Earlier quoted context omitted.
Or maybe Overwatch does not have staying power. It is quite interesting how CS still has million daily players... And they don't do that much either in terms of new content.
It's pretty amazing how evergreen the CS formula has been considering how simple it is.
Blizzard has lost almost 29% of its overall active playerbase in three years
161–170 of 557 posts
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#162Earlier quoted context omitted.
I've tried a bunch of MMOs since WoW... and despite newer engines and some neat features, they often end up just being... mostly WoW once the sheen wears off. I occasionally revisit WoW because if you're going to play a WoW clone, you might as well just play WoW.
FFXIV is the one that finally hooked me. It improves on WoW in a lot of areas. The learning curve is a bit steep and the hell that is mogstation are points against it, but I've been very much enjoying it.
That said, FF14 is a ton of fun! And IIRC these days you can play the free trial up through the end of the first expansion, which is a LOT of gameplay.
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#163I can't say what's driving all the playerbase losses but: They stopped development on Diablo 3 a long time ago. It doesn't have the staying power of more modern online games where new content is added continuously. They stopped development on HotS, which never achieved the same level of pull as League of Legends. Overwatch faces stiff competition from Valorant and other competitive small team FPSes, and also has over…
> Overwatch faces stiff competition from Valorant and other competitive small team FPSes, and also has overlapping audiences with battle royale FPSes. The competition isn't driving away people from Overwatch. The game is incredibly stale, and IMO, is probably the death knell of full price online games. There has been little to none new content and changes to the game. The competitive community has always complained a…
Forcing two tanks, two healers, two DPS characters leads to eight minute DPS queues. But if you don't force this kind of team composition, the game becomes incredibly unfun for the team that has five DPS characters and no tank.
You'd figure that this would drive DPS players to switch to the other roles, to reduce the time they spend in queue - but no, the queues today are as long as they ever were. It's probably because a lot of people don't find the support roles fun to play.
Contrast it to something like League of Legends, where queues for each role are much closer in length - probably because a large portion of the player-base finds supporting roles fun in that game.
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#164Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#165Earlier quoted context omitted.
Blizzard didn't develop Warzone. Yes, they are both published/owned by Activision, and they share a launcher, but they are from very different developers.
It's odd how often people put studios and publishers together, when the relations are (often) a lot less close than people on the outside realise.
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#166Earlier quoted context omitted.
WoW also just got boring for me a long time ago. Sure, they keep adding new things, but it's still riding in very deep treads they dug long ago. It's still fundamentally the same game, and in my eyes showing its age. I'd love to play a new MMO that explores new ideas. WoW explores WoW.
I’ve been taking some time away from work recently. I played WoW (classic version) for about three months for the first time ever. I made it to level 47 as a night elf hunter. The environment is beautiful. The fighting is well designed. Dungeons can be a nice social experience. It can be a very fun and relaxing game. But it gets super repetitive after a while. The quests are all minor variations of a few simple forma…
The real fun of wow classic is running dungoens and instances with a guild. A clean run of a 40 man Molten Core run is a hoot. I would say join a guild and run instances with them and see if that sparks some of the fun back into it.
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#167Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#168Earlier quoted context omitted.
In terms of WoW, I'm sure a lot of it is focusing on the top raiding guilds and leaving the casual player with few rewarding activities. Further, one of their most cherished metrics is how much time people spend doing a certain activity. Instead of making those activities more fun and rewarding, they made them take longer to complete and with fewer rewards. To top it all off, they are nearly completely deaf to their…
This is why "you can't improve what you don't measure" bothers me. It's rare that you can condense all useful information into a number and it encourages people to remove critical thinking from the equation. People come to rely on the number instead of thinking deeply about what they're doing.
> When a measure becomes a target, it ceases to be a good measure
Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#169Re: Blizzard has lost almost 29% of its overall active playerbase in three years
#170I can't say what's driving all the playerbase losses but: They stopped development on Diablo 3 a long time ago. It doesn't have the staying power of more modern online games where new content is added continuously. They stopped development on HotS, which never achieved the same level of pull as League of Legends. Overwatch faces stiff competition from Valorant and other competitive small team FPSes, and also has over…
> I can't say what's driving all the playerbase losses but: "The Blizzard Way" doesn't work anymore. Fortnite releases content monthly/quarterly. Massive updates with huge out-of-game tie-ins, changing worlds, in-game events, etc. Other games have changed to match/compete. CoD and Valorant both implement similar season-pass style systems. Blizzard, on the other hand, insists on delaying/cancelling games, releasing "o…