OpenMW – open-source TES3 Morrowind reimplementation
11–20 of 48 posts
Re: OpenMW – open-source TES3 Morrowind reimplementation
#12Late last year, after they restored shadows (I think they'd had to take them out while fixing some stuff, or something) I played most of Morrowind with this. Still intending to go back and finish. Finished the main quest, a huge percentage of the side quests, and Tribunal. Was just getting ready to start Bloodmoon. What works: everything. Everything I tried. What did I try? All the parts of the game listed above, plu…
Re: OpenMW – open-source TES3 Morrowind reimplementation
#13OpenMW is impressive, but the modding community around Morrowind was always amazing. A selection of good mods and the original game becomes a minor distraction. Tamriel Rebuilt [0] alone is probably about as many hours of gameplay as the original Morrowind and a much larger area to explore. [0] https://www.tamriel-rebuilt.org/
I had the luxury of morrowind coming out at the perfect age for me. Plus dabbling with mods and customizing your games - perfect for someone interested in computers and gaming. Being able to ignore it's in your face faults in a modern world, I honestly dont think any other RPGs will hit me the same way. Okay, there's one. It's Oblivion. As much as Todd Howard has been a weasel, they've created two of the greatest RPG…
Re: OpenMW – open-source TES3 Morrowind reimplementation
#14Re: OpenMW – open-source TES3 Morrowind reimplementation
#15If that works on Oculus Quest 2 with multiplayer mod, that'd be awesome!
Re: OpenMW – open-source TES3 Morrowind reimplementation
#16https://play.google.com/store/apps/details?id=is.xyz.omw&hl=...
Re: OpenMW – open-source TES3 Morrowind reimplementation
#17I guess this is my reminder to check in on the fan Unity port of Daggerfall. https://www.dfworkshop.net/ I think it's actually done now? I struggled mightily to get through the tutorial dungeon when the original Daggerfall was made freeware long, long ago, and one of these days, I swear, I'm going to really play it.
Ha, I ended up checking up on that myself for the first time in a couple years a day or two ago. I've always been particularly interested in Daggerfal ports because that's one I never played when it it was first out. Not entirely sure why, I owned and played Arena, and Morrowind is one of my all-time favorites (Possible my absolute favorite game, actually. I played Oblivion last year finally and it was meh, I'll prob…
https://wiwiki.wiwiland.net/index.php?title=Daggerfall_:_Dag...
LOTS of fixes and improvements, it's meant as a ready to play fixed daggerfall-installation.
Re: OpenMW – open-source TES3 Morrowind reimplementation
#18Re: OpenMW – open-source TES3 Morrowind reimplementation
#19I've never played any of these games apart from Skyrim. How would you compare the two? I've heard that this game is legendary. For me Skyrim's atmosphere was awesome, but the storyline was a bit meh. Edit: thanks for all the responses they are quite insightful!
Oblivion: Brilliant for it's time in terms of world building, graphics and size. Famous for it's goofy elements, story line and characters. It still kept a lot of that attention to detail, but you could see it was starting to make tradeoffs.
IMO, As time has gone on, TES had traded size and grandeur for attention to detail, and Tolkien-esque world building. Skyrim was beautiful and a good continuation of the series. But it successfully struck a great balance between open world role playing, and commercial accessibility for audiences more accustomed to a single player linear narrative experience.
I'm too young to have played Daggerfall or Arena, so someone else would have to fill you in.
Re: OpenMW – open-source TES3 Morrowind reimplementation
#20I've never played any of these games apart from Skyrim. How would you compare the two? I've heard that this game is legendary. For me Skyrim's atmosphere was awesome, but the storyline was a bit meh. Edit: thanks for all the responses they are quite insightful!