Raylib, a simple and easy-to-use library to enjoy videogame programming
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Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#2Raylib: a simple and easy-to-use library to enjoy game programming - https://news.ycombinator.com/item?id=18932206 - Jan 2019 (29 comments)
Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#3Why is this being shown off as simple and easy to use? Or am I misunderstanding the project page's message?
Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#4Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#5>no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Why is this being shown off as simple and easy to use? Or am I misunderstanding the project page's message?
And from my personal experience with raylib I can attest that it is easy-to-use.
Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#6>no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Why is this being shown off as simple and easy to use? Or am I misunderstanding the project page's message?
You can always argue whether something is easy-to-use but having "no fancy interface, no visual helpers, ....." surely makes this simple doesn't it? And from my personal experience with raylib I can attest that it is easy-to-use.
Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#7https://github.com/raysan5/raylib/blob/master/BINDINGS.md
The ones linked there 404s. But i found these bindings:
https://code.dlang.org/packages/re-raylib-d?tab=info
For a fork of raylib found here
https://github.com/xdrie/raylib
From what i can tell though, this fork is 11 commits behind the master branch but was updated a few days ago so i'm a bit confused...
Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#8I listened to a podcast interview with Ray and I loved his philosophy with this project. The part that struck a chord with me was the challenges he personally had to keep features out that he knew would add complexity to using the library. Something about a creator having a vision for their project and staying true to it just brings me joy!
As usual, a disclaimer that I am the host of these conferences.
[0] https://media.handmade-seattle.com/developing-a-handmade-min...
Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#9So,.i went to check out the dlang bindings on the bindings page https://github.com/raysan5/raylib/blob/master/BINDINGS.md The ones linked there 404s. But i found these bindings: https://code.dlang.org/packages/re-raylib-d?tab=info For a fork of raylib found here https://github.com/xdrie/raylib From what i can tell though, this fork is 11 commits behind the master branch but was updated a few days ago so i'm a bit con…
Though it looks like it is for Raylib 3.0 (latest is 3.5).
Re: Raylib, a simple and easy-to-use library to enjoy videogame programming
#10So,.i went to check out the dlang bindings on the bindings page https://github.com/raysan5/raylib/blob/master/BINDINGS.md The ones linked there 404s. But i found these bindings: https://code.dlang.org/packages/re-raylib-d?tab=info For a fork of raylib found here https://github.com/xdrie/raylib From what i can tell though, this fork is 11 commits behind the master branch but was updated a few days ago so i'm a bit con…
There is also this package: https://code.dlang.org/packages/dray Though it looks like it is for Raylib 3.0 (latest is 3.5).