Few games still receive updates like that...and maybe OpenCiv which was remake of the 1996 Civ 2 which was a new version of the 1991 Civ. Maybe NetHack which was started in 1987 and a fork of the 1982 game Hack has the record for longevity of continuously-updated game.
OpenTTD 1.11
41–50 of 59 posts
Re: OpenTTD 1.11
#42Chris Sawyer (the original developer) is one of those OG 10x developer. Built an entire game + AI + windowed GUI in Assembly in 1992! Even before Windows 3.11 came out.
I still remembered my first impression back in 1994 distinctly. I can open 20 different windows in Transport Tycoon and each window follows its own respective vehicle like a drone cam.
The GUI windows themselves can be resized smoothly and piled on top of each other. Something that older version of Windows couldn't do.
Also, the game was fairly small in size and incredibly stable.
I thought to myself, this developer was a mega genius!
Re: OpenTTD 1.11
#43I wish I still had the time to play this game for hours at a time like I did when I was a kid. Good memories. That soundtrack was fantastic. The composer performed it with real instruments sometime in the past few years and it really brought on those nostalgic feelings: https://www.youtube.com/watch?v=jSFsrmLhC00
Hehe, YouTube tells me that I'd hit ‘thumbs up’ on that video once upon a time. Probably put it on a playlist, too. However, that link is now obsolete — behold the more official version: https://youtu.be/OuJy9oCdUns N.B. apart from being more official by virtue of being on the channel of John Broomhall himself, which has accumulated a breathtaking 52 subscribers so far (correction: 53 as of now), the audio quality is…
Re: OpenTTD 1.11
#44It's hard to put into words what I think this game really excels at. I've played this game since it was launched as Transport Tycoon in 1994. Nothing else has anywhere near that kind of longevity for me, and I don't limit this to games either. Of course I use all kinds of "mods" now to enhance the gameplay - notably JGR's Pack[1] - mostly for the programmable signals and similar extensions, but the core game is mostl…
Re: OpenTTD 1.11
#45I wish I still had the time to play this game for hours at a time like I did when I was a kid. Good memories. That soundtrack was fantastic. The composer performed it with real instruments sometime in the past few years and it really brought on those nostalgic feelings: https://www.youtube.com/watch?v=jSFsrmLhC00
Hehe, YouTube tells me that I'd hit ‘thumbs up’ on that video once upon a time. Probably put it on a playlist, too. However, that link is now obsolete — behold the more official version: https://youtu.be/OuJy9oCdUns N.B. apart from being more official by virtue of being on the channel of John Broomhall himself, which has accumulated a breathtaking 52 subscribers so far (correction: 53 as of now), the audio quality is…
It indicates to me how they approach their work, in an era of content creators wanting higher subscriber counts. But at the same time they're probably well enough off from previous successes, so maybe the necessity for self-promotion isn't there.
Re: OpenTTD 1.11
#46Oh man, this is still my favorite game 27 years later. Chris Sawyer (the original developer) is one of those OG 10x developer. Built an entire game + AI + windowed GUI in Assembly in 1992! Even before Windows 3.11 came out. I still remembered my first impression back in 1994 distinctly. I can open 20 different windows in Transport Tycoon and each window follows its own respective vehicle like a drone cam. The GUI win…
Re: OpenTTD 1.11
#47Oh man, this is still my favorite game 27 years later. Chris Sawyer (the original developer) is one of those OG 10x developer. Built an entire game + AI + windowed GUI in Assembly in 1992! Even before Windows 3.11 came out. I still remembered my first impression back in 1994 distinctly. I can open 20 different windows in Transport Tycoon and each window follows its own respective vehicle like a drone cam. The GUI win…
Re: OpenTTD 1.11
#48Oh man, this is still my favorite game 27 years later. Chris Sawyer (the original developer) is one of those OG 10x developer. Built an entire game + AI + windowed GUI in Assembly in 1992! Even before Windows 3.11 came out. I still remembered my first impression back in 1994 distinctly. I can open 20 different windows in Transport Tycoon and each window follows its own respective vehicle like a drone cam. The GUI win…
I'm assuming he is calling DirectX or something through Assembly, right? Or did he write a graphics library in Assembly as well???
Then they just operate directly on it, because the engine literally is older than DirectX.
Re: OpenTTD 1.11
#49Oh man, this is still my favorite game 27 years later. Chris Sawyer (the original developer) is one of those OG 10x developer. Built an entire game + AI + windowed GUI in Assembly in 1992! Even before Windows 3.11 came out. I still remembered my first impression back in 1994 distinctly. I can open 20 different windows in Transport Tycoon and each window follows its own respective vehicle like a drone cam. The GUI win…
I'm assuming he is calling DirectX or something through Assembly, right? Or did he write a graphics library in Assembly as well???
Re: OpenTTD 1.11
#50Oh man, this is still my favorite game 27 years later. Chris Sawyer (the original developer) is one of those OG 10x developer. Built an entire game + AI + windowed GUI in Assembly in 1992! Even before Windows 3.11 came out. I still remembered my first impression back in 1994 distinctly. I can open 20 different windows in Transport Tycoon and each window follows its own respective vehicle like a drone cam. The GUI win…
I'm assuming he is calling DirectX or something through Assembly, right? Or did he write a graphics library in Assembly as well???