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The Roblox Microverse

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91–100 of 210 posts

Re: The Roblox Microverse

#91

We have Roblox (kids age 5 and 8). From the start I made a hard "no Robux" rule, which has worked out well so far. This has had a very nice and totally unintended side effect: the kids self select against games that are only fun if you pay. Eg my youngest likes the clicking simulators. Many of those are awful "pay to win" schemes but some actually have fun game dynamics (not unlike the Paperclip Simulator html game t…

I had some fun with my son (age 7) writing python to beat one of the "clicking" games. I wrote the code but he thought my clicking app was like magic. https://automatetheboringstuff.com/chapter18/

Re: The Roblox Microverse

#92

Earlier quoted context omitted.

Ok I'm not sure what "preternaturally" means, but yes I agree that Robux are an awful scam and Roblox would be better without them. That said I'm also not nuts and I realize that Roblox would likely not exist without them. I'm advocating for picking all the VC-funded (and user-generated) freebies off the platform and giving nothing back. It's like using YouTube with an ad blocker. That said, I'm not sure I parsed you…

> I'm not sure I parsed your comment right My fault. Resummarizing, you shouldn't take your kids finding "Pizza Tycoon" competitive or even preferable to Roblox (with or without Robux power assists) as applicable to the general population.

Roblox is not a game as such, it's a platform for user generated games. I'm not sure why you have such a strong opinion on this if you don't even know what it is

Re: The Roblox Microverse

#93

We have Roblox (kids age 5 and 8). From the start I made a hard "no Robux" rule, which has worked out well so far. This has had a very nice and totally unintended side effect: the kids self select against games that are only fun if you pay. Eg my youngest likes the clicking simulators. Many of those are awful "pay to win" schemes but some actually have fun game dynamics (not unlike the Paperclip Simulator html game t…

> I feel that at least 7 out of 10 times I check on them, they're doing a game that involves creation, economics, collaboration, and often multiple of those.

Could you recommend a few titles that are worth checking out?

Re: The Roblox Microverse

#94
post #71
post #66

Earlier quoted context omitted.

My child is literally making a roblox game right now. I just showed him lua. He is 10. Roblox is a huge gateway into programming. He started on scratch, and now roblox. Next generation of programmers will have learned programming using roblox as kids. I'm impressed with their IDE.

I love lua, but roblox ide and general way how it works have made an impression of gimmick only used to bait parents into "my kid is learning programming", when in fact the system is pretty dull and feels too artificial.

A smart ten year old can write a game and sell it for money, that trumps your subjective aesthetic impressions.

All Roblox games are made the same way. Those should be what sets your impression of the system, not looking at the screen and curling your upper lip.

Re: The Roblox Microverse

#95
> In short, Roblox isn’t a game at all: it is world in which one of the things you can do is play games, with a persistent identity, persistent set of friends, persistent money, all disconnected from the device that you use to access the world. That is the transformational change.

Second Life, The Sims Online. We’ve been here before. Those platforms didn’t nail it like Roblox, but Roblox did not transform anything.

Re: The Roblox Microverse

#96
post #52
post #11

Earlier quoted context omitted.

My daughter have asked me several times if I can spend at least something because other children somehow see she is not a paying user and segregate on that basis

Wow, if it's true then that's such a vile design, particularly for a game designed for children. However, I'm more inclined to believe that it's just something your daughter may have said to convince you to buy something.

More of, it depends who kids in her class etc are. If majority of parents in peer group don't buy, all is OK.

If peer group is snoby or normalized paying, issues like this happen. It is very naive to think that kids don't bully other kids because of issues like this.

Re: The Roblox Microverse

#98

Earlier quoted context omitted.

> I'm not sure I parsed your comment right My fault. Resummarizing, you shouldn't take your kids finding "Pizza Tycoon" competitive or even preferable to Roblox (with or without Robux power assists) as applicable to the general population.

Pizza Tycoon is a game in Roblox, how could my kids find it preferable to Roblox? Sorry, I still don't understand what you mean. I'm sharing something that worked for us, which seems relevant when the thread is full of parents complaining about how Roblox is full of "pay to win" scams. I did not run a scientific study, my sample size is 2. Why are you even assuming that I think my anecdote is generally applicable? I…

jimmyvalmer has no idea what he’s talking about. Probably never even tried Roblox. Just ignore him.

Re: The Roblox Microverse

#99

Does anyone know why the game for kids switched from Minecraft to Roblox? I remember both of them being around when I was younger, yet everyone chose Minecraft. Today, it’s the opposite.

Multiplayer for free. You don't have to run server.

Plus, it is many different games, not just one that is not for everyone. Minecraft was popular, but there were many kids that found it boring.

Yet plus, all kids that I know who play minecraft had it explained by someone. It could be other kid, but basically, game is not self explanatory and is difficult to figure out at first.

Re: The Roblox Microverse

#100

We have Roblox (kids age 5 and 8). From the start I made a hard "no Robux" rule, which has worked out well so far. This has had a very nice and totally unintended side effect: the kids self select against games that are only fun if you pay. Eg my youngest likes the clicking simulators. Many of those are awful "pay to win" schemes but some actually have fun game dynamics (not unlike the Paperclip Simulator html game t…

> I feel that at least 7 out of 10 times I check on them, they're doing a game that involves creation, economics, collaboration, and often multiple of those. Could you recommend a few titles that are worth checking out?

Yeah: https://news.ycombinator.com/item?id=26401924
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