Earlier quoted context omitted.
If we're honest most customers aren't going to notice the performance differences, it will mostly be people with heavy work loads.
You can definitely notice the difference between a formerly top of the line Intel MacBook Pro and an M1 Air. The Air is way faster for opening apps, photo library, and other common daily activities.
Apple's follow-up to M1 chip goes into mass production for Mac
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Re: Apple's follow-up to M1 chip goes into mass production for Mac
#222I really want the next MacBook Pro to support driving two 4K monitors over thunderbolt and have an option to buy 32 gigs of ram.
Here's an incomplete and continuously updated list of monitors (not) working with Apple hardware: https://tonsky.me/blog/monitors-mac/
Re: Apple's follow-up to M1 chip goes into mass production for Mac
#223Earlier quoted context omitted.
Option 1 - yes, they will Option 2 - no, but does it matter? It's not like the previous gen Macs had great GPUs and no one is gaming on a Mac anyway. Option 2.5 - bring back eGPU
> no, but does it matter? It's not like the previous gen Macs had great GPUs and no one is gaming on a Mac anyway. True, but previous macs were never really competitive with PC alternatives on the hardware side, since they all used the same chips just with a higher price tag. With M1, that's starting to change, and Apple has the opportunity to attract a much large customer base for Mac than it ever has. And of course…
Apple's modus operandi of quickly and frequently deprecating old architectures and requiring app developers to constantly keep up goes down very badly with the traditional video game development model - of spending time and budget finishing up one game, releasing a few patches, then moving on to the next game with little further upkeep or maintenance of the now-done game. (Yes, games as a service is more common nowadays, but a huge number of games still go by this old model.) This model relies on long-term compatibility of old binaries on the platform being pretty stable, which is fairly true for consoles and Windows, but Apple platforms are anything but.
There are massive piles upon piles of only slightly old games that are not just unsupported but simply refuse to run on both the iOS App Store and Steam for Mac (including Valve's own back catalog!), due to the abandonment of 32-bit binary support a few versions back. And even if the developer is willing to do bare minimum upkeep work to recompile an old game and make it run on current hardware, chances are that between the time of release and now, lots of new mandatory hoops (eg. natively support a certain screen size) have been added to the app store checklist so that passing store certification requires tons more work than a simple recompile, further deterring the dev.
Perhaps you could chalk it up to the dev being lazy for not doing regular maintenance of the game, but the rest of the game industry doesn't force you to do that, while only Apple does.
Re: Apple's follow-up to M1 chip goes into mass production for Mac
#224I really want the next MacBook Pro to support driving two 4K monitors over thunderbolt and have an option to buy 32 gigs of ram.
I would prefer just one 6K or 8K monitor personally at a size of say 55" with a wide ratio. Simpler setup. No post in the middle. Something like this but bigger with higher resolution, and maybe a bit more height vertically (this one is a bit too wide for its height in my opinion): https://www.samsung.com/ca/monitors/gaming/super-ultra-wide-... I think that dual 4K is the old way, single 6K/8K ultra wides are the fut…
Example: https://i.pcmag.com/imagery/articles/07toBDd6lpyucCyM0xWrcQv...
Re: Apple's follow-up to M1 chip goes into mass production for Mac
#225Earlier quoted context omitted.
I would prefer just one 6K or 8K monitor personally at a size of say 55" with a wide ratio. Simpler setup. No post in the middle. Something like this but bigger with higher resolution, and maybe a bit more height vertically (this one is a bit too wide for its height in my opinion): https://www.samsung.com/ca/monitors/gaming/super-ultra-wide-... I think that dual 4K is the old way, single 6K/8K ultra wides are the fut…
>I think that dual 4K is the old way, single 6K/8K ultra wides are the future. In the near future 16:9 8ks are going to be standard (too bad it won't be 16:10) but right now you can get a decent triple 4k monitor setup for half of what an 8k monitor costs. IMO ultra-wide is great for productivity in a situational sense but it sucks for gaming and media consumption. Also getting proper support for ultra-wide to be sta…
Re: Apple's follow-up to M1 chip goes into mass production for Mac
#226I really want the next MacBook Pro to support driving two 4K monitors over thunderbolt and have an option to buy 32 gigs of ram.
I think it's quite likely that M2 will have a 128-bit lpddr5 interface. Using widely available modules, this would allow them up to 64GB ram.
Re: Apple's follow-up to M1 chip goes into mass production for Mac
#227Earlier quoted context omitted.
> I would prefer just one 6K or 8K monitor personally Sure but the Air and MBP already support 6k external displays. They don’t support 2x4K.
I do agree. But what I am trying to say is that we should be pushing for 6K and 8K ultra wide monitors rather than the old hack of 2 monitors to one computer.
Re: Apple's follow-up to M1 chip goes into mass production for Mac
#228Earlier quoted context omitted.
From your third link: System Integrity Protection needs to be (partially) disabled for yabai to inject a scripting addition into Dock.app for controlling windows with functions that require elevated privileges. This enables control of the window server, which is the sole owner of all window connections, and enables additional features of yabai. The risk Apple kills yabai after you're adjusted to it is real.
> The risk Apple kills yabai after you're adjusted to it is real. This holds for anything in the Apple ecosystem, up to Fortnite. Yabai has been going for long, and every issue could be worked around relatively painlessly.
Holds for anything in almost any ecosystem. With that said, Apple has stated over and over the Mac will remain developer friendly. Being able to disable SIP, IMO is part of that.
Re: Apple's follow-up to M1 chip goes into mass production for Mac
#229Somewhere, the collective whos who of the silicon chip world is shitting their pants. Apple just showed to the world how powerful and efficient processors can be. All that with good design. Customers are going to demand more from Intel and the likes. Just imagine Apple releasing the Mx chips for server infrastructure. Intel ought to be sweating bullets now. edit: a word.
Give Mac software a few years to "catch up" and everything will feel just as slow as usual (and I'm not even joking, so far, software was always excellent at undoing any advancements in hardware very quickly).
Re: Apple's follow-up to M1 chip goes into mass production for Mac
#230I hate to say that, but I am likely going to buy M2 Mac. I don't like Apple and their anti-competitive tactics, but I admit they won their spot for now. However, as soon as good PC competitor comes in, I'll drop Apple like a hot potato.
I'm really hoping Alder Lake or a similar AMD product gets PC closer to M1+ performance and battery consumption. The M1 chip is amazing but I'm a tiling window manager man.