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Show HN: Video Game in a Font

coderelay.io

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Re: Show HN: Video Game in a Font

#4
post #3

Wow! That's all I can muster to say. I always knew fonts and font rendering was tricky business.... (And you are making the rounds on gaming sites [0]) [0] https://www.rockpapershotgun.com/fontemon-is-a-pokemon-parod...

Thanks! There's a lot of room for unexplored creativity in fonts. Fonts are everywhere, but they are so complex so no one tries. And thanks again, for the link, I didn't see that!

Re: Show HN: Video Game in a Font

#6
post #5

Amazing! I absolutely love projects like this, where you put a game in somewhere it clearly wasn't meant to be. I made a game you play in your file browser[0] before, and I have another idea planned using windows error dialogs. 0: https://wheybags.com/dungeons_and_directories/

A kindred spirit! Dungeons and directories is great! I've only played the beginning so far[Edit I've beat the game now and joined the secret club!], but I really laughed at the "You walk through the southern door, and straight into the chasm you saw earlier..." Picture : "you walking straight into the chasm with a smile on your face".

I ran into the same problems you did, any variable leads to an exponentially large state. Other than, "scoping" as you put (or branch merging as I put it), the most space-efficient way I found to keep state was to ask the player to remember a passcode. So the player can keep track of the state, but I don't have to (ie. exponential space savings!). Even when entering the password, you can keep the space small (n*2 rather than 2^n) see [0]. Players used to retro PC games will remember entering passwords found in their instruction manual, so it's an added nostalgic appeal.

Let me know when your error dialogs game is done. If you want to collaborate on some games, hit me up, I too love games where they shouldn't be.

0: https://github.com/mmulet/code-relay/blob/main/markdown/how/...

Re: Show HN: Video Game in a Font

#7
post #6
post #5

Amazing! I absolutely love projects like this, where you put a game in somewhere it clearly wasn't meant to be. I made a game you play in your file browser[0] before, and I have another idea planned using windows error dialogs. 0: https://wheybags.com/dungeons_and_directories/

A kindred spirit! Dungeons and directories is great! I've only played the beginning so far[Edit I've beat the game now and joined the secret club!], but I really laughed at the "You walk through the southern door, and straight into the chasm you saw earlier..." Picture : "you walking straight into the chasm with a smile on your face". I ran into the same problems you did, any variable leads to an exponentially large…

Thanks! Just played through fontemon now (I think, the final battle is unbeatable right? I think I tried every move combo). Had a bit of trouble getting it to work in system programs, but on your site it worked just fine (in libreoffice it would just repeat the intro if I changed the font size, and gimp would shift things up and down depending on the highest pixel in the frame).

Overall, awesome stuff :D Ever since I read [0], I knew you could do some funky stuff with ligatures, but I never imagined you could take it this far :D

0: https://blog.janestreet.com/commas-in-big-numbers-everywhere...

Re: Show HN: Video Game in a Font

#8
post #7
post #6

Earlier quoted context omitted.

A kindred spirit! Dungeons and directories is great! I've only played the beginning so far[Edit I've beat the game now and joined the secret club!], but I really laughed at the "You walk through the southern door, and straight into the chasm you saw earlier..." Picture : "you walking straight into the chasm with a smile on your face". I ran into the same problems you did, any variable leads to an exponentially large…

Thanks! Just played through fontemon now (I think, the final battle is unbeatable right? I think I tried every move combo). Had a bit of trouble getting it to work in system programs, but on your site it worked just fine (in libreoffice it would just repeat the intro if I changed the font size, and gimp would shift things up and down depending on the highest pixel in the frame). Overall, awesome stuff :D Ever since I…

Maybe my in game hints were too subtle. You can beat it, but spoilers

You have to keep going past the ending (GameOver) keep typing. You'll revive and beat the boss.

Re: Show HN: Video Game in a Font

#9
post #7
post #6

Earlier quoted context omitted.

A kindred spirit! Dungeons and directories is great! I've only played the beginning so far[Edit I've beat the game now and joined the secret club!], but I really laughed at the "You walk through the southern door, and straight into the chasm you saw earlier..." Picture : "you walking straight into the chasm with a smile on your face". I ran into the same problems you did, any variable leads to an exponentially large…

Thanks! Just played through fontemon now (I think, the final battle is unbeatable right? I think I tried every move combo). Had a bit of trouble getting it to work in system programs, but on your site it worked just fine (in libreoffice it would just repeat the intro if I changed the font size, and gimp would shift things up and down depending on the highest pixel in the frame). Overall, awesome stuff :D Ever since I…

Yeah it still has a lot of quirks. On libre office, you have to change the font size to size 2px (and zoom in) or so to play the game all the way through without resetting. Same thing happened to me in gimp, it's annoying but playable.
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