0: https://github.com/mmulet/code-relay/blob/main/markdown/Secr...
Show HN: Video Game in a Font
21–30 of 79 posts
Re: Show HN: Video Game in a Font
#22Have you tried other shapes? Dividing the square by the diagonal should not have this problem, and you're even drawing a simpler shape (triangle vs rectangle).
Re: Show HN: Video Game in a Font
#23Great project! I love the idea of extending Blender to use it as a custom game engine.
Re: Show HN: Video Game in a Font
#24this is a great abuse of GSUB tables just van rossum’s rubik’s cube is another recent example of font layout gone too far: https://twitter.com/justvanrossum/status/1340960087750402048...
https://www.darkmoondice.co.uk/collections/handmade-dice-set...
Sorry, waaay off-topic, but I've never seen such incredible D&D dice!
Re: Show HN: Video Game in a Font
#25Is it just me or is the game unwinnable?
[0] https://github.com/mmulet/code-relay/blob/main/markdown/Secr...
Re: Show HN: Video Game in a Font
#26I have a question regarding how you render "gray" pixels. You said that you use rectangles, because "dithered" pattern had low performance. But the rectangles cause "scanlines", which I presume are because of imprecise mapping to physical pixels. Have you tried other shapes? Dividing the square by the diagonal should not have this problem, and you're even drawing a simpler shape (triangle vs rectangle).
Re: Show HN: Video Game in a Font
#27Is it just me or is the game unwinnable?
After you ybfr gb gur svany obff, lbh'er fhccbfrq gb xrrc glcvat naq gura lbh "jva" naq trg n uvag sbe fbzrguvat qvssrerag gb qb ng gur ortvaavat. (However, I haven't figured out exactly what to do after that!)
Re: Show HN: Video Game in a Font
#28Amazing! I absolutely love projects like this, where you put a game in somewhere it clearly wasn't meant to be. I made a game you play in your file browser[0] before, and I have another idea planned using windows error dialogs. 0: https://wheybags.com/dungeons_and_directories/
This is years beyond the statute of limitations so I can finally talk about it - in my youth I broke into one of LANL's servers for kicks; some Lotus/IBM Domino machine, saw nothing of interest except for a project directory which even the admin didn't have access to... I didn't want to escalate privileges any further because it'd require permanent changes and would probably trip a flag - but then I found a bizarre folder.
Someone coded a series of directories within Domino and made a maze game, maybe a Zork 'lite'. I spent a few minutes exploring and got bored.
Re: Show HN: Video Game in a Font
#29I have a question regarding how you render "gray" pixels. You said that you use rectangles, because "dithered" pattern had low performance. But the rectangles cause "scanlines", which I presume are because of imprecise mapping to physical pixels. Have you tried other shapes? Dividing the square by the diagonal should not have this problem, and you're even drawing a simpler shape (triangle vs rectangle).
Re: Show HN: Video Game in a Font
#30I have a question regarding how you render "gray" pixels. You said that you use rectangles, because "dithered" pattern had low performance. But the rectangles cause "scanlines", which I presume are because of imprecise mapping to physical pixels. Have you tried other shapes? Dividing the square by the diagonal should not have this problem, and you're even drawing a simpler shape (triangle vs rectangle).
They could use the CPAL and COLR tables to turn each glyph / frame of the game into multiple RGBA layers.