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OpenTTD 1.11

openttd.org

41–50 of 59 posts

Re: OpenTTD 1.11

#41
Considering that OpenTTD is a remake and expansion of "Transport Tycoon Deluxe" which was released in 1995, which itself was an expanded and improved version of "Transport Tycoon" which was released in 1993. That's a 28-year lineage now.

Few games still receive updates like that...and maybe OpenCiv which was remake of the 1996 Civ 2 which was a new version of the 1991 Civ. Maybe NetHack which was started in 1987 and a fork of the 1982 game Hack has the record for longevity of continuously-updated game.

Re: OpenTTD 1.11

#42
Oh man, this is still my favorite game 27 years later.

Chris Sawyer (the original developer) is one of those OG 10x developer. Built an entire game + AI + windowed GUI in Assembly in 1992! Even before Windows 3.11 came out.

I still remembered my first impression back in 1994 distinctly. I can open 20 different windows in Transport Tycoon and each window follows its own respective vehicle like a drone cam.

The GUI windows themselves can be resized smoothly and piled on top of each other. Something that older version of Windows couldn't do.

Also, the game was fairly small in size and incredibly stable.

I thought to myself, this developer was a mega genius!

Re: OpenTTD 1.11

#43
post #20

I wish I still had the time to play this game for hours at a time like I did when I was a kid. Good memories. That soundtrack was fantastic. The composer performed it with real instruments sometime in the past few years and it really brought on those nostalgic feelings: https://www.youtube.com/watch?v=jSFsrmLhC00

Hehe, YouTube tells me that I'd hit ‘thumbs up’ on that video once upon a time. Probably put it on a playlist, too. However, that link is now obsolete — behold the more official version: https://youtu.be/OuJy9oCdUns N.B. apart from being more official by virtue of being on the channel of John Broomhall himself, which has accumulated a breathtaking 52 subscribers so far (correction: 53 as of now), the audio quality is…

This thread made my day – thank you so much for sharing!

Re: OpenTTD 1.11

#44
post #21

It's hard to put into words what I think this game really excels at. I've played this game since it was launched as Transport Tycoon in 1994. Nothing else has anywhere near that kind of longevity for me, and I don't limit this to games either. Of course I use all kinds of "mods" now to enhance the gameplay - notably JGR's Pack[1] - mostly for the programmable signals and similar extensions, but the core game is mostl…

It's not _quite_ the same, but I find that Factorio with the Logistics Train Network (LTN) mod leads to an extremely OpenTTD-like experience. Quite fun, though OpenTTD performs far better (not throwing shade at Factorio, it performs great, but somewhere around the 100 SPM mark you'll start to see performance massively drop and I haven't seen anyone able to maintain 60+ fps past 1000 SPM without massively changing the design to optimize around Factorio's performance bottlenecks).

Re: OpenTTD 1.11

#45
post #20

I wish I still had the time to play this game for hours at a time like I did when I was a kid. Good memories. That soundtrack was fantastic. The composer performed it with real instruments sometime in the past few years and it really brought on those nostalgic feelings: https://www.youtube.com/watch?v=jSFsrmLhC00

Hehe, YouTube tells me that I'd hit ‘thumbs up’ on that video once upon a time. Probably put it on a playlist, too. However, that link is now obsolete — behold the more official version: https://youtu.be/OuJy9oCdUns N.B. apart from being more official by virtue of being on the channel of John Broomhall himself, which has accumulated a breathtaking 52 subscribers so far (correction: 53 as of now), the audio quality is…

The popularity of some artists on social networking platforms is pretty interesting at times. There are people like Yoshitoshi ABe who have contributed to some reasonably famous works in the past (like serial experiments lain) and yet their livestreams have at most 30 people watching at any given moment. With that many people you can literally interact with the person themselves and they will have time to respond to everyone.

It indicates to me how they approach their work, in an era of content creators wanting higher subscriber counts. But at the same time they're probably well enough off from previous successes, so maybe the necessity for self-promotion isn't there.

https://youtube.com/c/abflygm

Re: OpenTTD 1.11

#46
post #42

Oh man, this is still my favorite game 27 years later. Chris Sawyer (the original developer) is one of those OG 10x developer. Built an entire game + AI + windowed GUI in Assembly in 1992! Even before Windows 3.11 came out. I still remembered my first impression back in 1994 distinctly. I can open 20 different windows in Transport Tycoon and each window follows its own respective vehicle like a drone cam. The GUI win…

Thank you for writing this, I always was amazed by the smoothness of the GUI. You expressed all my thoughts!

Re: OpenTTD 1.11

#47
post #42

Oh man, this is still my favorite game 27 years later. Chris Sawyer (the original developer) is one of those OG 10x developer. Built an entire game + AI + windowed GUI in Assembly in 1992! Even before Windows 3.11 came out. I still remembered my first impression back in 1994 distinctly. I can open 20 different windows in Transport Tycoon and each window follows its own respective vehicle like a drone cam. The GUI win…

I'm assuming he is calling DirectX or something through Assembly, right? Or did he write a graphics library in Assembly as well???

Re: OpenTTD 1.11

#48
post #42

Oh man, this is still my favorite game 27 years later. Chris Sawyer (the original developer) is one of those OG 10x developer. Built an entire game + AI + windowed GUI in Assembly in 1992! Even before Windows 3.11 came out. I still remembered my first impression back in 1994 distinctly. I can open 20 different windows in Transport Tycoon and each window follows its own respective vehicle like a drone cam. The GUI win…

I'm assuming he is calling DirectX or something through Assembly, right? Or did he write a graphics library in Assembly as well???

If I remember right, the Windows versions of RCT, which descends from TT/TTD, use DirectX to allocate their framebuffer.

Then they just operate directly on it, because the engine literally is older than DirectX.

Re: OpenTTD 1.11

#49
post #42

Oh man, this is still my favorite game 27 years later. Chris Sawyer (the original developer) is one of those OG 10x developer. Built an entire game + AI + windowed GUI in Assembly in 1992! Even before Windows 3.11 came out. I still remembered my first impression back in 1994 distinctly. I can open 20 different windows in Transport Tycoon and each window follows its own respective vehicle like a drone cam. The GUI win…

I'm assuming he is calling DirectX or something through Assembly, right? Or did he write a graphics library in Assembly as well???

The original Transport Tycoon predated DirectX and ran on DOS. Later games like RollerCoaster Tycoon had basically the same UI and were also almost entirely written in assembly (despite now running on Windows rather than DOS), so it's clear that Sawyer pretty much did write a graphics library in assembly.

Re: OpenTTD 1.11

#50
post #42

Oh man, this is still my favorite game 27 years later. Chris Sawyer (the original developer) is one of those OG 10x developer. Built an entire game + AI + windowed GUI in Assembly in 1992! Even before Windows 3.11 came out. I still remembered my first impression back in 1994 distinctly. I can open 20 different windows in Transport Tycoon and each window follows its own respective vehicle like a drone cam. The GUI win…

I'm assuming he is calling DirectX or something through Assembly, right? Or did he write a graphics library in Assembly as well???

Transport Tycoon (Jun 1994) was published over a year before the first version of DirectX (Sep 1995).
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