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The Roblox Microverse

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Re: The Roblox Microverse

#81

Earlier quoted context omitted.

Ok I'm not sure what "preternaturally" means, but yes I agree that Robux are an awful scam and Roblox would be better without them. That said I'm also not nuts and I realize that Roblox would likely not exist without them. I'm advocating for picking all the VC-funded (and user-generated) freebies off the platform and giving nothing back. It's like using YouTube with an ad blocker. That said, I'm not sure I parsed you…

> I'm not sure I parsed your comment right My fault. Resummarizing, you shouldn't take your kids finding "Pizza Tycoon" competitive or even preferable to Roblox (with or without Robux power assists) as applicable to the general population.

Pizza Tycoon is a game in Roblox, how could my kids find it preferable to Roblox? Sorry, I still don't understand what you mean.

I'm sharing something that worked for us, which seems relevant when the thread is full of parents complaining about how Roblox is full of "pay to win" scams. I did not run a scientific study, my sample size is 2. Why are you even assuming that I think my anecdote is generally applicable? I suggested no such thing.

Re: The Roblox Microverse

#82
post #63
post #52

Earlier quoted context omitted.

Wow, if it's true then that's such a vile design, particularly for a game designed for children. However, I'm more inclined to believe that it's just something your daughter may have said to convince you to buy something.

How would you expect children to spend money in game if not by convincing parents to buy something? Of course she received a series of 40 second lectures on how that works in life in general, and why I don't want to enclose her in virtual fraud simulation - she'll have much better ways to do that.

I was unnecessarily vague. What I meant was that it could have been something your daughter made up, just so you'd buy her something.

Re: The Roblox Microverse

#83
post #55

Earlier quoted context omitted.

Godot is not comparable: Roblox is a platform, not an engine.

They’re linking a platform for web-based Godot games.

Fair. What I mean is, without the multiplayer aspect it cannot compete at being a social network centered around virtual experiences.

Re: The Roblox Microverse

#84
post #82
post #63

Earlier quoted context omitted.

How would you expect children to spend money in game if not by convincing parents to buy something? Of course she received a series of 40 second lectures on how that works in life in general, and why I don't want to enclose her in virtual fraud simulation - she'll have much better ways to do that.

I was unnecessarily vague. What I meant was that it could have been something your daughter made up, just so you'd buy her something.

I understand what you have said here. If lies happen, that likely mean things are much much worse than they look. You don't teach children how to properly intake drugs, you teach them how to properly avoid toxic things in general.

Re: The Roblox Microverse

#88

Earlier quoted context omitted.

> I'm not sure I parsed your comment right My fault. Resummarizing, you shouldn't take your kids finding "Pizza Tycoon" competitive or even preferable to Roblox (with or without Robux power assists) as applicable to the general population.

Pizza Tycoon is a game in Roblox, how could my kids find it preferable to Roblox? Sorry, I still don't understand what you mean. I'm sharing something that worked for us, which seems relevant when the thread is full of parents complaining about how Roblox is full of "pay to win" scams. I did not run a scientific study, my sample size is 2. Why are you even assuming that I think my anecdote is generally applicable? I…

I could have written all of your comments in this chain myself and am similarly confused. Sample size +1.

Re: The Roblox Microverse

#89

We have Roblox (kids age 5 and 8). From the start I made a hard "no Robux" rule, which has worked out well so far. This has had a very nice and totally unintended side effect: the kids self select against games that are only fun if you pay. Eg my youngest likes the clicking simulators. Many of those are awful "pay to win" schemes but some actually have fun game dynamics (not unlike the Paperclip Simulator html game t…

> I made a hard "no Robux" rule

I had that to start with, but now he's older and using the platform to interact with his friends (especially during lockdown), we have relented and now use Robux as incentives for doing chores etc.

Re: The Roblox Microverse

#90

I used to push back had on my kids wanting to buy hats, pets, etc in Roblox. Seemed like a waste of money and I hate microtransactions. Then I realized that this is literally the only game they play, and it's free. Compare that to me at that age, buying Nintendo games for $50 a pop, why am I hesitant to support these creators with a $2 hat? I still limit purchases just for general personal finance lessons, but otherw…

It's also kind of cool because a lot of the games are created by other kids. Roblox Studio is fun to poke around in and has gotten my 8 year old very interested in programming and to an extent, entrepreneurship.
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