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OpenMW – open-source TES3 Morrowind reimplementation

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11–20 of 48 posts

Re: OpenMW – open-source TES3 Morrowind reimplementation

#11
I’ve been playing morrowind on openmw since 2013. It’s such a fantastic project. It’s a stable and clean way to experience morrowind, but half the enjoyment is in the community surrounding it. The video updates have been a cherished ritual for me for many years now. And the website has a very thoughtful atmosphere with the strider lurking overhead. It’s honestly been an important part of my life. And this of course was all preceded by my original fascination with morrowind, which is certainly one of the finest video games ever made despite its user-hostile qualities. The soundtrack has never been equaled. The game was made in a time when video games weren’t a billion dollar industry and where the nature of the game reflected the nature of the people who made it — and morrowind was made by a band of intellectuals, idealists and pioneers. It simply does not happen that way anymore in mainstream games.

Re: OpenMW – open-source TES3 Morrowind reimplementation

#12
post #2

Late last year, after they restored shadows (I think they'd had to take them out while fixing some stuff, or something) I played most of Morrowind with this. Still intending to go back and finish. Finished the main quest, a huge percentage of the side quests, and Tribunal. Was just getting ready to start Bloodmoon. What works: everything. Everything I tried. What did I try? All the parts of the game listed above, plu…

cranking up the view distance on morrowind makes you realise that those big cities that are supposed to be miles apart are actually right next to each other

Re: OpenMW – open-source TES3 Morrowind reimplementation

#13
post #3

OpenMW is impressive, but the modding community around Morrowind was always amazing. A selection of good mods and the original game becomes a minor distraction. Tamriel Rebuilt [0] alone is probably about as many hours of gameplay as the original Morrowind and a much larger area to explore. [0] https://www.tamriel-rebuilt.org/

I had the luxury of morrowind coming out at the perfect age for me. Plus dabbling with mods and customizing your games - perfect for someone interested in computers and gaming. Being able to ignore it's in your face faults in a modern world, I honestly dont think any other RPGs will hit me the same way. Okay, there's one. It's Oblivion. As much as Todd Howard has been a weasel, they've created two of the greatest RPG…

Oblivion didn't have levitation potions anymore though.

Re: OpenMW – open-source TES3 Morrowind reimplementation

#14
The TES series is the site of a real clear example of the divergent paths that tech had and could have taken since 2000. One way led to a huge modding community, authoring tools bundled with the game, longevity and open implementation. Another led to Horse armour DLC, micro transaction driven mmorpgs, and the same game implemented and charged for over and over again for each system.

Re: OpenMW – open-source TES3 Morrowind reimplementation

#17
post #8

I guess this is my reminder to check in on the fan Unity port of Daggerfall. https://www.dfworkshop.net/ I think it's actually done now? I struggled mightily to get through the tutorial dungeon when the original Daggerfall was made freeware long, long ago, and one of these days, I swear, I'm going to really play it.

Ha, I ended up checking up on that myself for the first time in a couple years a day or two ago. I've always been particularly interested in Daggerfal ports because that's one I never played when it it was first out. Not entirely sure why, I owned and played Arena, and Morrowind is one of my all-time favorites (Possible my absolute favorite game, actually. I played Oblivion last year finally and it was meh, I'll prob…

Best way to play Daggerfall is with DaggerfallSetup:

https://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_Dag...

LOTS of fixes and improvements, it's meant as a ready to play fixed daggerfall-installation.

Re: OpenMW – open-source TES3 Morrowind reimplementation

#19
post #18

I've never played any of these games apart from Skyrim. How would you compare the two? I've heard that this game is legendary. For me Skyrim's atmosphere was awesome, but the storyline was a bit meh. Edit: thanks for all the responses they are quite insightful!

Morrowind: Dense, lot's of lore and immersion. More open, and less guided. I think at this time the cult of linear narrative was in it's infancy. And so you could kind of do more of what you wanted in Morrowind.

Oblivion: Brilliant for it's time in terms of world building, graphics and size. Famous for it's goofy elements, story line and characters. It still kept a lot of that attention to detail, but you could see it was starting to make tradeoffs.

IMO, As time has gone on, TES had traded size and grandeur for attention to detail, and Tolkien-esque world building. Skyrim was beautiful and a good continuation of the series. But it successfully struck a great balance between open world role playing, and commercial accessibility for audiences more accustomed to a single player linear narrative experience.

I'm too young to have played Daggerfall or Arena, so someone else would have to fill you in.

Re: OpenMW – open-source TES3 Morrowind reimplementation

#20
post #18

I've never played any of these games apart from Skyrim. How would you compare the two? I've heard that this game is legendary. For me Skyrim's atmosphere was awesome, but the storyline was a bit meh. Edit: thanks for all the responses they are quite insightful!

I played Morrowind when it came out, but not for long, because the fighting was a bit boring. Something that worked very well in Skyrim. So I am curious, how it works in this version.
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