Live data from Hacker News

Raylib, a simple and easy-to-use library to enjoy videogame programming

raylib.com

1–10 of 37 posts

Re: Raylib, a simple and easy-to-use library to enjoy videogame programming

#4
I listened to a podcast interview with Ray and I loved his philosophy with this project. The part that struck a chord with me was the challenges he personally had to keep features out that he knew would add complexity to using the library. Something about a creator having a vision for their project and staying true to it just brings me joy!

Re: Raylib, a simple and easy-to-use library to enjoy videogame programming

#5

>no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Why is this being shown off as simple and easy to use? Or am I misunderstanding the project page's message?

You can always argue whether something is easy-to-use but having "no fancy interface, no visual helpers, ....." surely makes this simple doesn't it?

And from my personal experience with raylib I can attest that it is easy-to-use.

Re: Raylib, a simple and easy-to-use library to enjoy videogame programming

#6

>no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Why is this being shown off as simple and easy to use? Or am I misunderstanding the project page's message?

You can always argue whether something is easy-to-use but having "no fancy interface, no visual helpers, ....." surely makes this simple doesn't it? And from my personal experience with raylib I can attest that it is easy-to-use.

True. It does actually look really cool. I just thought it sounded like an oxymoron.

Re: Raylib, a simple and easy-to-use library to enjoy videogame programming

#7
So,.i went to check out the dlang bindings on the bindings page

https://github.com/raysan5/raylib/blob/master/BINDINGS.md

The ones linked there 404s. But i found these bindings:

https://code.dlang.org/packages/re-raylib-d?tab=info

For a fork of raylib found here

https://github.com/xdrie/raylib

From what i can tell though, this fork is 11 commits behind the master branch but was updated a few days ago so i'm a bit confused...

Re: Raylib, a simple and easy-to-use library to enjoy videogame programming

#8

I listened to a podcast interview with Ray and I loved his philosophy with this project. The part that struck a chord with me was the challenges he personally had to keep features out that he knew would add complexity to using the library. Something about a creator having a vision for their project and staying true to it just brings me joy!

If you're interested in a more personal talk [0], he gave one near the end of last year about what he does in his life to get into the right mindset.

As usual, a disclaimer that I am the host of these conferences.

[0] https://media.handmade-seattle.com/developing-a-handmade-min...

Re: Raylib, a simple and easy-to-use library to enjoy videogame programming

#9
post #7

So,.i went to check out the dlang bindings on the bindings page https://github.com/raysan5/raylib/blob/master/BINDINGS.md The ones linked there 404s. But i found these bindings: https://code.dlang.org/packages/re-raylib-d?tab=info For a fork of raylib found here https://github.com/xdrie/raylib From what i can tell though, this fork is 11 commits behind the master branch but was updated a few days ago so i'm a bit con…

There is also this package: https://code.dlang.org/packages/dray

Though it looks like it is for Raylib 3.0 (latest is 3.5).

Re: Raylib, a simple and easy-to-use library to enjoy videogame programming

#10
post #7

So,.i went to check out the dlang bindings on the bindings page https://github.com/raysan5/raylib/blob/master/BINDINGS.md The ones linked there 404s. But i found these bindings: https://code.dlang.org/packages/re-raylib-d?tab=info For a fork of raylib found here https://github.com/xdrie/raylib From what i can tell though, this fork is 11 commits behind the master branch but was updated a few days ago so i'm a bit con…

There is also this package: https://code.dlang.org/packages/dray Though it looks like it is for Raylib 3.0 (latest is 3.5).

That looks like it's based on a different fork by the same person who made the other fork.
Post reply on HN