Apple development on a regular basis, I feel like any time I do try to find some sort of documentation the Google link to Apple’s documentation is broken. Anyone know what the deal is with that?

I have the same issue -- Apple developer documentation, at least what you find on Google, is really awful. Sometimes I even have to watch youtube videos of random developers to figure out how objects' protocols are supposed to work. Developing for Apple is really a huge pain unless you're immersed in that environment.

It's not just you, nobody is more upset about Apple's documentation than the developers who are immersed in the environment.[1][2][3][4]

[1]: https://www.caseyliss.com/2020/11/10/on-apples-pisspoor-docu...

[2]: https://www.hackingwithswift.com/articles/231/reimagining-ap...

[3]: https://mjtsai.com/blog/2019/05/20/the-state-of-apples-devel...

[4]: https://kean.blog/post/apple-documentation

Re: Apple Design Resources

#35

They also have a case design guide with some interesting details on the phone sensors. https://www.google.com/url?sa=t&source=web&rct=j&url=https:/...

This is the first time I’ve seen device schematics for Apple products, super fascinating to say the least. Thanks for sharing this gem!

Re: Apple Design Resources

#36
Self-promo warning: I make an app that is a design tool specifically for Apple platforms called DetailsPro: https://detailspro.app/

The whole point of it is basically to make designing with SwiftUI easier for more people by making it visual and block-based. You can get the Apple look and use the real elements themselves, rendered live on your device, without writing code.

Would love any feedback, especially from anyone who is getting a lot of out these design resources or Sketch and Figma!

Re: Apple Design Resources

#37
post #15

It’s interesting that there is no Figma links.

Believe it or not, most graphic designers are still using Adobe tools. Already hard to get them to move over to Sketch, but it's becoming the norm for digital design. Figma is popular in UI circles, but an exception outside of them.

Adobe XD I’d surprisingly useable nowadays, caught up to sketch with feature parity and is leaping ahead with their army of seasoned Adobe developers.

Re: Apple Design Resources

#38
post #23

This is nice and all, but as an indie developer, I've never needed to design my app layouts separately from my actual project in Xcode. Maybe I'm going about this development thing all wrong - but as a one-man-band, it would take too much time to design my app layouts outside of the coding environment IMHO.

Neither. SwiftUI previews make it even faster (when they work). I'm mostly using stock UI stuff though.

Me too. SwiftUI has made this a lot easier IMO and my overall goal of making something look “Apple-like” is a lot more reachable.

Re: Apple Design Resources

#40
post #23

This is nice and all, but as an indie developer, I've never needed to design my app layouts separately from my actual project in Xcode. Maybe I'm going about this development thing all wrong - but as a one-man-band, it would take too much time to design my app layouts outside of the coding environment IMHO.

Neither. SwiftUI previews make it even faster (when they work). I'm mostly using stock UI stuff though.

In case they work.. I've got two SPM modules besides two projects inside a workspace and its impossible to make it work. Complaining about files not being part of any build. Files which are part of other packages which should not be built in the first place!?!
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