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Why does every advert look the same? Corporate Memphis

wired.co.uk

131–140 of 195 posts

Re: Why does every advert look the same? Corporate Memphis

#131
post #78

Earlier quoted context omitted.

I saw a piece in a SF-based Italian art museum that was four panels, each with about 20 small cubbies. In each cubby was an individual abstract, brightly painted wood shape (carving?). If you squinted even a bit, it was indistinguishable from a list of modern corporate logos. Not the same as futurism, but I could see the artistic lineage.

Becomes especially funny when you consider the ideological origins of Italian Futurism. Hint: What was the dominant ideology in Italy in the 1930s and 40s.

It's even more problematic. The relationship is more accurately understood in the opposite direction: fascism in some ways grew out of futurism (a lot of important exponents of futurism loved action and violence and speed enough to volunteer and get themselves killed in airplanes etc. in the first world war).

Re: Why does every advert look the same? Corporate Memphis

#132

I think its interesting that the flat look was pioneered by Microsoft going back to the days of the Zune2 and later lumia phones that had the first Metro interface. Then google and Apple and everyone else started following. People don't think of Microsoft (and especially Zune...) as a leader in design, but I think they have had a big impact on the industry, and deserves some recognition.

I came here to make this exact point.

The skeuomorphic to flat transition that the Windows Phone did was beautiful and groundbreakingly different. I loved it. Shame about the rest of that OS.

Re: Why does every advert look the same? Corporate Memphis

#133

Had a discussion about this style with an illustrator friend a few months ago. Illustration is genuinely better at conveying concepts than photography, and everyone is tired of lightbulbs, puzzle pieces, people in suits shaking hands and other stock photo cliches. Problem is, commissioning an illustrator, especially a good one, is expensive and time consuming and takes excellent art direction to get right.[1] This st…

> This style however, is cheap, easy (anyone with a bit of drawing ability can do it)

Hey, speak for yourself. That's more drawing ability than *I* have. :p

Re: Why does every advert look the same? Corporate Memphis

#134
Long-time illustrator here who has worked for various clients such as WIRED, Slack, etc etc. Here are my two rambly cents:

Firstly, I think this article is almost spot on. One of the major culprits behind this issue of "flat illustration" as I've seen it called is that there is usually a lack of originality being forced onto the illustrator from the hiring companies. Usually this is in the form of "we love what Company X is doing and would love to have something visually similar," and by visually similar, usually what they want is something that's pretty much the same but with a different colour palette. Boo!

But hey, if you're the illustrator here and they're not going to credit your name (which is generally the case with branding related work, such as this flat stuff) ... who gives a shit, right? Take the money and run and watch the world burn with flat illustration. /s

I said "almost spot on" earlier because one thing not mentioned in this article––and this has been my "theory" and those of my illustrator colleagues for years-–is the economic side of it all, and how it has affected illustrative output:

Firstly, know that illustration rates have been pretty stagnant since the 90s and deadlines are getting shorter and shorter due to the demands of real-time publishing. No more waiting for something to go to print, you just schedule a blog post.

Back in the dying era of print (mid-00s), even small illustration gigs could come with generous turnaround times of 3 or 4-ish weeks if you were lucky. Usually a week or two to figure out rough sketches and get approval from the client, and then a week or so to crank out the final art. Maybe you're painting or drawing this on physical media like paper, gouache, watercolour, etc, which comes with fantastic built-in features like texture and brushstrokes, where honestly flat is HARD to pull off.

But today it's more likely you get an email and the client wants sketches for Friday, and final art the following Wednesday. You simply don't have as much time to work on polishing up a nice sketch to turn into a painting; sometimes this stuff just needs straight-up time to massage into place. Instead, you can use the old bucket fill in Photoshop or flat fill in Illustrator, copy paste a few pieces from your own collection of past work perhaps, adjust a few colors and call it a day.

I admit when I first saw this stuff 10 or so years ago, I thought it was bold and graphic and honestly I wouldn't have had the courage to do something so simple; it's a nice shout out to the digital painterliness that is flat vector shapes. But when it becomes this common place ... well, it just looks boring.

Anyway, as much fun as it is to dump time and energy into a drawing, if the requested content is fucking lame and generic and the deadline is short, have fun getting nice original work out of it. Instead, maybe hire an illustrator on the long term and have them develop something truly unique that no one would want to be caught dead copying because it would just look like plagiarism.

It's not all doom and gloom though. Some of this flat stuff can be good! For example, many illustrations on the Apple App Store (on macOS, depending on the day) have a nice level of polish to them that push them past the generic flat style and can feel fresh and new, at least to me as an illustrator, while still satisfying some obvious corporate requests for something safe and predictable.

*edit*: spelings and puncs

*edit edit*: Corporate Memphis is such a dumb name for this. just call it Flat Style as all of the illustratorverse has been calling it for years.

Re: Why does every advert look the same? Corporate Memphis

#135

I hate Corporate Memphis as much as the next person but > “Isometric perspective is interesting, because nothing recedes to a vanishing point,” Rudnick says, “and therefore it also eliminates the variable of time.” He points out that this type of design is particularly popular with fintech and mortgage companies – playing down the passage of time is particularly advantageous to firms selling financial products that y…

No, this is a very well-troden component of visual design. Depth is used to portray passage time. You even see it in Byzantine religious iconography.

Re: Why does every advert look the same? Corporate Memphis

#136
post #44

Earlier quoted context omitted.

There used to be true artistry and celebration of beauty in corporate advertising. Look at the works of Toulouse-Lautrec or Alphonse Mucha. But no college kid is going to be putting up posters of these misshapen flat people in their college dorm.

https://i.pinimg.com/originals/fe/a1/24/fea1247eb6d9d47c6997... I... guess "celebration of beauty" is a good description, but let's be honest: it's insulting and artistically lazy.

Definitely not politically correct these days, but unlike Corporate Memphis it's memorable, a trait important for adverts.

Re: Why does every advert look the same? Corporate Memphis

#137

Earlier quoted context omitted.

Racialization - making everything about racial characteristics and pitting races against each other - is what has been 'on trend' recently and the world is a poorer place for it. Anti racism has been around forever and always should be, because drawing attention to and excluding people due to their race is completely unacceptable in liberal democracy merit based societies.

I don't see how putting people with darker skin in art could possibly be seen as "pitting races against each other". Would the artstyle be improved if it only depicted white people?

No.

Re: Why does every advert look the same? Corporate Memphis

#139

I hate Corporate Memphis as much as the next person but > “Isometric perspective is interesting, because nothing recedes to a vanishing point,” Rudnick says, “and therefore it also eliminates the variable of time.” He points out that this type of design is particularly popular with fintech and mortgage companies – playing down the passage of time is particularly advantageous to firms selling financial products that y…

Marshall McLuhan said something along the lines of the development of linear perspective in the Renaissance ushering in a world that had at last a single point of view. I’ll give Rudnick some rope.
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